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authorRoderic Morris <roderic@ccs.neu.edu>2009-07-01 20:39:28 -0400
committerRoderic Morris <roderic@ccs.neu.edu>2009-07-01 20:41:17 -0400
commit0bca1b9756a93d876cbf4a411b47634b87775162 (patch)
tree50eb8a593b1499c694add8e582823dc78b1459cb /src/being.h
parentcc8faa31bfae9f7bbce453a4ae69ef3d6eacbb96 (diff)
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Remove complex path finding for players. Add a simple path finding algorithm to map.
Diffstat (limited to 'src/being.h')
-rw-r--r--src/being.h8
1 files changed, 6 insertions, 2 deletions
diff --git a/src/being.h b/src/being.h
index 6eef83c6..9213a2dc 100644
--- a/src/being.h
+++ b/src/being.h
@@ -184,12 +184,17 @@ class Being : public Sprite, public ConfigListener
virtual void setDestination(Uint16 destX, Uint16 destY);
#else
/**
+ * Returns the path to the being's current destination
+ */
+ virtual Path findPath();
+
+ /**
* Creates a path for the being from sx,sy to ex,ey
*/
void setDestination(int sx, int sy, int ex, int ey);
/**
- * Creates a path for the being from currect position to ex and ey
+ * Creates a path for the being from current position to ex and ey
*/
void setDestination(int ex, int ey);
@@ -410,7 +415,6 @@ class Being : public Sprite, public ConfigListener
*/
const Vector &getPosition() const { return mPos; }
-
/**
* Returns the horizontal size of the current base sprite of the being.
*/