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authorBjørn Lindeijer <bjorn@lindeijer.nl>2005-02-02 21:00:59 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2005-02-02 21:00:59 +0000
commit7b53da553fdc1389a159703bfade87083155f15f (patch)
treebb508d379289aec01d342575d11da11c89b892f8 /src/astar.cpp
parentc4e5b796f722c3f65c5431ff2f67f4d23fcbf98d (diff)
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Turned MAP struct into Map class.
Diffstat (limited to 'src/astar.cpp')
-rw-r--r--src/astar.cpp112
1 files changed, 54 insertions, 58 deletions
diff --git a/src/astar.cpp b/src/astar.cpp
index a1683699..601a2da9 100644
--- a/src/astar.cpp
+++ b/src/astar.cpp
@@ -1,39 +1,40 @@
#include "astar.h"
#include "being.h"
+#include "map.h"
const int numberPeople = 1;
- int onClosedList = 10;
- const int notfinished = 0;// path-related constants
+int onClosedList = 10;
+const int notfinished = 0;// path-related constants
- //Create needed arrays
- //char get_path_walk [MAP_WIDTH][MAP_HEIGHT];
- int openList[MAP_WIDTH*MAP_HEIGHT+2]; //1 dimensional array holding ID# of open list items
- int whichList[MAP_WIDTH+1][MAP_HEIGHT+1]; //2 dimensional array used to record
+//Create needed arrays
+//char tiledMap.getPathWalk [MAP_WIDTH][MAP_HEIGHT];
+int openList[MAP_WIDTH*MAP_HEIGHT+2]; //1 dimensional array holding ID# of open list items
+int whichList[MAP_WIDTH+1][MAP_HEIGHT+1]; //2 dimensional array used to record
// whether a cell is on the open list or on the closed list.
- int openX[MAP_WIDTH*MAP_HEIGHT+2]; //1d array stores the x location of an item on the open list
- int openY[MAP_WIDTH*MAP_HEIGHT+2]; //1d array stores the y location of an item on the open list
- int parentX[MAP_WIDTH+1][MAP_HEIGHT+1]; //2d array to store parent of each cell (x)
- int parentY[MAP_WIDTH+1][MAP_HEIGHT+1]; //2d array to store parent of each cell (y)
- int F_cost[MAP_WIDTH*MAP_HEIGHT+2]; //1d array to store F cost of a cell on the open list
- int G_cost[MAP_WIDTH+1][MAP_HEIGHT+1]; //2d array to store G_cost cost for each cell.
- int H_cost[MAP_WIDTH*MAP_HEIGHT+2]; //1d array to store H cost of a cell on the open list
- int pathLength; //stores length of the FOUND path for critter
- int pathLocation; //stores current position along the chosen path for critter
- int* path_bank ;
-
- //Path reading variables
- int pathStatus;
- int xPath;
- int yPath;
+int openX[MAP_WIDTH*MAP_HEIGHT+2]; //1d array stores the x location of an item on the open list
+int openY[MAP_WIDTH*MAP_HEIGHT+2]; //1d array stores the y location of an item on the open list
+int parentX[MAP_WIDTH+1][MAP_HEIGHT+1]; //2d array to store parent of each cell (x)
+int parentY[MAP_WIDTH+1][MAP_HEIGHT+1]; //2d array to store parent of each cell (y)
+int F_cost[MAP_WIDTH*MAP_HEIGHT+2]; //1d array to store F cost of a cell on the open list
+int G_cost[MAP_WIDTH+1][MAP_HEIGHT+1]; //2d array to store G_cost cost for each cell.
+int H_cost[MAP_WIDTH*MAP_HEIGHT+2]; //1d array to store H cost of a cell on the open list
+int pathLength; //stores length of the FOUND path for critter
+int pathLocation; //stores current position along the chosen path for critter
+int* path_bank ;
+
+//Path reading variables
+int pathStatus;
+int xPath;
+int yPath;
/** Initialize pathfinder */
void pathfinder_init() {
- path_bank = (int*)malloc(4);
+ path_bank = (int*)malloc(4);
}
/** Exit pathfinder */
void pathfinder_exit() {
- free(path_bank);
+ free(path_bank);
}
/** Find path */
@@ -49,7 +50,7 @@ PATH_NODE *find_path(int pathfinderID, int s_x, int s_y, int e_x, int e_y) {
else if (s_x==e_x && s_y==e_y && pathLocation==0)return NULL;
// If dest tile is NOT_WALKABLE, return that it's a NOT_FOUND path.
- if(get_path_walk(e_x, e_y)==NOT_WALKABLE) {
+ if (tiledMap.getPathWalk(e_x, e_y) == NOT_WALKABLE) {
xPath = s_x;
yPath = s_y;
return NULL;
@@ -121,31 +122,31 @@ PATH_NODE *find_path(int pathfinderID, int s_x, int s_y, int e_x, int e_y) {
// for later consideration if appropriate (see various if statements
// below).
