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author | Jared Adams <jaxad0127@gmail.com> | 2010-04-13 22:48:28 -0600 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2010-04-16 17:42:45 -0600 |
commit | 11a6f342e579c26320334b9ae9735701386e3b25 (patch) | |
tree | 5de9a3647f881a1f27f4dc31054ad086bdc86d84 /src/being.cpp | |
parent | 9f6c1f0bd9d2ef9a3be35fee2c488d8ea6c09d6d (diff) | |
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Add race support for eAthena
The job/class field is used to select the race. If the given race isn't defined,
it falls back on the first race (so servers can use jobs/classes without races).
Also rename job to subtype for Being and subclasses, and begin support for
changing monster and NPC subtypes on the fly (particle effects still need to be
reset when they change).
Reviewed-by: Bertram
Diffstat (limited to 'src/being.cpp')
-rw-r--r-- | src/being.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/being.cpp b/src/being.cpp index 44293732..47c31c36 100644 --- a/src/being.cpp +++ b/src/being.cpp @@ -67,14 +67,14 @@ static const int DEFAULT_BEING_HEIGHT = 32; int Being::mNumberOfHairstyles = 1; // TODO: mWalkTime used by eAthena only -Being::Being(int id, int job, Map *map): +Being::Being(int id, int subtype, Map *map): mFrame(0), mWalkTime(0), mEmotion(0), mEmotionTime(0), mSpeechTime(0), mAttackSpeed(350), mAction(STAND), - mJob(job), + mSubType(subtype), mId(id), mDirection(DOWN), mSpriteDirection(DIRECTION_DOWN), |