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authorPhilipp Sehmisch <tmw@crushnet.org>2006-08-01 19:05:34 +0000
committerPhilipp Sehmisch <tmw@crushnet.org>2006-08-01 19:05:34 +0000
commit8714de88fe9715b5a4014f16d15bc55f8860cdcf (patch)
tree9bd100d9d50bcf1357be375ba7b61fd4d136ce54 /src/animatedsprite.cpp
parent7b599fad6cdbaa40f1cb496218dcd5546de7f520 (diff)
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animations and directions are now passed and stored as enums and no longer as strings.
Diffstat (limited to 'src/animatedsprite.cpp')
-rw-r--r--src/animatedsprite.cpp113
1 files changed, 92 insertions, 21 deletions
diff --git a/src/animatedsprite.cpp b/src/animatedsprite.cpp
index 9c82bf7a..0e93ad97 100644
--- a/src/animatedsprite.cpp
+++ b/src/animatedsprite.cpp
@@ -32,7 +32,7 @@
AnimatedSprite::AnimatedSprite(const std::string& animationFile, int variant):
mAction(NULL),
- mDirection("down"),
+ mDirection(DIRECTION_DOWN),
mLastTime(0),
mSpeed(1.0f)
{
@@ -107,7 +107,7 @@ AnimatedSprite::AnimatedSprite(const std::string& animationFile, int variant):
Action *action = new Action();
action->setSpriteset(mSpritesets[imageset]);
- mActions[name] = action;
+ mActions[makeSpriteAction(name)] = action;
// get animations
for (xmlNodePtr animationNode = node->xmlChildrenNode;
@@ -153,29 +153,29 @@ AnimatedSprite::AnimatedSprite(const std::string& animationFile, int variant):
}
}
} // for phaseNode
- action->setAnimation(direction, animation);
+ action->setAnimation(makeSpriteDirection(direction), animation);
} // if "<animation>"
} // for animationNode
} // if "<imageset>" else if "<action>"
} // for node
// Complete missing actions
- substituteAction("walk", "stand");
- substituteAction("walk", "run");
- substituteAction("attack", "stand");
- substituteAction("attack_swing", "attack");
- substituteAction("attack_stab", "attack_swing");
- substituteAction("attack_bow", "attack_stab");
- substituteAction("attack_throw", "attack_swing");
- substituteAction("cast_magic", "attack_swing");
- substituteAction("use_item", "cast_magic");
- substituteAction("sit", "stand");
- substituteAction("sleeping", "sit");
- substituteAction("hurt", "stand");
- substituteAction("dead", "hurt");
+ substituteAction(ACTION_WALK, ACTION_STAND);
+ substituteAction(ACTION_WALK, ACTION_RUN);
+ substituteAction(ACTION_ATTACK, ACTION_STAND);
+ substituteAction(ACTION_ATTACK_SWING, ACTION_ATTACK);
+ substituteAction(ACTION_ATTACK_STAB, ACTION_ATTACK_SWING);
+ substituteAction(ACTION_ATTACK_BOW, ACTION_ATTACK_STAB);
+ substituteAction(ACTION_ATTACK_THROW, ACTION_ATTACK_SWING);
+ substituteAction(ACTION_CAST_MAGIC, ACTION_ATTACK_SWING);
+ substituteAction(ACTION_USE_ITEM, ACTION_CAST_MAGIC);
+ substituteAction(ACTION_SIT, ACTION_STAND);
+ substituteAction(ACTION_SLEEP, ACTION_SIT);
+ substituteAction(ACTION_HURT, ACTION_STAND);
+ substituteAction(ACTION_DEAD, ACTION_HURT);
// Play the stand animation by default
- play("stand");
+ play(ACTION_STAND);
xmlFreeDoc(doc);
}
@@ -209,8 +209,8 @@ AnimatedSprite::getProperty(xmlNodePtr node, const char* name,
}
void
-AnimatedSprite::substituteAction(const std::string& complete,
- const std::string& with)
+AnimatedSprite::substituteAction(SpriteAction complete,
+ SpriteAction with)
{
if (mActions.find(complete) == mActions.end())
{
@@ -228,13 +228,13 @@ AnimatedSprite::~AnimatedSprite()
}
void
-AnimatedSprite::play(const std::string& action, int time)
+AnimatedSprite::play(SpriteAction action, int time)
{
ActionIterator i = mActions.find(action);
if (i == mActions.end())
{
- logger->log("Warning: no action \"%s\" defined!", action.c_str());
+ logger->log("Warning: no action \"%s\" defined!", action);
mAction = NULL;
return;
}
@@ -298,3 +298,74 @@ AnimatedSprite::getHeight() const
{
return mAction ? mAction->getSpriteset()->getHeight() : 0;
}
+
+SpriteAction
+AnimatedSprite::makeSpriteAction(const std::string& action)
+{
+ if (action == "stand") {
+ return ACTION_STAND;
+ }
+ else if (action == "walk") {
+ return ACTION_WALK;
+ }
+ else if (action == "run") {
+ return ACTION_RUN;
+ }
+ else if (action == "attack") {
+ return ACTION_ATTACK;
+ }
+ else if (action == "attack_swing") {
+ return ACTION_ATTACK_SWING;
+ }
+ else if (action == "attack_stab") {
+ return ACTION_ATTACK_STAB;
+ }
+ else if (action == "attack_bow") {
+ return ACTION_ATTACK_BOW;
+ }
+ else if (action == "attack_throw") {
+ return ACTION_ATTACK_THROW;
+ }
+ else if (action == "cast_magic") {
+ return ACTION_CAST_MAGIC;
+ }
+ else if (action == "use_item") {
+ return ACTION_USE_ITEM;
+ }
+ else if (action == "sit") {
+ return ACTION_SIT;
+ }
+ else if (action == "sleep") {
+ return ACTION_SLEEP;
+ }
+ else if (action == "hurt") {
+ return ACTION_HURT;
+ }
+ else if (action == "dead") {
+ return ACTION_DEAD;
+ }
+ else
+ {
+ return ACTION_DEFAULT;
+ }
+}
+
+
+
+SpriteDirection
+AnimatedSprite::makeSpriteDirection(const std::string& direction)
+{
+ if (direction == "up") {
+ return DIRECTION_UP;
+ }
+ else if (direction == "left") {
+ return DIRECTION_LEFT;
+ }
+ else if (direction == "right") {
+ return DIRECTION_RIGHT;
+ }
+ else
+ {
+ return DIRECTION_DOWN;
+ }
+}