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author | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2011-07-01 22:57:29 +0200 |
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committer | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2011-09-13 22:31:20 +0200 |
commit | 421cfc174dca220ad092759f013fa413efb07294 (patch) | |
tree | 18a660d3b2024a5ad3ae1adc8f4c8d66ec3f2622 /src/being.h | |
parent | acc647ed2767df17c856931f721c88deef9765c8 (diff) | |
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Made the delay between to keyboard move calls functional.
It has been fixed and be made adapted
to the being movement speed.
Now, for instance, the client sends 3x times less move calls
to the tA server, and roughly 20x times for the Manaserv's one.
Resolves: Mana-Mantis #346.
Reviewed-by: o11c.
Diffstat (limited to 'src/being.h')
-rw-r--r-- | src/being.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/being.h b/src/being.h index 1cf713fa..c6fd63ed 100644 --- a/src/being.h +++ b/src/being.h @@ -319,7 +319,7 @@ class Being : public ActorSprite, public EventListener * in ticks per tile for eAthena, * in tiles per second for Manaserv (0.1 precision). */ - void setMoveSpeed(const Vector &speed); + virtual void setMoveSpeed(const Vector &speed); /** * Gets the original Move speed. |