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authorBjørn Lindeijer <bjorn@lindeijer.nl>2006-11-14 21:40:40 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2006-11-14 21:40:40 +0000
commit82f587f2f3795898ed4fb7b125bf34b7e13de7cd (patch)
tree493f9591dac9f7e763a026b98b9860cab498eb13 /src/action.cpp
parent81567749246fd4f3fb3a9c1fdbaae41327459612 (diff)
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Separated Action class to its own module.
Diffstat (limited to 'src/action.cpp')
-rw-r--r--src/action.cpp77
1 files changed, 77 insertions, 0 deletions
diff --git a/src/action.cpp b/src/action.cpp
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+++ b/src/action.cpp
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+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id: animation.cpp 2822 2006-11-05 14:30:53Z b_lindeijer $
+ */
+
+#include "action.h"
+
+#include <algorithm>
+
+#include "animation.h"
+#include "utils/dtor.h"
+
+
+Action::Action():
+ mSpriteset(NULL)
+{
+}
+
+Action::~Action()
+{
+ std::for_each(mAnimations.begin(), mAnimations.end(), make_dtor(mAnimations));
+ mAnimations.clear();
+}
+
+Animation*
+Action::getAnimation(int direction) const
+{
+ Animations::const_iterator i = mAnimations.find(direction);
+
+ // When the direction isn't defined, try the default
+ if (i == mAnimations.end())
+ {
+ i = mAnimations.find(0);
+ }
+
+ return (i == mAnimations.end()) ? NULL : i->second;
+}
+
+void
+Action::setAnimation(int direction, Animation *animation)
+{
+ // Set first direction as default direction
+ if (mAnimations.empty())
+ {
+ mAnimations[0] = animation;
+ }
+
+ mAnimations[direction] = animation;
+}
+
+void
+Action::reset()
+{
+ for (AnimationIterator i = mAnimations.begin();
+ i != mAnimations.end(); ++i)
+ {
+ i->second->reset();
+ }
+}