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authorYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2010-07-30 00:30:40 +0200
committerYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2010-07-30 00:30:40 +0200
commit4cd89f7fc9a3846e9d42b1d401453b8b55a2990f (patch)
tree1e1519f02b10b8a3c584fff93063d42b0d8a55d4 /src/being.cpp
parentae898aa1a5175b2b08f7248e4cd89bf61bc8e4be (diff)
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Changed the FloatData class to store double instead of single floats.
Also fixed a few compile warnings.
Diffstat (limited to 'src/being.cpp')
-rw-r--r--src/being.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/being.cpp b/src/being.cpp
index e8007948..1061cf36 100644
--- a/src/being.cpp
+++ b/src/being.cpp
@@ -215,8 +215,9 @@ void Being::setDestination(int dstX, int dstY)
Position dest = mMap->checkNodeOffsets(getCollisionRadius(), getWalkMask(),
dstX, dstY);
- Path thisPath = mMap->findPixelPath(mPos.x, mPos.y, dest.x, dest.y,
- getCollisionRadius(), getWalkMask());
+ Path thisPath = mMap->findPixelPath((int) mPos.x, (int) mPos.y,
+ dest.x, dest.y,
+ getCollisionRadius(), getWalkMask());
if (thisPath.empty())
{