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authorMajin Sniper <majinsniper@gmx.de>2009-03-12 22:42:42 +0100
committerIra Rice <irarice@gmail.com>2009-03-12 21:53:00 -0600
commitf0d5e3da15a308fcc962590330e7d8e39e8874b9 (patch)
treea0e7f61b1f6a2f2aee20549c9ac55a123ba3ccba /src/being.h
parent5207b4cbb462cfa962a6f566897a6affd92eef94 (diff)
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Make use of the new available colors
This patch lets all being derivatives use the palette to set their name's colors. Text Particle Effects all respect the new settings. Some widgets were updated to use the colors.
Diffstat (limited to 'src/being.h')
-rw-r--r--src/being.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/being.h b/src/being.h
index 4b30b6c5..689eda02 100644
--- a/src/being.h
+++ b/src/being.h
@@ -428,7 +428,7 @@ class Being : public Sprite
Gender mGender;
int mPx, mPy; /**< Pixel coordinates */
- gcn::Color mNameColor;
+ const gcn::Color* mNameColor;
std::vector<AnimatedSprite*> mSprites;
std::vector<int> mSpriteIDs;