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authorIra Rice <irarice@gmail.com>2009-03-05 23:13:55 -0700
committerIra Rice <irarice@gmail.com>2009-03-05 23:13:55 -0700
commitaa4229cbb9f2b264ca96c3beedc66b1c79ccc1f5 (patch)
tree19c5a75a766b7df51ae468fb6b8fdbcfd2c6cc72 /src/beingmanager.cpp
parent93e45964f3b7a0735984616f622ec32b40a21781 (diff)
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Made some optimizations based on some profiling done by Octalot, as well
as some other optimizations that I could see that cut down on some unneeded redraws, which in turn improved frame rates slightly. Signed-off-by: Ira Rice <irarice@gmail.com>
Diffstat (limited to 'src/beingmanager.cpp')
-rw-r--r--src/beingmanager.cpp15
1 files changed, 4 insertions, 11 deletions
diff --git a/src/beingmanager.cpp b/src/beingmanager.cpp
index 0cf783d8..0c7a310a 100644
--- a/src/beingmanager.cpp
+++ b/src/beingmanager.cpp
@@ -151,9 +151,8 @@ Being *BeingManager::findBeingByName(std::string name, Being::Type type)
for (BeingIterator i = mBeings.begin(); i != mBeings.end(); i++)
{
Being *being = (*i);
- if (being->getName() == name
- && (type == Being::UNKNOWN
- || type == being->getType()))
+ if (being->getName() == name &&
+ (type == Being::UNKNOWN || type == being->getType()))
return being;
}
return NULL;
@@ -187,17 +186,13 @@ void BeingManager::logic()
void BeingManager::clear()
{
if (player_node)
- {
mBeings.remove(player_node);
- }
delete_all(mBeings);
mBeings.clear();
if (player_node)
- {
mBeings.push_back(player_node);
- }
}
Being *BeingManager::findNearestLivingBeing(int x, int y, int maxdist,
@@ -216,8 +211,7 @@ Being *BeingManager::findNearestLivingBeing(int x, int y, int maxdist,
if ((being->getType() == type || type == Being::UNKNOWN)
&& (d < dist || closestBeing == NULL) // it is closer
- && being->mAction != Being::DEAD // no dead beings
- )
+ && being->mAction != Being::DEAD) // no dead beings
{
dist = d;
closestBeing = being;
@@ -243,8 +237,7 @@ Being *BeingManager::findNearestLivingBeing(Being *aroundBeing, int maxdist,
if ((being->getType() == type || type == Being::UNKNOWN)
&& (d < dist || closestBeing == NULL) // it is closer
&& being->mAction != Being::DEAD // no dead beings
- && being != aroundBeing
- )
+ && being != aroundBeing)
{
dist = d;
closestBeing = being;