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authorBjørn Lindeijer <bjorn@lindeijer.nl>2006-08-02 23:05:46 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2006-08-02 23:05:46 +0000
commit8676da1517a86105e4cb4970fd3a7886f7d0c214 (patch)
tree5c4b3b7748c62d9375799f375e13c4b58a89498a /src/being.h
parent8714de88fe9715b5a4014f16d15bc55f8860cdcf (diff)
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Some cleanups, fixes and a small start on a solution for the animated sprite
synchronization problem (resetting all animations).
Diffstat (limited to 'src/being.h')
-rw-r--r--src/being.h7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/being.h b/src/being.h
index 58a3e82d..0735efe9 100644
--- a/src/being.h
+++ b/src/being.h
@@ -31,6 +31,7 @@
#include "sprite.h"
#include "map.h"
+#include "animatedsprite.h"
#define NR_HAIR_STYLES 7
#define NR_HAIR_COLORS 10
@@ -347,6 +348,12 @@ class Being : public Sprite
*/
int getOffset(char pos, char neg) const;
+ /**
+ * Returns the sprite direction of this being.
+ */
+ SpriteDirection
+ getSpriteDirection() const;
+
Uint32 mId; /**< Unique sprite id */
Uint16 mWeapon; /**< Weapon picture id */
Uint16 mWalkSpeed; /**< Walking speed */