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authorThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-02-05 21:18:48 +0100
committerThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-02-06 21:54:20 +0100
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Updated NEWS file for 0.6.0 release
Reviewed-by: Yohann Ferreira
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+0.6.0 (.. February 2012)
+- Added support for a larger number of character slots
+- Added scrolling to tab bars when there isn't enough space
+- Added a search bar to storage and inventory windows
+- Added chat logging
+- Added a screen shake effect when the character dies
+- Added item quantity in the shop list
+- Added customizable hit and attack effects
+- Added support for floor item sprites
+- Added support for different target cursor sizes for NPCs
+- Added support for 'zlib' compressed layer data and 'CSV' layer data
+- Added background support to the equipment boxes
+- Added offsetX/Y to 'imageset' element that applies to all its frames
+- Made it possible to separate the dye colors for particle effects
+- Emotes are now customizable particle effects
+- Allow resizing of the game in windowed mode
+- Layered sprites are now buffered for performance and overlay support
+- Announcements now go to the active chat tab in addition to global chat
+- Fade out music when switching maps
+- Stream music files directly from the archives
+- Changed the window buttons to use icons
+- Show selected target name with bold font
+- Sounds that are further away are now more silent
+- The NPC dialog can now be closed while it is waiting on the server
+- Replaced '> Next' in NPC dialogs with just an empty line
+- Made the update window bigger and resizable
+- Removed auto-untargeting after fighting for a minute
+- Fixed the chat bubble position
+- Fixed losing the active target when pressing target+attack while moving
+- Fixed 'switch character' action after choosing character on command line
+- Fixed hair colors and styles handling
+- Fixed interpretation of collision layer with flipped tiles
+- Many changes and fixes to manaserv support, which is still experimental
+
0.5.3 (11 September 2011)
- Fixed endless loop when a sprite definition promises too many images
- Fixed crash when selecting a character that has a Dark Talisman equipped