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authorJared Adams <jaxad0127@gmail.com>2011-06-06 00:37:29 -0600
committerJared Adams <jaxad0127@gmail.com>2011-06-07 08:24:04 -0600
commit9b1c970c70f30733d5d851b834a860365819409c (patch)
tree860f19199c810d50fdd166a397f9c78b0c46ce10 /src/actorsprite.cpp
parent70a0d0bd23a3f2df5441f037c204604e52935974 (diff)
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Fix particle positions
Particles were being drawn with wrong positions due to their Z coordinate being taken into account when sorting actors. Z is now only taken into account when drawing them. Reviewed-by: Bertram
Diffstat (limited to 'src/actorsprite.cpp')
-rw-r--r--src/actorsprite.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/actorsprite.cpp b/src/actorsprite.cpp
index 3d8eaced..1e0db70e 100644
--- a/src/actorsprite.cpp
+++ b/src/actorsprite.cpp
@@ -69,7 +69,7 @@ ActorSprite::~ActorSprite()
bool ActorSprite::draw(Graphics *graphics, int offsetX, int offsetY) const
{
int px = getPixelX() + offsetX;
- int py = getPixelY() + offsetY;
+ int py = getDrawPixelY() + offsetY;
if (mUsedTargetCursor)
{