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authorBjörn Steinbrink <B.Steinbrink@gmx.de>2006-07-28 21:40:56 +0000
committerBjörn Steinbrink <B.Steinbrink@gmx.de>2006-07-28 21:40:56 +0000
commite83903e70999d6783e33f3f9841d99c7a88f8695 (patch)
tree7d879691b6cea7bb43080988617504b0b15a2f63 /src/animatedsprite.cpp
parent6f7e8d161bf5ddda1438f5b934f8f9518cf9d6cc (diff)
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Moved AnimatedSprite into its own files, removed useless includes.
Diffstat (limited to 'src/animatedsprite.cpp')
-rw-r--r--src/animatedsprite.cpp340
1 files changed, 340 insertions, 0 deletions
diff --git a/src/animatedsprite.cpp b/src/animatedsprite.cpp
new file mode 100644
index 00000000..8daaf9fc
--- /dev/null
+++ b/src/animatedsprite.cpp
@@ -0,0 +1,340 @@
+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id: animation.cpp 2430 2006-07-24 00:13:24Z b_lindeijer $
+ */
+
+#include "animatedsprite.h"
+
+#include "animation.h"
+#include "log.h"
+
+#include "resources/resourcemanager.h"
+#include "resources/spriteset.h"
+
+AnimatedSprite::AnimatedSprite(const std::string& animationFile, int variant):
+ mAction(NULL),
+ mDirection("down"),
+ mLastTime(0),
+ mSpeed(1.0f)
+{
+ int size;
+ ResourceManager *resman = ResourceManager::getInstance();
+ char *data = (char*)resman->loadFile(animationFile.c_str(), size);
+
+ if (!data) {
+ logger->error("Animation: Could not find " + animationFile + "!");
+ }
+
+ xmlDocPtr doc = xmlParseMemory(data, size);
+ free(data);
+
+ if (!doc)
+ {
+ logger->error("Animation: Error while parsing animation definition file!");
+ return;
+ }
+
+ xmlNodePtr node = xmlDocGetRootElement(doc);
+ if (!node || !xmlStrEqual(node->name, BAD_CAST "sprite"))
+ {
+ logger->error("Animation: this is not a valid animation definition file!");
+ return;
+ }
+
+ // Get the variant
+ int variant_num = getProperty(node, "variants", 0);
+ int variant_offset = getProperty(node, "variant_offset", 0);
+
+ if (variant_num > 0 && variant < variant_num )
+ {
+ variant_offset *= variant;
+ }
+ else
+ {
+ variant_offset = 0;
+ }
+
+ for (node = node->xmlChildrenNode; node != NULL; node = node->next)
+ {
+ if (xmlStrEqual(node->name, BAD_CAST "imageset"))
+ {
+ int width = getProperty(node, "width", 0);
+ int height = getProperty(node, "height", 0);
+ std::string name = getProperty(node, "name", "");
+ std::string imageSrc = getProperty(node, "src", "");
+
+ Spriteset *spriteset =
+ resman->getSpriteset(imageSrc, width, height);
+
+ if (!spriteset)
+ {
+ logger->error("Couldn't load spriteset!");
+ }
+ else
+ {
+ mSpritesets[name] = spriteset;
+ }
+ }
+ // get action
+ else if (xmlStrEqual(node->name, BAD_CAST "action"))
+ {
+ std::string name = getProperty(node, "name", "");
+ std::string imageset = getProperty(node, "imageset", "");
+
+ if (name.length() == 0)
+ {
+ logger->log("Warning: unnamed action in %s",
+ animationFile.c_str());
+ }
+
+ Action *action = new Action();
+
+ if (mSpritesets.find(imageset) != mSpritesets.end())
+ {
+ action->setSpriteset(mSpritesets[imageset]);
+ mActions[name] = action;
+ }
+ else
+ {
+ logger->log("Warning: imageset \"%s\" not defined in %s",
+ imageset.c_str(),
+ animationFile.c_str());
+
+ // Discard action and skip loading animations
+ delete action;
+ continue;
+ }
+
+ // get animations
+ for (xmlNodePtr animationNode = node->xmlChildrenNode;
+ animationNode != NULL;
+ animationNode = animationNode->next)
+ {
+ if (xmlStrEqual(animationNode->name, BAD_CAST "animation"))
+ {
+ std::string direction =
+ getProperty(animationNode, "direction", "");
+
+ Animation *animation = new Animation();
+
+ // Get animation phases
+ for (xmlNodePtr phaseNode = animationNode->xmlChildrenNode;
+ phaseNode != NULL;
+ phaseNode = phaseNode->next)
+ {
+ int delay = getProperty(phaseNode, "delay", 0);
+
+ if (xmlStrEqual(phaseNode->name, BAD_CAST "frame"))
+ {
+ int index = getProperty(phaseNode, "index", -1);
+ int offsetX = getProperty(phaseNode, "offsetX", 0);
+ int offsetY = getProperty(phaseNode, "offsetY", 0);
+
+ offsetY = offsetY - mSpritesets[imageset]->getHeight() + 32;
+ offsetX = offsetX - mSpritesets[imageset]->getWidth() / 2 + 16;
