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authorEugenio Favalli <elvenprogrammer@gmail.com>2005-04-11 08:08:21 +0000
committerEugenio Favalli <elvenprogrammer@gmail.com>2005-04-11 08:08:21 +0000
commit222f8a034707e8f57dc0e4795462af610a911d75 (patch)
treeb3d326477ff6da6718110c0becafb51bd8c0430f /makefile.static
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Now damage and speech times are fps independent
and if they're displayed is checked in logic I also centered the speech above the player
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