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authorBjørn Lindeijer <bjorn@lindeijer.nl>2008-05-14 18:57:32 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2008-05-14 18:57:32 +0000
commit2d648c5dc29a1ceae154194c23c799c7076894b4 (patch)
treef6c31a30260b80713257be211b139263b3291098 /src/being.h
parent41906acb990895831e3b2c39102f41c9b580ae10 (diff)
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Added ability to define friends, players you want to ignore or disregard and
configure whether trading is allowed. Based on new popup code, configuration improvements to store hierarchical data and a table model.
Diffstat (limited to 'src/being.h')
-rw-r--r--src/being.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/being.h b/src/being.h
index 62ad7ed1..277c673e 100644
--- a/src/being.h
+++ b/src/being.h
@@ -37,6 +37,8 @@
#define NR_HAIR_STYLES 8
#define NR_HAIR_COLORS 10
+#define FIRST_IGNORE_EMOTE 14
+
class AnimatedSprite;
class Equipment;
class ItemInfo;
@@ -356,6 +358,8 @@ class Being : public Sprite
*/
void controlParticle(Particle *particle);
+ void setEmote(Uint8 emotion, Uint8 emote_time) { mEmotion = emotion; mEmotionTime = emote_time; }
+
const std::auto_ptr<Equipment> mEquipment;
protected: