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author | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2012-01-27 22:29:28 +0100 |
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committer | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2012-01-27 22:31:45 +0100 |
commit | 58bbdf06cb800100e322d8b59e80d7e1631a0313 (patch) | |
tree | 0c71adcf6467504a0570611da7ed5d870b9f4af5 /docs/sounddev.txt | |
parent | 2cad7e191230d6f686aa742491eded374df09c86 (diff) | |
download | mana-client-58bbdf06cb800100e322d8b59e80d7e1631a0313.tar.gz mana-client-58bbdf06cb800100e322d8b59e80d7e1631a0313.tar.bz2 mana-client-58bbdf06cb800100e322d8b59e80d7e1631a0313.tar.xz mana-client-58bbdf06cb800100e322d8b59e80d7e1631a0313.zip |
Removed two outdated "documentation" files
More cleanup can be done here, but these are the ones I read and
verified to not contain any valuable information anymore.
Diffstat (limited to 'docs/sounddev.txt')
-rw-r--r-- | docs/sounddev.txt | 38 |
1 files changed, 0 insertions, 38 deletions
diff --git a/docs/sounddev.txt b/docs/sounddev.txt deleted file mode 100644 index 149150ba..00000000 --- a/docs/sounddev.txt +++ /dev/null @@ -1,38 +0,0 @@ --------------------------------- -THE MANA WORLD SOUND DEVELOPMENT --------------------------------- - -1. INTRODUCTION -2. SPECS -3. DATA REQUIRED -4. SUGGESTION - -1. INTRODUCTION - -In The Mana World we plan to have both background music and sound effects -linked to beings actions. - -2. SPECS - -The preferred file format is Ogg mastered at 22.050 Hz. Quality factor 3.0 -should be enough. -We strongly recomend to not convert the file from a previous format to avoid -loss of quality. 22 Khz is not the best quality we can have, that's why is -really important to have the sound digitally recorded and without noise at -all. - -3. DATA REQUIRED - -- Login BGM (need to be remastered to improve quality, tempo and remove noise) -- Amzeroth (or whatever it's the name) BGM -- South field BGM -- Level up SFX -- Sword slash SFX -- Bow shot SFX -- Monsters attack SFX -- Monsters death SFX -- Potion SFX (used for every recovery item) - -4. SUGGESTIONS - -As placeholders we could use Wesnoth SFX/BGM to test the sound engine.
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