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author | Bjørn <bjorn@horst-dieter.(none)> | 2009-04-12 15:40:37 +0200 |
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committer | Bjørn <bjorn@horst-dieter.(none)> | 2009-04-12 15:44:42 +0200 |
commit | e41371d866d403260f713a06c877d24eb43ad7b3 (patch) | |
tree | 67c0fa8ef53cc5a8dc6d9c8397f3a180c6eaba47 /po/pt_BR.po | |
parent | 92a8e0403595cd0f4b8b2084c45ec79edca7e7c1 (diff) | |
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Removed a wrong ParticleEngine::clear call
This line must have gotten there during a merge, since the clearing of
the particles was supposed to only happen after the player's map is
reset (see 208d5a6c0523079ea1b2a2e69fd3e76804ada037).
This fixes crashes on changing maps. Thanks to Bernd Wachter for finding
the problem and providing useful valgrind output.
Diffstat (limited to 'po/pt_BR.po')
0 files changed, 0 insertions, 0 deletions