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authorJared Adams <jaxad0127@gmail.com>2010-03-04 22:41:19 -0700
committerJared Adams <jaxad0127@gmail.com>2010-03-12 14:49:27 -0700
commit781b3c9f17708cc5fe08eb3c9ee38d596364d97c (patch)
tree833797c9b9168ab58864ffe4cf8ed028060e44a2 /src/being.cpp
parent96b64757954f07d196599b3c1131a6603982c930 (diff)
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Split Palette into Theme and UserPalette
Themes can now control the colors they use. Colors in the Viewport (being names, particles, etc) can still be changed by the user. Also make ProgressBars more easily colored. DyePalette was made more flexible in the process. Also fixes comparing strings of different lengths insensitively. Reviewed-by: Thorbjørn Lindeijer
Diffstat (limited to 'src/being.cpp')
-rw-r--r--src/being.cpp24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/being.cpp b/src/being.cpp
index 2c7ba016..72bdef3d 100644
--- a/src/being.cpp
+++ b/src/being.cpp
@@ -35,7 +35,10 @@
#include "text.h"
#include "statuseffect.h"
+#include "gui/gui.h"
#include "gui/speechbubble.h"
+#include "gui/theme.h"
+#include "gui/userpalette.h"
#include "resources/colordb.h"
#include "resources/emotedb.h"
@@ -44,9 +47,6 @@
#include "resources/iteminfo.h"
#include "resources/resourcemanager.h"
-#include "gui/gui.h"
-#include "gui/palette.h"
-#include "gui/speechbubble.h"
#include "utils/dtor.h"
#include "utils/stringutils.h"
@@ -96,8 +96,8 @@ Being::Being(int id, int job, Map *map):
mSpeechBubble = new SpeechBubble;
- mNameColor = &guiPalette->getColor(Palette::NPC);
- mTextColor = &guiPalette->getColor(Palette::CHAT);
+ mNameColor = &userPalette->getColor(UserPalette::NPC);
+ mTextColor = &Theme::getThemeColor(Theme::CHAT);
mWalkSpeed = Net::getPlayerHandler()->getDefaultWalkSpeed();
}
@@ -305,7 +305,7 @@ void Being::setSpeech(const std::string &text, int time)
mText = new Text(mSpeech,
getPixelX(), getPixelY() - getHeight(),
gcn::Graphics::CENTER,
- &guiPalette->getColor(Palette::PARTICLE),
+ &userPalette->getColor(UserPalette::PARTICLE),
true);
}
}
@@ -322,7 +322,7 @@ void Being::takeDamage(Being *attacker, int amount, AttackType type)
// Selecting the right color
if (type == CRITICAL || type == FLEE)
{
- color = &guiPalette->getColor(Palette::HIT_CRITICAL);
+ color = &userPalette->getColor(UserPalette::HIT_CRITICAL);
}
else if (!amount)
{
@@ -330,20 +330,20 @@ void Being::takeDamage(Being *attacker, int amount, AttackType type)
{
// This is intended to be the wrong direction to visually
// differentiate between hits and misses
- color = &guiPalette->getColor(Palette::HIT_MONSTER_PLAYER);
+ color = &userPalette->getColor(UserPalette::HIT_MONSTER_PLAYER);
}
else
{
- color = &guiPalette->getColor(Palette::MISS);
+ color = &userPalette->getColor(UserPalette::MISS);
}
}
else if (getType() == MONSTER)
{
- color = &guiPalette->getColor(Palette::HIT_PLAYER_MONSTER);
+ color = &userPalette->getColor(UserPalette::HIT_PLAYER_MONSTER);
}
else
{
- color = &guiPalette->getColor(Palette::HIT_MONSTER_PLAYER);
+ color = &userPalette->getColor(UserPalette::HIT_MONSTER_PLAYER);
}
// Show damage number
@@ -783,7 +783,7 @@ void Being::drawSpeech(int offsetX, int offsetY)
mText = new Text(mSpeech,
getPixelX(), getPixelY() - getHeight(),
gcn::Graphics::CENTER,
- &guiPalette->getColor(Palette::PARTICLE),
+ &userPalette->getColor(UserPalette::PARTICLE),
true);
}
}