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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2007-03-21 21:56:12 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2007-03-21 21:56:12 +0000 |
commit | 823aa330987205b251d9f662cfdd4c39149c6ec7 (patch) | |
tree | 55e78b4621bfc867b5ff1ecee101d46a6d7169e2 /src/being.cpp | |
parent | 9d51b2e1077042ae42d42a0e6314e439c62e2925 (diff) | |
download | mana-client-823aa330987205b251d9f662cfdd4c39149c6ec7.tar.gz mana-client-823aa330987205b251d9f662cfdd4c39149c6ec7.tar.bz2 mana-client-823aa330987205b251d9f662cfdd4c39149c6ec7.tar.xz mana-client-823aa330987205b251d9f662cfdd4c39149c6ec7.zip |
Renamed Spriteset to ImageSet.
Diffstat (limited to 'src/being.cpp')
-rw-r--r-- | src/being.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/being.cpp b/src/being.cpp index 03129c61..930c2d24 100644 --- a/src/being.cpp +++ b/src/being.cpp @@ -32,7 +32,7 @@ #include "map.h" #include "resources/resourcemanager.h" -#include "resources/spriteset.h" +#include "resources/imageset.h" #include "gui/gui.h" @@ -40,7 +40,7 @@ #include "utils/tostring.h" int Being::instances = 0; -Spriteset *Being::emotionset = NULL; +ImageSet *Being::emotionSet = NULL; Being::Being(Uint32 id, Uint16 job, Map *map): mJob(job), @@ -69,8 +69,8 @@ Being::Being(Uint32 id, Uint16 job, Map *map): { // Load the emotion set ResourceManager *rm = ResourceManager::getInstance(); - emotionset = rm->getSpriteset("graphics/sprites/emotions.png", 30, 32); - if (!emotionset) logger->error("Unable to load emotions spriteset!"); + emotionSet = rm->getImageSet("graphics/sprites/emotions.png", 30, 32); + if (!emotionSet) logger->error("Unable to load emotions!"); } instances++; @@ -86,8 +86,8 @@ Being::~Being() if (instances == 0) { - emotionset->decRef(); - emotionset = NULL; + emotionSet->decRef(); + emotionSet = NULL; } } @@ -371,7 +371,7 @@ Being::drawEmotion(Graphics *graphics, Sint32 offsetX, Sint32 offsetY) int px = mPx + offsetX + 3; int py = mPy + offsetY - 60; - graphics->drawImage(emotionset->get(mEmotion - 1), px, py); + graphics->drawImage(emotionSet->get(mEmotion - 1), px, py); } void |