+ animation->addPhase(index + variant_offset, delay,
+ offsetX, offsetY);
+ }
+ else if (xmlStrEqual(phaseNode->name, BAD_CAST "sequence"))
+ {
+ int start = getProperty(phaseNode, "start", 0);
+ int end = getProperty(phaseNode, "end", 0);
+ int offsetY = 0 - mSpritesets[imageset]->getHeight() + 32;
+ int offsetX = 0 - mSpritesets[imageset]->getWidth() / 2 + 16;
+ while (end >= start)
+ {
+ animation->addPhase(start + variant_offset,
+ delay, offsetX, offsetY);
+ start++;
+ }
+ }
+ } // for phaseNode
+ action->setAnimation(direction, animation);
+ } // if "<animation>"
+ } // for animationNode
+ } // if "<imageset>" else if "<action>"
+ } // for node
+
+ // Complete missing actions
+ substituteAction("walk", "stand");
+ substituteAction("walk", "run");
+ substituteAction("attack", "stand");
+ substituteAction("attack_swing", "attack");
+ substituteAction("attack_stab", "attack_swing");
+ substituteAction("attack_bow", "attack_stab");
+ substituteAction("attack_throw", "attack_swing");
+ substituteAction("cast_magic", "attack_swing");
+ substituteAction("use_item", "cast_magic");
+ substituteAction("sit", "stand");
+ substituteAction("sleeping", "sit");
+ substituteAction("hurt", "stand");
+ substituteAction("dead", "hurt");
+
+ // Play the stand animation by default
+ play("stand");
+
+ xmlFreeDoc(doc);
+}
+
+int
+AnimatedSprite::getProperty(xmlNodePtr node, const char* name, int def)
+{
+ xmlChar *prop = xmlGetProp(node, BAD_CAST name);
+ if (prop) {
+ int val = atoi((char*)prop);
+ xmlFree(prop);
+ return val;
+ }
+ else {
+ return def;
+ }
+}
+
+std::string
+AnimatedSprite::getProperty(xmlNodePtr node, const char* name,
+ const std::string& def)
+{
+ xmlChar *prop = xmlGetProp(node, BAD_CAST name);
+ if (prop) {
+ std::string val = (char*)prop;
+ xmlFree(prop);
+ return val;
+ }
+ else {
+ return def;
+ }
+}
+
+void
+AnimatedSprite::substituteAction(const std::string& complete,
+ const std::string& with)
+{
+ if (mActions.find(complete) == mActions.end())
+ {
+ mActions[complete] = mActions[with];
+ }
+}
+
+AnimatedSprite::~AnimatedSprite()
+{
+ for (SpritesetIterator i = mSpritesets.begin(); i != mSpritesets.end(); ++i)
+ {
+ i->second->decRef();
+ }
+ mSpritesets.clear();
+}
+
+void
+AnimatedSprite::play(const std::string& action)
+{
+ Actions::iterator iAction;
+ iAction = mActions.find(action);
+
+ if (iAction == mActions.end())
+ {
+ logger->log("Warning: no action \"%s\" defined!", action.c_str());
+ mAction = NULL;
+ return;
+ }
+
+ if (mAction != iAction->second)
+ {
+ mAction = iAction->second;
+ mLastTime = 0;
+ }
+
+ mSpeed = 1.0f;
+}
+
+void
+AnimatedSprite::play(const std::string& action, int time)
+{
+ play(action);
+
+ if (mAction != NULL)
+ {
+ Animation *animation = mAction->getAnimation(mDirection);
+ int animationLength = animation->getLength();
+ mSpeed = (float) animationLength / time;
+ }
+}
+
+void
+AnimatedSprite::update(int time)
+{
+ // Avoid freaking out at first frame or when tick_time overflows
+ if (time < mLastTime || mLastTime == 0) mLastTime = time;
+
+ // If not enough time have passed yet, do nothing
+ if (time > mLastTime)
+ {
+ if (mAction != NULL)
+ {
+ Animation *animation = mAction->getAnimation(mDirection);
+ animation->update((unsigned int)((time - mLastTime) * mSpeed));
+ mLastTime = time;
+ }
+ }
+}
+
+bool
+AnimatedSprite::draw(Graphics* graphics, Sint32 posX, Sint32 posY) const
+{
+ if (mAction != NULL)
+ {
+ Animation *animation = mAction->getAnimation(mDirection);
+
+ if (animation->getCurrentPhase() >= 0)
+ {
+ Spriteset *spriteset = mAction->getSpriteset();
+ Image *image = spriteset->get(animation->getCurrentPhase());
+ Sint32 offsetX = animation->getOffsetX();
+ Sint32 offsetY = animation->getOffsetY();
+ return graphics->drawImage(image, posX + offsetX, posY + offsetY);
+ }
+ }
+
+ return false;
+}
+
+int
+AnimatedSprite::getWidth() const
+{
+ if (mAction != NULL)
+ {
+ Spriteset *spriteset = mAction->getSpriteset();
+ return spriteset->getWidth();
+ }
+
+ return 0;
+}
+
+int
+AnimatedSprite::getHeight() const
+{
+ if (mAction != NULL)
+ {
+ Spriteset *spriteset = mAction->getSpriteset();
+ return spriteset->getHeight();
+ }
+
+ return 0;
+}