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authorBjørn Lindeijer <bjorn@lindeijer.nl>2005-02-05 22:00:21 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2005-02-05 22:00:21 +0000
commit8dd53f61516293347c2eb6641bf874b75d6e6f81 (patch)
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Corrected some more little typos.
Diffstat (limited to 'docs')
-rw-r--r--docs/server.txt12
1 files changed, 6 insertions, 6 deletions
diff --git a/docs/server.txt b/docs/server.txt
index 8d78bed4..e2d506af 100644
--- a/docs/server.txt
+++ b/docs/server.txt
@@ -18,8 +18,8 @@ player, an enemy, a tree and an apple. In this document the player and enemy
will go as beings, and the tree and apple will go as objects. Finally, the
thing they're on is a map.
-o O
-O : A Player <> : A monster | : A tree o : An Apple.
+ o O
+ O : A Player <> : A monster | : A tree o : An Apple.
----------------- Fig. 1) screen shot of TMW showing three kind of objects
| |
@@ -29,8 +29,8 @@ O : A Player <> : A monster | : A tree o : An Appl
-----------------
Each of these types has its own set of properties and things it can do in the
-game. A number of messages in the protocol will be grouped on these types. We'll
-go through each of them separately. Objects can be picked up and changed into
+game. A number of messages in the protocol can be grouped on these types. We'll
+go through each of them separately. Objects can be picked up and change into
items, we'll mention those too.
The effects of using objects or items, talking to beings and attacking enemies
@@ -49,8 +49,8 @@ In the messages described the following data types are being used:
- Stored as XML file (.tmx)
- Refers to tile set images and potentially to music file(s) and objects
-- Beings can change from one map to another meaning there are warp and spawn points
- for players and monsters.
+- Beings can change from one map to another (probably using warp and spawn
+ points)
3. OBJECT