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authorIra Rice <irarice@gmail.com>2009-01-24 18:16:17 -0700
committerIra Rice <irarice@gmail.com>2009-01-24 18:16:17 -0700
commit5c79b920eefb219f0dd4491b709af4f116d3a988 (patch)
tree43d947537af88ddbd3b853e9e35f5bc8d2216818 /src/being.cpp
parent5e1dc59411cd7973fb4208ae76d0970bd2ea87d6 (diff)
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Tweaks to the speech bubbles so that being status (GM, mob, npc,
regular player) is displayed in the speech bubbles now. No need to view your own name to be able to see whether you're showing as a GM now. Signed-off-by: Ira Rice <irarice@gmail.com>
Diffstat (limited to 'src/being.cpp')
-rw-r--r--src/being.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/being.cpp b/src/being.cpp
index e30ccee4..3fc679da 100644
--- a/src/being.cpp
+++ b/src/being.cpp
@@ -109,6 +109,7 @@ Being::Being(int id, int job, Map *map):
instances++;
mSpeech = "";
+ mNameColor = 0x202020;
mText = 0;
}
@@ -510,8 +511,7 @@ void Being::drawSpeech(Graphics *graphics, int offsetX, int offsetY)
mText = 0;
}
- if (mName != mSpeechBubble->getCaption())
- mSpeechBubble->setName(mName);
+ mSpeechBubble->setCaption(mName, mNameColor);
// Not quite centered, but close enough. However, it's not too important to get
// it right right now, as it doesn't take bubble collision into account yet.