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authorBjørn Lindeijer <bjorn@lindeijer.nl>2006-08-13 11:36:36 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2006-08-13 11:36:36 +0000
commitafc770043be553998555e9ac1cffca68dc482d48 (patch)
tree60e99ade9464b0a1de2ec246724a7bfe0957eec4 /src/animatedsprite.h
parentcfcc1bc3a756185bd39dd858ebbe69b5916ac11b (diff)
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Merged cleanups and content changes from the trunk. Also fixed compiling with
OpenGL enabled.
Diffstat (limited to 'src/animatedsprite.h')
-rw-r--r--src/animatedsprite.h178
1 files changed, 178 insertions, 0 deletions
diff --git a/src/animatedsprite.h b/src/animatedsprite.h
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+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id: animation.h 2430 2006-07-24 00:13:24Z b_lindeijer $
+ */
+
+#ifndef _TMW_ANIMATEDSPRITE_H
+#define _TMW_ANIMATEDSPRITE_H
+
+#include <map>
+#include <string>
+#include <SDL_types.h>
+
+#include <libxml/tree.h>
+
+class Action;
+class Graphics;
+class Spriteset;
+
+enum SpriteAction
+{
+ ACTION_DEFAULT = 0,
+ ACTION_STAND,
+ ACTION_WALK,
+ ACTION_RUN,
+ ACTION_ATTACK,
+ ACTION_ATTACK_SWING,
+ ACTION_ATTACK_STAB,
+ ACTION_ATTACK_BOW,
+ ACTION_ATTACK_THROW,
+ ACTION_CAST_MAGIC,
+ ACTION_USE_ITEM,
+ ACTION_SIT,
+ ACTION_SLEEP,
+ ACTION_HURT,
+ ACTION_DEAD
+};
+
+enum SpriteDirection
+{
+ DIRECTION_DOWN = 0,
+ DIRECTION_UP,
+ DIRECTION_LEFT,
+ DIRECTION_RIGHT
+};
+
+/**
+ * Defines a class to load an animation.
+ */
+class AnimatedSprite
+{
+ public:
+ /**
+ * Constructor.
+ */
+ AnimatedSprite(const std::string& animationFile, int variant);
+
+ /**
+ * Destructor.
+ */
+ ~AnimatedSprite();
+
+ /**
+ * Resets the animated sprite. This is used to synchronize several
+ * animated sprites.
+ */
+ void
+ reset();
+
+ /**
+ * Plays an action using the current direction that will have a
+ * duration of the specified time, 0 means default.
+ */
+ void
+ play(SpriteAction action, int time = 0);
+
+ /**
+ * Inform the animation of the passed time so that it can output the
+ * correct animation phase.
+ */
+ void update(int time);
+
+ /**
+ * Draw the current animation phase at the coordinates given in screen
+ * pixels.
+ */
+ bool
+ draw(Graphics* graphics, Sint32 posX, Sint32 posY) const;
+
+ /**
+ * gets the width in pixels of the current animation phase.
+ */
+ int
+ getWidth() const;
+
+ /**
+ * gets the height in pixels of the current animation phase.
+ */
+ int
+ getHeight() const;
+
+ /**
+ * Sets the direction.
+ */
+ void
+ setDirection(SpriteDirection direction)
+ {
+ mDirection = direction;
+ }
+
+ private:
+ /**
+ * When there are no animations defined for the action "complete", its
+ * animations become a copy of those of the action "with".
+ */
+ void
+ substituteAction(SpriteAction complete, SpriteAction with);
+
+ /**
+ * Gets an integer property from an xmlNodePtr.
+ *
+ * TODO: Same function is present in MapReader. Should probably be
+ * TODO: shared in a static utility class.
+ */
+ static int
+ getProperty(xmlNodePtr node, const char *name, int def);
+
+ /**
+ * Gets a string property from an xmlNodePtr.
+ */
+ static std::string
+ getProperty(xmlNodePtr node, const char *name, const std::string &def);
+
+ /**
+ * Converts a string into a SpriteAction enum.
+ */
+ static SpriteAction
+ makeSpriteAction(const std::string &action);
+
+ /**
+ * Converts a string into a SpriteDirection enum.
+ */
+ static SpriteDirection
+ makeSpriteDirection(const std::string &direction);
+
+
+ typedef std::map<std::string, Spriteset*> Spritesets;
+ typedef Spritesets::iterator SpritesetIterator;
+
+ typedef std::map<SpriteAction, Action*> Actions;
+ typedef Actions::iterator ActionIterator;
+
+ Spritesets mSpritesets;
+ Actions mActions;
+ Action *mAction;
+ SpriteDirection mDirection;
+ int mLastTime;
+ float mSpeed;
+};
+
+#endif