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authorIra Rice <irarice@gmail.com>2008-10-31 04:05:51 +0000
committerIra Rice <irarice@gmail.com>2008-10-31 04:05:51 +0000
commitc22fc71adacaf6222f7e6fb70f83758298f25904 (patch)
tree55a19ec517139aee1c8c3b966058b5958e62509d /src/being.h
parent4d96a14a3922a21be3f93773c26a42a82c49b589 (diff)
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Added critical notifications to the client. While I had originally
planned to do this (I still did it my way), TMW beat me to implementing, so I'll credit them with their commit reminding me to do it. This is not done the exact same way, as I prefer to see an actual "crit!" show above the being, instead of an ambiguous particle.
Diffstat (limited to 'src/being.h')
-rw-r--r--src/being.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/being.h b/src/being.h
index b0c5b49e..62a1c937 100644
--- a/src/being.h
+++ b/src/being.h
@@ -166,6 +166,11 @@ class Being : public Sprite
virtual void takeDamage(int amount);
/**
+ * Puts a crit notification bubble above this being.
+ */
+ virtual void showCrit();
+
+ /**
* Handles an attack of another being by this being.
*
* @param victim The attacked being.