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authorIra Rice <irarice@gmail.com>2009-02-04 18:29:58 -0700
committerIra Rice <irarice@gmail.com>2009-02-04 18:29:58 -0700
commit3818b6db81341b840201996c186bdc8ad5e456e9 (patch)
treebb8d8418aee35877d260078b1b340ccf2c371930 /src/being.cpp
parentd05b238a3c100ed0b5b31093f3d15bb039dde8d6 (diff)
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Moved mEquipment to the LocalPlayer class, since it's the only place
that uses it anyways. Signed-off-by: Ira Rice <irarice@gmail.com>
Diffstat (limited to 'src/being.cpp')
-rw-r--r--src/being.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/being.cpp b/src/being.cpp
index dc36adc2..dc843e43 100644
--- a/src/being.cpp
+++ b/src/being.cpp
@@ -25,7 +25,6 @@
#include "animatedsprite.h"
#include "being.h"
#include "configuration.h"
-#include "equipment.h"
#include "game.h"
#include "graphics.h"
#include "localplayer.h"
@@ -67,7 +66,6 @@ Being::Being(int id, int job, Map *map):
mWalkTime(0),
mEmotion(0), mEmotionTime(0),
mAttackSpeed(350),
- mEquipment(new Equipment()),
mId(id),
mWalkSpeed(150),
mDirection(DOWN),