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author | Eugenio Favalli <elvenprogrammer@gmail.com> | 2006-07-19 15:12:06 +0000 |
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committer | Eugenio Favalli <elvenprogrammer@gmail.com> | 2006-07-19 15:12:06 +0000 |
commit | 4050f8c0bced625a95d542d30647c3f8bbf2267b (patch) | |
tree | 420d65a5ed6a2155762b4e13a4c90ab2df9f888e /src/animation.cpp | |
parent | da3a1fd114dd7b8e5e8c880bd987506acc16ac42 (diff) | |
download | mana-client-4050f8c0bced625a95d542d30647c3f8bbf2267b.tar.gz mana-client-4050f8c0bced625a95d542d30647c3f8bbf2267b.tar.bz2 mana-client-4050f8c0bced625a95d542d30647c3f8bbf2267b.tar.xz mana-client-4050f8c0bced625a95d542d30647c3f8bbf2267b.zip |
Merged new_animation branch until r2415 into trunk.
Diffstat (limited to 'src/animation.cpp')
-rw-r--r-- | src/animation.cpp | 389 |
1 files changed, 389 insertions, 0 deletions
diff --git a/src/animation.cpp b/src/animation.cpp new file mode 100644 index 00000000..57fb931a --- /dev/null +++ b/src/animation.cpp @@ -0,0 +1,389 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * $Id$ + */ + +#include "animation.h" + +#include <libxml/tree.h> + +#include "log.h" + +#include "graphic/spriteset.h" + +#include "resources/image.h" +#include "resources/resourcemanager.h" + +#define READ_PROP(node, prop, name, target, cast) \ + prop = xmlGetProp(node, BAD_CAST name); \ + if (prop) { \ + target = cast((const char*)prop); \ + xmlFree(prop); \ + } + +Animation::Animation(): + mTime(0) +{ + iCurrentPhase = mAnimationPhases.begin(); +} + +void +Animation::update(unsigned int time) +{ + mTime += time; + if (!mAnimationPhases.empty()) + { + while ((mTime > (*iCurrentPhase).delay) && + (*iCurrentPhase).delay > 0) + { + mTime -= (*iCurrentPhase).delay; + iCurrentPhase++; + if (iCurrentPhase == mAnimationPhases.end()) + { + iCurrentPhase = mAnimationPhases.begin(); + } + } + } +} + +int +Animation::getCurrentPhase() +{ + if (mAnimationPhases.empty()) + { + return -1; + } + else + { + return (*iCurrentPhase).image; + } +} + +void +Animation::addPhase (int image, unsigned int delay, int offsetX, int offsetY) +{ + //add new phase to animation list + AnimationPhase newPhase; + newPhase.image = image; + newPhase.delay = delay; + newPhase.offsetX = offsetX; + newPhase.offsetY = offsetY; + mAnimationPhases.push_back(newPhase); + //reset animation circle + iCurrentPhase = mAnimationPhases.begin(); +} + +Action::Action() + :mImageset("") +{ + //NOOP +} + +Action::~Action() +{ + for (AnimationIterator i = mAnimations.begin(); i != mAnimations.end(); i++) + { + delete i->second; + } + mAnimations.clear(); +} + +Animation * +Action::getAnimation(std::string direction) +{ + Animation *animation = NULL; + AnimationIterator i = mAnimations.find(direction); + if (i == mAnimations.end()) + { + //when the direction isn't defined just use another one + animation = mAnimations["default"]; + } + else + { + animation = mAnimations[direction]; + } + + return animation; +} + +void +Action::setAnimation(std::string direction, Animation *animation) +{ + //set first direction as default direction + if (mAnimations.empty()) + { + mAnimations["default"] = animation; + } + + mAnimations[direction] = animation; +} + + +AnimatedSprite::AnimatedSprite(std::string animationFile, int variant): + mAction("stand"), mDirection("down"), mLastTime(0) +{ + int variant_num = 0; + int variant_offset = 0; + int size; + ResourceManager *resman = ResourceManager::getInstance(); + char *data = (char*)resman->loadFile( + animationFile.c_str(), size); + + if (!data) { + logger->error("Animation: Could not find " + animationFile + " !"); + } + + xmlDocPtr doc = xmlParseMemory(data, size); + free(data); + + if (!doc) + { + logger->error("Animation: Error while parsing animation definition file!"); + return; + } + + xmlNodePtr node = xmlDocGetRootElement(doc); + if (!node || !xmlStrEqual(node->name, BAD_CAST "sprite")) + { + logger->error("Animation: this is not a valid animation definition file!"); + return; + } + + //get the variant + xmlChar *prop = NULL; + READ_PROP(node, prop, "variants", variant_num, atoi); + READ_PROP(node, prop, "variant_offset", variant_offset, atoi); + + if (variant_num > 0 && variant < variant_num ) + { + variant_offset *= variant; + } + else + { + variant_offset = 0; + } + + for (node = node->xmlChildrenNode; node != NULL; node = node->next) + { + if (xmlStrEqual(node->name, BAD_CAST "imageset")) + { + int width = 0, height = 0; + std::string name = "", imageSrc = ""; + xmlChar *prop = NULL; + READ_PROP(node, prop, "name", name, ); + READ_PROP(node, prop, "src", imageSrc, ); + READ_PROP(node, prop, "width", width, atoi); + READ_PROP(node, prop, "height", height, atoi); + + Spriteset *spriteset = resman->createSpriteset( + imageSrc, width, height); + if (!spriteset) + { + logger->error("Couldn't load