- for(b=parentYval-1;b<=parentYval+1;b++) {
- for(a=parentXval-1;a<=parentXval+1;a++) {
+ for (b = parentYval - 1; b <= parentYval + 1; b++) {
+ for (a = parentXval - 1; a <= parentXval + 1; a++) {
// If not off the map (do this first to avoid array out-of-bounds errors)
- if(a!=-1 && b!=-1 && a!=MAP_WIDTH && b!=MAP_HEIGHT) {
+ if (a!=-1 && b!=-1 && a!=MAP_WIDTH && b!=MAP_HEIGHT) {
// If not already on the closed list (items on the closed list have
// already been considered and can now be ignored).
- if(whichList[a][b]!=onClosedList) {
+ if (whichList[a][b]!=onClosedList) {
// If not a wall/obstacle square.
- if (get_path_walk(a, b)!=NOT_WALKABLE) {
+ if (tiledMap.getPathWalk(a, b) != NOT_WALKABLE) {
// Don't cut across corners
corner = WALKABLE;
- if(a==parentXval-1) {
- if(b==parentYval-1) {
- if(get_path_walk(parentXval-1, parentYval)==NOT_WALKABLE || get_path_walk(parentXval, parentYval-1)==NOT_WALKABLE) // cera slash
+ if (a == parentXval-1) {
+ if (b == parentYval-1) {
+ if (tiledMap.getPathWalk(parentXval-1, parentYval)==NOT_WALKABLE || tiledMap.getPathWalk(parentXval, parentYval-1)==NOT_WALKABLE) // cera slash
corner = NOT_WALKABLE;
} else if (b==parentYval+1) {
- if(get_path_walk(parentXval, parentYval+1)==NOT_WALKABLE || get_path_walk(parentXval-1, parentYval)==NOT_WALKABLE)
+ if (tiledMap.getPathWalk(parentXval, parentYval+1)==NOT_WALKABLE || tiledMap.getPathWalk(parentXval-1, parentYval)==NOT_WALKABLE)
corner = NOT_WALKABLE;
}
- } else if(a==parentXval+1) {
- if(b==parentYval-1) {
- if(get_path_walk(parentXval, parentYval-1)==NOT_WALKABLE || get_path_walk(parentXval+1, parentYval)==NOT_WALKABLE)
+ } else if (a == parentXval+1) {
+ if (b == parentYval-1) {
+ if (tiledMap.getPathWalk(parentXval, parentYval-1)==NOT_WALKABLE || tiledMap.getPathWalk(parentXval+1, parentYval)==NOT_WALKABLE)
corner = NOT_WALKABLE;
- } else if(b==parentYval+1) {
- if(get_path_walk(parentXval+1, parentYval)==NOT_WALKABLE || get_path_walk(parentXval, parentYval+1)==NOT_WALKABLE)
+ } else if (b==parentYval+1) {
+ if (tiledMap.getPathWalk(parentXval+1, parentYval)==NOT_WALKABLE || tiledMap.getPathWalk(parentXval, parentYval+1)==NOT_WALKABLE)
corner = NOT_WALKABLE;
}
}
@@ -288,41 +289,36 @@ PATH_NODE *find_path(int pathfinderID, int s_x, int s_y, int e_x, int e_y) {
PATH_NODE *ret = NULL, *temp = NULL;
pathLocation = 1;
- ret = new PATH_NODE(s_x, s_y);
- temp = ret;
- //alert(stringa,"","","","",0,0);
+ ret = new PATH_NODE(s_x, s_y);
+ temp = ret;
+ //alert(stringa,"","","","",0,0);
while(pathLocation<pathLength) {
sprintf(stringa,"%i %i",path_bank[pathLocation*2-2], path_bank[pathLocation*2-1]);
- //alert(stringa,"","","","",0,0);
- temp->next = new PATH_NODE(
+ //alert(stringa,"","","","",0,0);
+ temp->next = new PATH_NODE(
path_bank[pathLocation * 2 - 2],
path_bank[pathLocation * 2 - 1]);
- if(temp->next==NULL) throw "Unable to create path node";
+ if(temp->next==NULL) throw "Unable to create path node";
temp = temp->next;
pathLocation++;
}
- if(temp!=NULL)temp->next = new PATH_NODE(e_x, e_y);
- else throw "Null reference";
+ if(temp!=NULL)temp->next = new PATH_NODE(e_x, e_y);
+ else throw "Null reference";
return ret;
}
return NULL; // Path not found
}
-
-
/** Read the path data */
void ReadPath(int pathfinderID) {
- //If a path exists, read the path data
- // from the pathbank.
- pathLocation = 1; //set pathLocation to 1st step
- while (pathLocation<pathLength) {
+ //If a path exists, read the path data
+ // from the pathbank.
+ pathLocation = 1; //set pathLocation to 1st step
+ while (pathLocation<pathLength) {
int a = path_bank [pathLocation*2-2];
int b = path_bank [pathLocation*2-1];
- pathLocation = pathLocation + 1;
- whichList[a][b] = 3;//draw dotted path
- }
+ pathLocation = pathLocation + 1;
+ whichList[a][b] = 3;//draw dotted path
+ }
}
-
-
-