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authorIra Rice <irarice@gmail.com>2008-10-31 04:05:51 +0000
committerIra Rice <irarice@gmail.com>2008-10-31 04:05:51 +0000
commitc22fc71adacaf6222f7e6fb70f83758298f25904 (patch)
tree55a19ec517139aee1c8c3b966058b5958e62509d /src/being.cpp
parent4d96a14a3922a21be3f93773c26a42a82c49b589 (diff)
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Added critical notifications to the client. While I had originally
planned to do this (I still did it my way), TMW beat me to implementing, so I'll credit them with their commit reminding me to do it. This is not done the exact same way, as I prefer to see an actual "crit!" show above the being, instead of an ambiguous particle.
Diffstat (limited to 'src/being.cpp')
-rw-r--r--src/being.cpp24
1 files changed, 20 insertions, 4 deletions
diff --git a/src/being.cpp b/src/being.cpp
index 19c2224d..3214b491 100644
--- a/src/being.cpp
+++ b/src/being.cpp
@@ -189,10 +189,6 @@ void Being::takeDamage(int amount)
}
else
{
- // Hit particle effect
- controlParticle(particleEngine->addEffect(
- "graphics/particles/hit.particle.xml", 0, 0));
-
if (getType() == MONSTER)
{
font = hitBlueFont;
@@ -208,6 +204,26 @@ void Being::takeDamage(int amount)
mPx + 16, mPy + 16);
}
+void Being::showCrit()
+{
+ gcn::Font *font;
+ std::string text = "crit!";
+
+ // Selecting the right color
+ if (getType() == MONSTER)
+ {
+ font = hitBlueFont;
+ }
+ else
+ {
+ font = hitRedFont;
+ }
+
+ // Show crit notice
+ particleEngine->addTextRiseFadeOutEffect(text, font,
+ mPx + 16, mPy - 16);
+}
+
void Being::handleAttack(Being *victim, int damage)
{
setAction(Being::ATTACK);