spriteset!"); + } + else + { + mSpritesets[name] = spriteset; + } + } + // get action + else if (xmlStrEqual(node->name, BAD_CAST "action")) + { + std::string name = "", imageset = ""; + xmlChar *prop = NULL; + READ_PROP(node, prop, "name", name, ); + READ_PROP(node, prop, "imageset", imageset, ); + + Action *action = new Action(); + mActions[name] = action; + action->setImageset(imageset); + + //get animations + for ( xmlNodePtr animationNode = node->xmlChildrenNode; + animationNode != NULL; + animationNode = animationNode->next) + { + if (xmlStrEqual(animationNode->name, BAD_CAST "animation")) + { + std::string direction = ""; + + + Animation *animation = new Animation(); + READ_PROP(animationNode, prop, "direction", direction, ); + + //get animation phases + for ( xmlNodePtr phaseNode = animationNode->xmlChildrenNode; + phaseNode != NULL; + phaseNode = phaseNode->next) + { + int index = -1; + int start = 0; + int end = 0; + int delay = 0; + int offsetX = 0; + int offsetY = 0; + if (xmlStrEqual(phaseNode->name, BAD_CAST "frame")) + { + READ_PROP(phaseNode, prop, "index", index, atoi); + READ_PROP(phaseNode, prop, "delay", delay, atoi); + READ_PROP(phaseNode, prop, "offsetX", offsetX, atoi); + READ_PROP(phaseNode, prop, "offsetY", offsetY, atoi); + offsetY = offsetY - mSpritesets[imageset]->getHeight() + 32; + offsetX = offsetX - mSpritesets[imageset]->getWidth() / 2 + 16; + animation->addPhase(index + variant_offset, delay, offsetX, offsetY); + } + if (xmlStrEqual(phaseNode->name, BAD_CAST "sequence")) + { + READ_PROP(phaseNode, prop, "start", start, atoi); + READ_PROP(phaseNode, prop, "end", end, atoi); + READ_PROP(phaseNode, prop, "delay", delay, atoi); + offsetY = 0 - mSpritesets[imageset]->getHeight() + 32; + offsetX = 0 - mSpritesets[imageset]->getWidth() / 2 + 16; + while (end >= start) + { + animation->addPhase(start + variant_offset, delay, offsetX, offsetY); + start++; + } + } + } // for phaseNode + action->setAnimation(direction, animation); + } // if "<animation>" + } // for animationNode + } // if "<imageset>" else if "<action>" + } // for node + + //complete missing actions + substituteAction("stand", ""); + substituteAction("walk", "stand"); + substituteAction("walk", "run"); + substituteAction("attack", "stand"); + substituteAction("attack_swing", "attack"); + substituteAction("attack_stab", "attack_swing"); + substituteAction("attack_bow", "attack_stab"); + substituteAction("attack_throw", "attack_swing"); + substituteAction("cast_magic", "attack_swing"); + substituteAction("use_item", "cast_magic"); + substituteAction("sit", "stand"); + substituteAction("sleeping", "sit"); + substituteAction("hurt", "stand"); + substituteAction("dead", "hurt"); + + xmlFreeDoc(doc); +} + +void +AnimatedSprite::substituteAction(std::string complete, std::string with) +{ + if (mActions.find(complete) == mActions.end()) + { + mActions[complete] = mActions[with]; + } +} + +AnimatedSprite::~AnimatedSprite() +{ + for (SpritesetIterator i = mSpritesets.begin(); i != mSpritesets.end(); i++) + { + delete i->second; + } + mSpritesets.clear(); +} + +void +AnimatedSprite::play(std::string action) +{ + if (mAction != action) + { + mAction = action; + } + mLastTime = 0; +} + +void +AnimatedSprite::play(std::string action, std::string direction) +{ + play(action); + mDirection = direction; +} + +void +AnimatedSprite::update(int time) +{ + //avoid freaking out at first frame or when tick_time overflows + if (time < mLastTime || mLastTime == 0) mLastTime = time; + + Action *action = mActions[mAction]; + action->getAnimation(mDirection)->update(time - mLastTime); + mLastTime = time; +} + +bool +AnimatedSprite::draw(Graphics * graphics, Sint32 posX, Sint32 posY) +{ + Sint32 offsetX, offsetY; + Action *action = mActions[mAction]; + Spriteset *spriteset = mSpritesets[action->getImageset()]; + Animation *animation = action->getAnimation(mDirection); + + if (animation->getCurrentPhase() >= 0) + { + Image *image = spriteset->get(animation->getCurrentPhase()); + offsetX = animation->getOffsetX(); + offsetY = animation->getOffsetY(); + return graphics->drawImage(image, posX + offsetX, posY + offsetY); + } + else + { + return false; + } +} + +Image * +AnimatedSprite::getCurrentFrame() +{ + Action *action = mActions[mAction]; + Spriteset *spriteset = mSpritesets[action->getImageset()]; + Animation *animation = action->getAnimation(mDirection); + if (animation->getCurrentPhase() >= 0) + { + return spriteset->get(animation->getCurrentPhase()); + } + else + { + return NULL; + } +} + +int +AnimatedSprite::getWidth() +{ + Action *action = mActions[mAction]; + Spriteset *spriteset = mSpritesets[action->getImageset()]; + return spriteset->getWidth(); +} + +int +AnimatedSprite::getHeight() +{ + Action *action = mActions[mAction]; + Spriteset *spriteset = mSpritesets[action->getImageset()]; + return spriteset->getHeight(); +} |