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authorEugenio Favalli <elvenprogrammer@gmail.com>2005-09-17 13:51:37 +0000
committerEugenio Favalli <elvenprogrammer@gmail.com>2005-09-17 13:51:37 +0000
commite846d4502b59a1a3b8d658a37ae5b5ce4aa1c00c (patch)
tree8feb8b51d731057412a59aeddbbe83b75b09912a /src/being.cpp
parent3bfcee0d9c033a46fe1b13795d89909c8fb6a239 (diff)
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Completed transition to use MessageOut.
Diffstat (limited to 'src/being.cpp')
-rw-r--r--src/being.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/being.cpp b/src/being.cpp
index 4ba88a33..0a6f1043 100644
--- a/src/being.cpp
+++ b/src/being.cpp
@@ -36,6 +36,7 @@
#include "gui/gui.h"
+#include "net/messageout.h"
#include "net/network.h"
#include "net/protocol.h"
@@ -66,8 +67,9 @@ Being* createBeing(unsigned int id, unsigned short job, Map *map)
// If the being is a player, request the name
if (being->getType() == Being::PLAYER)
{
- writeWord(0, 0x0094);
- writeLong(2, being->getId());//readLong(2));
+ MessageOut outMsg;
+ outMsg.writeShort(0x0094);
+ outMsg.writeLong(being->getId());//readLong(2));
writeSet(6);
}
// If the being is a monster then load the monsterset