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authorEugenio Favalli <elvenprogrammer@gmail.com>2005-02-26 10:07:22 +0000
committerEugenio Favalli <elvenprogrammer@gmail.com>2005-02-26 10:07:22 +0000
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+----------------------------------------------------------------
+Minutes of the TMW Dev Meeting at Friday, 25th of February, 2005
+----------------------------------------------------------------
+
+Presence: Rotonen, Chetic, ElvenProgrammer, Mra
+Timespan: 0.75 hours (21:00-21:45 GMT+1)
+
+
+* Rotonen reported no news from art development, but he said he will leave his
+ tasks to Kyokai since his final exams are approaching.
+
+* Chetic, even if complaining about missing tiles, is working on maps and
+ already created a base structure for the new city of Amzeroth.
+
+* Mra decided to start working on item drops.
+
+* Since there was not much activity and Hammerbear was missing, I'll define what
+ we will discuss in the next meeting. I'd like every developer to be there.
+
+ - First of all we should discuss if we need to open a new project on SF for the
+ server. We could use the CVS to store the development docs and the database
+ to create an online database to check items as
+ http://www.euro-ro.net/game/items/
+
+ - Planned features for the client:
+ * trading
+ * parties
+ * long range weapons
+ * magic attacks
+ * defining gui for long range attacks (target below monster)
+ * defining gui to trade, equip and inventory (how to use them by keyboard)
+ * clothing weapons (also graphic part)
+
+ - Define a server development roadmap. (maybe an eta too?)
+
+ - About the old server, we need to define more scripts and discuss about the next
+ step for world development.
+
+ - Server control panel: ingame or external application through an open port. \ No newline at end of file