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authorBjørn Lindeijer <bjorn@lindeijer.nl>2006-12-12 15:06:06 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2006-12-12 15:06:06 +0000
commit7467afb637960fc8f3c8e631b95bb3e662285057 (patch)
tree34ba6896c8795ab3c1e6bb7fccbce27a5dd491ed /src/animatedsprite.h
parentf4f6c66a1ebe115dde9dc7a9b793b36ddc708d3c (diff)
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Moved Action, Animation and Frame (renamed from AnimationPhase) classes into
the resources directory, since they are part of the SpriteDef class.
Diffstat (limited to 'src/animatedsprite.h')
-rw-r--r--src/animatedsprite.h9
1 files changed, 5 insertions, 4 deletions
diff --git a/src/animatedsprite.h b/src/animatedsprite.h
index dde570e2..101ff159 100644
--- a/src/animatedsprite.h
+++ b/src/animatedsprite.h
@@ -29,8 +29,9 @@
#include <map>
#include <string>
+class Animation;
class Graphics;
-struct AnimationPhase;
+struct Frame;
/**
* Animates a sprite by adding playback state.
@@ -72,13 +73,13 @@ class AnimatedSprite
/**
* Inform the animation of the passed time so that it can output the
- * correct animation phase.
+ * correct animation frame.
*/
void
update(int time);
/**
- * Draw the current animation phase at the coordinates given in screen
+ * Draw the current animation frame at the coordinates given in screen
* pixels.
*/
bool
@@ -103,7 +104,7 @@ class AnimatedSprite
SpriteDef *mSprite; /**< The sprite definition. */
Action *mAction; /**< The currently active action. */
Animation *mAnimation; /**< The currently active animation. */
- AnimationPhase *mFrame; /**< The currently active frame. */
+ Frame *mFrame; /**< The currently active frame. */
};
#endif