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authorPhilipp Sehmisch <tmw@crushnet.org>2006-11-04 23:56:30 +0000
committerPhilipp Sehmisch <tmw@crushnet.org>2006-11-04 23:56:30 +0000
commitf7716b5c9946462b885223cd89d9aea97372de0c (patch)
tree8a16ad410029228a804e7e3d076f44bdd7b05e82 /src/being.h
parent205decb772ed62df6a16a06d7a75b71aaba46af1 (diff)
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added scythe as a permanent weapon.
When you want to test it: either spawn an item with the id 623 or uncomment the lines 439-441 in being.cpp to use the sharp knive as scythe.
Diffstat (limited to 'src/being.h')
-rw-r--r--src/being.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/being.h b/src/being.h
index 0735efe9..42f37058 100644
--- a/src/being.h
+++ b/src/being.h
@@ -248,7 +248,7 @@ class Being : public Sprite
*
* @param weapon the picture id
*/
- void
+ virtual void
setWeapon(Uint16 weapon) { mWeapon = weapon; }
/**