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authorBjørn Lindeijer <bjorn@lindeijer.nl>2009-03-25 22:50:59 +0100
committerBjørn Lindeijer <bjorn@lindeijer.nl>2009-03-25 22:50:59 +0100
commitcc79f0fe21e1a2ef73cbe987d54e848b9a47142d (patch)
treeedd316eb6094f0c02d6d014385865dcd88a2bc56 /src/being.h
parentb0df784f1be44a657ca8092069488602270629b7 (diff)
parent99e8a3fd77b63a029fe02dcf771b6af1aad252ed (diff)
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Merge branch 'eathena/master'
Conflicts: A lot of files.
Diffstat (limited to 'src/being.h')
-rw-r--r--src/being.h76
1 files changed, 40 insertions, 36 deletions
diff --git a/src/being.h b/src/being.h
index a704b3df..e9805d9b 100644
--- a/src/being.h
+++ b/src/being.h
@@ -134,22 +134,32 @@ class Being : public Sprite
NUM_SPEECH
};
+ enum AttackType
+ {
+ HIT = 0x00,
+ CRITICAL = 0x0a,
+ MULTI = 0x08,
+ REFLECT = 0x04,
+ FLEE = 0x0b
+ };
+
/**
* Directions, to be used as bitmask values
*/
enum { DOWN = 1, LEFT = 2, UP = 4, RIGHT = 8 };
#ifdef EATHENA_SUPPORT
- Uint16 mX, mY; /**< Tile coordinates */
- Uint16 mFrame;
- Uint16 mWalkTime;
+ Uint16 mX, mY; /**< Tile coordinates */
+ int mFrame;
+ int mWalkTime;
#endif
- Uint8 mEmotion; /**< Currently showing emotion */
- Uint8 mEmotionTime; /**< Time until emotion disappears */
+ int mEmotion; /**< Currently showing emotion */
+ int mEmotionTime; /**< Time until emotion disappears */
+ int mSpeechTime;
- Uint16 mAttackSpeed; /**< Attack speed */
- Action mAction; /**< Action the being is performing */
- Uint16 mJob; /**< Job (player job, npc, monster, creature ) */
+ int mAttackSpeed; /**< Attack speed */
+ Action mAction; /**< Action the being is performing */
+ Uint16 mJob; /**< Job (player job, npc, monster, creature ) */
/**
* Constructor.
@@ -197,30 +207,28 @@ class Being : public Sprite
* @param text The text that should appear.
* @param time The amount of time the text should stay in milliseconds.
*/
- void setSpeech(const std::string &text, Uint32 time = 500);
+ void setSpeech(const std::string &text, int time = 500);
/**
* Puts a damage bubble above this being.
*
- * @param amount The amount of damage.
+ * @param attacker the attacking being
+ * @param damage the amount of damage recieved (0 means miss)
+ * @param type the attack type
*/
- virtual void takeDamage(int amount);
-
- /**
- * Puts a crit notification bubble above this being.
- */
- virtual void showCrit();
+ virtual void takeDamage(Being *attacker, int damage, AttackType type);
/**
* Handles an attack of another being by this being.
*
- * @param victim The attacked being.
- * @param damage The amount of damage dealt (0 means miss).
+ * @param victim the victim being
+ * @param damage the amount of damage dealt (0 means miss)
+ * @param type the attack type
*/
#ifdef TMWSERV_SUPPORT
virtual void handleAttack();
#else
- virtual void handleAttack(Being *victim, int damage);
+ virtual void handleAttack(Being *victim, int damage, AttackType type);
#endif
/**
@@ -240,14 +248,12 @@ class Being : public Sprite
/**
* Gets the hair color for this being.
*/
- int getHairColor() const
- { return mHairColor; }
+ int getHairColor() const { return mHairColor; }
/**
* Gets the hair style for this being.
*/
- int getHairStyle() const
- { return mHairStyle; }
+ int getHairStyle() const { return mHairStyle; }
/**
* Get the number of hairstyles implemented
@@ -324,12 +330,12 @@ class Being : public Sprite
/**
* Gets the being id.
*/
- Uint32 getId() const { return mId; }
+ int getId() const { return mId; }
/**
* Sets the sprite id.
*/
- void setId(Uint32 id) { mId = id; }
+ void setId(int id) { mId = id; }
/**
* Sets the map the being is on
@@ -479,8 +485,6 @@ class Being : public Sprite
*/
void untarget() { mUsedTargetCursor = NULL; }
- AnimatedSprite* getEmote(int index) { return emotionSet[index]; }
-
void setEmote(Uint8 emotion, Uint8 emote_time)
{
mEmotion = emotion;
@@ -523,15 +527,17 @@ class Being : public Sprite
// Target cursor being used by the being
Image *mTargetCursor;
- static int getHairColorsNr();
+ static int getHairColorCount();
- static int getHairStylesNr();
+ static int getHairStyleCount();
static std::string getHairColor(int index);
virtual AnimatedSprite* getSprite(int index) const
{ return mSprites[index]; }
+ static void load();
+
protected:
/**
* Sets the new path for this being.
@@ -578,7 +584,7 @@ class Being : public Sprite
*/
virtual void handleStatusEffect(StatusEffect *effect, int effectId);
- Uint32 mId; /**< Unique sprite id */
+ int mId; /**< Unique sprite id */
Uint8 mDirection; /**< Facing direction */
#ifdef TMWSERV_SUPPORT
Uint8 mSpriteDirection; /**< Facing direction */
@@ -592,6 +598,8 @@ class Being : public Sprite
/** Engine-related infos about weapon. */
const ItemInfo* mEquippedWeapon;
+ static std::vector<std::string> hairColors;
+ static int mNumberOfHairColors; /** Number of hair colors in use */
static int mNumberOfHairstyles; /** Number of hair styles in use */
Path mPath;
@@ -600,12 +608,11 @@ class Being : public Sprite
int mHairStyle;
int mHairColor;
Gender mGender;
- Uint32 mSpeechTime;
- Sint32 mPx, mPy; /**< Pixel coordinates */
+ int mPx, mPy; /**< Pixel coordinates */
Uint16 mStunMode; /**< Stun mode; zero if not stunned */
std::set<int> mStatusEffects; /**< set of active status effects */
- gcn::Color mNameColor;
+ const gcn::Color* mNameColor;
std::vector<AnimatedSprite*> mSprites;
std::vector<int> mSpriteIDs;
@@ -641,9 +648,6 @@ class Being : public Sprite
// Target cursor being used
SimpleAnimation* mUsedTargetCursor;
-
- static int instances; /**< Number of Being instances */
- static std::vector<AnimatedSprite*> emotionSet; /**< Emoticons used by beings */
};
#endif