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authorBjørn Lindeijer <bjorn@lindeijer.nl>2007-11-20 10:50:00 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2007-11-20 10:50:00 +0000
commit5a7abdafdac8f6ddd7972cadbc7e20563a0a29fc (patch)
tree95684590a32266b28f046475cfa1926c99f67e52 /src/animatedsprite.h
parentcf36850d2bdda67cb472d938ed58053a92fa6935 (diff)
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Merged revisions 3629-3630 via svnmerge from
https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/trunk (but kept looks in Being class, since eAthena works that way) ........ r3629 | gmelquio | 2007-10-18 21:00:38 +0200 (Thu, 18 Oct 2007) | 1 line Removed player looks from generic beings. Prevented client termination on missing sprites. Merged weapon-type and attack-type fields for items. ........ r3630 | gmelquio | 2007-10-18 21:30:57 +0200 (Thu, 18 Oct 2007) | 1 line Fixed changelog message. ........
Diffstat (limited to 'src/animatedsprite.h')
-rw-r--r--src/animatedsprite.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/animatedsprite.h b/src/animatedsprite.h
index d77d08f5..a1fbe7a0 100644
--- a/src/animatedsprite.h
+++ b/src/animatedsprite.h
@@ -46,13 +46,13 @@ class AnimatedSprite
AnimatedSprite(SpriteDef *sprite);
/**
- * A convenience constructor, which will request the sprite to animate
+ * An helper function, which will request the sprite to animate
* from the resource manager.
*
* @param filename the file of the sprite to animate
* @param variant the sprite variant
*/
- AnimatedSprite(const std::string& filename, int variant = 0);
+ static AnimatedSprite *load(std::string const &filename, int variant = 0);
/**
* Destructor.