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authorBjørn Lindeijer <bjorn@lindeijer.nl>2009-02-15 18:29:15 +0100
committerBjørn Lindeijer <bjorn@lindeijer.nl>2009-02-15 18:29:15 +0100
commit83bbc5cc3afeea0f0b248cd755e1011f4760a298 (patch)
tree1207131c234ad7c5ae6a5849d1d5d53de45b1b0b /src/being.h
parent7b3b60f86c545e0c5b6b8cb1ab7b1cbbf22d5e02 (diff)
parent38708de52f00689088eda29f9b6ee257ce7038ad (diff)
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Merge commit 'aethyra/master'
Conflicts: CMakeLists.txt configure.ac data/help/header.txt packaging/windows/setup.nsi po/POTFILES.in src/being.cpp src/being.h src/game.cpp src/gui/color.cpp src/gui/color.h src/gui/equipmentwindow.h src/gui/popupmenu.cpp src/gui/recorder.cpp src/gui/setup_colors.h src/gui/setup_keyboard.cpp src/gui/setup_keyboard.h src/gui/skill.cpp src/gui/speechbubble.cpp src/gui/speechbubble.h src/gui/table.cpp src/keyboardconfig.cpp src/keyboardconfig.h src/localplayer.cpp src/main.cpp src/main.h src/map.cpp src/resources/colordb.cpp src/resources/colordb.h src/resources/emotedb.cpp src/resources/emotedb.h src/text.cpp src/text.h src/tmw.rc src/winver.h
Diffstat (limited to 'src/being.h')
-rw-r--r--src/being.h23
1 files changed, 23 insertions, 0 deletions
diff --git a/src/being.h b/src/being.h
index 3c3a9b73..ef830e3a 100644
--- a/src/being.h
+++ b/src/being.h
@@ -50,6 +50,7 @@ class Map;
class Graphics;
class Particle;
class Position;
+class SimpleAnimation;
class SpeechBubble;
class Text;
@@ -114,6 +115,15 @@ class Being : public Sprite
NUM_TC
};
+ enum Speech
+ {
+ NO_SPEECH = 0,
+ TEXT_OVERHEAD,
+ NO_NAME_IN_BUBBLE,
+ NAME_IN_BUBBLE,
+ NUM_SPEECH
+ };
+
/**
* Directions, to be used as bitmask values
*/
@@ -364,6 +374,16 @@ class Being : public Sprite
*/
void controlParticle(Particle *particle);
+ /**
+ * Sets the target animation for this being.
+ */
+ void setTargetAnimation(SimpleAnimation* animation);
+
+ /**
+ * Untargets the being
+ */
+ void untarget() { mUsedTargetCursor = NULL; }
+
AnimatedSprite* getEmote(int index) { return emotionSet[index]; }
void setEmote(Uint8 emotion, Uint8 emote_time)
@@ -503,6 +523,9 @@ class Being : public Sprite
// Speech Bubble components
SpeechBubble *mSpeechBubble;
+ // Target cursor being used
+ SimpleAnimation* mUsedTargetCursor;
+
static int instances; /**< Number of Being instances */
static std::vector<AnimatedSprite*> emotionSet; /**< Emoticons used by beings */
};