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authorYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-06-22 21:47:53 +0200
committerYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-06-22 21:47:53 +0200
commitba5b70974c5dfa0be3105e72a0a012455b28e7a9 (patch)
treeb79f9f46cc30eb2a1196b79392831af144fabc22 /src/animationparticle.h
parent852ff45c35c422b5264487669934b392a8657465 (diff)
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Made possible to separate the dye colors and channels
for particle effects. It is now possible to write, for instance: <particlefx>my-particle-file.xml|#cbcb78,345678</particlefx> and in my-particle-file.xml: ... <property image="my-image.png|W" /> ... This will permit the use (and reuse) of generic particle files.
Diffstat (limited to 'src/animationparticle.h')
-rw-r--r--src/animationparticle.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/animationparticle.h b/src/animationparticle.h
index 0837fec6..0cd6b328 100644
--- a/src/animationparticle.h
+++ b/src/animationparticle.h
@@ -35,7 +35,8 @@ class AnimationParticle : public ImageParticle
public:
AnimationParticle(Map *map, Animation *animation);
- AnimationParticle(Map *map, xmlNodePtr animationNode);
+ AnimationParticle(Map *map, xmlNodePtr animationNode,
+ const std::string& dyePalettes = std::string());
~AnimationParticle();