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authorBjørn Lindeijer <bjorn@lindeijer.nl>2007-01-04 02:20:38 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2007-01-04 02:20:38 +0000
commit4eec29ac0f6a9b05562ac0fbe3d4e5d7e82deeac (patch)
tree0b18ed6970f8fdd6750459e6f9032e444d253580 /src/animatedsprite.h
parente160ba567bf3d2ae915e67c12c13e213c1a32a62 (diff)
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Merged 0.0 changes from revision 2898 to 2988 to trunk.
Diffstat (limited to 'src/animatedsprite.h')
-rw-r--r--src/animatedsprite.h9
1 files changed, 5 insertions, 4 deletions
diff --git a/src/animatedsprite.h b/src/animatedsprite.h
index 4e485f14..2257c0f0 100644
--- a/src/animatedsprite.h
+++ b/src/animatedsprite.h
@@ -29,8 +29,9 @@
#include <map>
#include <string>
+class Animation;
class Graphics;
-struct AnimationPhase;
+struct Frame;
/**
* Animates a sprite by adding playback state.
@@ -72,13 +73,13 @@ class AnimatedSprite
/**
* Inform the animation of the passed time so that it can output the
- * correct animation phase.
+ * correct animation frame.
*/
void
update(int time);
/**
- * Draw the current animation phase at the coordinates given in screen
+ * Draw the current animation frame at the coordinates given in screen
* pixels.
*/
bool
@@ -103,7 +104,7 @@ class AnimatedSprite
SpriteDef *mSprite; /**< The sprite definition. */
Action *mAction; /**< The currently active action. */
Animation *mAnimation; /**< The currently active animation. */
- AnimationPhase *mFrame; /**< The currently active frame. */
+ Frame *mFrame; /**< The currently active frame. */
std::string mAnimationFile;
};