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author | Eugenio Favalli <elvenprogrammer@gmail.com> | 2006-07-19 15:12:06 +0000 |
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committer | Eugenio Favalli <elvenprogrammer@gmail.com> | 2006-07-19 15:12:06 +0000 |
commit | 4050f8c0bced625a95d542d30647c3f8bbf2267b (patch) | |
tree | 420d65a5ed6a2155762b4e13a4c90ab2df9f888e /ChangeLog | |
parent | da3a1fd114dd7b8e5e8c880bd987506acc16ac42 (diff) | |
download | mana-client-4050f8c0bced625a95d542d30647c3f8bbf2267b.tar.gz mana-client-4050f8c0bced625a95d542d30647c3f8bbf2267b.tar.bz2 mana-client-4050f8c0bced625a95d542d30647c3f8bbf2267b.tar.xz mana-client-4050f8c0bced625a95d542d30647c3f8bbf2267b.zip |
Merged new_animation branch until r2415 into trunk.
Diffstat (limited to 'ChangeLog')
-rw-r--r-- | ChangeLog | 212 |
1 files changed, 202 insertions, 10 deletions
@@ -2,6 +2,17 @@ * tmw.cbp: Added Code::Blocks project file. +2006-07-19 Eugenio Favalli <elvenprogrammer@gmail.com> + + * data/graphics/sprites/item001.png, data/graphics/sprites/item001.xml, + data/graphics/sprites/item002.png, data/graphics/sprites/item002.xml, + data/graphics/sprites/item1202.png, data/graphics/sprites/Makefile.am, + docs/INSTALL/win32.txt, src/animation.cpp, src/being.cpp, src/being.h, + src/gui/equipmentwindow.cpp, src/gui/newskill.cpp, src/main.cpp, + src/net/beinghandler.cpp, src/net/charserverhandler.cpp, + src/player.cpp, src/player.h: Merged trunk changes r2381:2397 into + new_animation branch. + 2006-07-18 Bjørn Lindeijer <bjorn@lindeijer.nl> * src/gui/updatewindow.cpp, src/gui/updatewindow.h, src/main.cpp, @@ -10,11 +21,11 @@ specified in the downloaded resources.txt file, and in the order in which they are mentioned (the top one being the most significant). - + 2006-07-17 Frode Lindeijer <f.lindeijer@gmail.com> * Added shorts to items.png - + 2006-07-12 Bjørn Lindeijer <bjorn@lindeijer.nl> * src/gui/newskill.cpp: Fixed up a string comparison that caused a @@ -24,23 +35,204 @@ * /tmw/trunk/data/graphics/sprites/item001.png: Completed the cotton shirt equipment graphic. + +2006-07-06 Philipp Sehmisch <tmw@crushnet.org> + + * src/animation.cpp, src/animation.h, src/being.cpp, src/being.h, + src/monster.cpp, src/npc.cpp, src/player.cpp: + Fixed some minor bugs, cleaned up general code style and added more + comments. + +2006-07-05 Björn Steinbrink <B.Steinbrink@gmx.de> + + * src/monster.cpp, src/npc.cpp, src/player.cpp: Fixed broken paths. + * data/graphics/sprites/Makefile.am: Added new files. + * src/animation.cpp: Added missing return value... + * src/Makefile.am: Added new files. + +2006-07-05 Bjørn Lindeijer <bjorn@lindeijer.nl> + + * data/graphics/sprites/monster0.xml: Fixed frame size of maggot. + * src/being.h: drawName should be virtual, lest we want names to be + drawn. + +2006-07-03 Philipp Sehmisch <tmw@crushnet.org> + + * src/spriteset.cpp, src/spriteset.h: Spriteset::get() doesn't crash + anymore when requesting a sprite outside of the spriteset. (it returns + NULL instead and logs a warning). + +2006-07-03 Philipp Sehmisch <tmw@crushnet.org> + + * src/being.cpp: Fixed a compiler issue reported by Pajarico. 2006-07-03 Bjørn Lindeijer <bjorn@lindeijer.nl> * tools/Reorganize.java: Added tool used for reorganizing and auto-cropping the monster spritesets. + +2006-07-03 Philipp Sehmisch <tmw@crushnet.org> + + * src/main.cpp, src/engine.cpp: Removed some no longer required old + style spritesets. + * src/being.h, src/being.cpp: Removed some no longer needed member + variables. + * src/monster.cpp: Monsters are now drawed with the new animation + system. + * src/npc.cpp, data/graphics/sprites/npcs.xml: NPCs are now drawed + with the new animation system. + * src/being.h, src/being.cpp, src/npc.cpp, src/npc.h, src/monster.cpp, + src/monster.h: Moved all drawing code from the Being based classes + into Being. + * data/graphics/sprites/monster0.png, + data/graphics/sprites/monster1.png, + data/graphics/sprites/monster2.png, + data/graphics/sprites/monster3.png, + data/graphics/sprites/monster4.png, + data/graphics/sprites/monster5.png, + data/graphics/sprites/monster6.png, + data/graphics/sprites/monster7.png, + data/graphics/sprites/monster8.png, + data/graphics/sprites/monster9.png, + data/graphics/sprites/monster10.png, + data/graphics/sprites/monster11.png, + data/graphics/sprites/monster12.png, + data/graphics/sprites/monster13.png, + data/graphics/sprites/monster14.png, + data/graphics/sprites/monster15.png, + data/graphics/sprites/monster16.png, + data/graphics/sprites/monster17.png: Resized and reorganized the + monster spritesets to fit the new animation system (thanks, Bjørn). + * data/graphics/sprites/monster0.xml, + data/graphics/sprites/monster1.xml, + data/graphics/sprites/monster2.xml, + data/graphics/sprites/monster3.xml, + data/graphics/sprites/monster4.xml, + data/graphics/sprites/monster5.xml, + data/graphics/sprites/monster6.xml, + data/graphics/sprites/monster7.xml, + data/graphics/sprites/monster8.xml, + data/graphics/sprites/monster9.xml, + data/graphics/sprites/monster10.xml, + data/graphics/sprites/monster11.xml, + data/graphics/sprites/monster12.xml, + data/graphics/sprites/monster13.xml, + data/graphics/sprites/monster14.xml, + data/graphics/sprites/monster15.xml, + data/graphics/sprites/monster16.xml, + data/graphics/sprites/monster17.xml: Added animation files for all + monsters. + * src/animation.cpp: The offset values of the Frames of animated + sprites are now modified so every frame is drawn centered. + * data/graphics/sprites/hairstyle0.xml, + data/graphics/sprites/hairstyle1.xml, + data/graphics/sprites/hairstyle2.xml, + data/graphics/sprites/hairstyle3.xml, + data/graphics/sprites/hairstyle4.xml, + data/graphics/sprites/hairstyle5.xml, + data/graphics/sprites/hairstyle6.xml, + data/graphics/sprites/hairstyle7.xml: Retuned the offsets of the hair + sprites. + * src/animation.cpp: Small stability fix. + * src/being.cpp, src/being.h: weapon animation now uses the new + animation system. + * data/graphics/sprites/player_male_base.xml + data/graphics/sprites/player_female_base.xml + data/graphics/sprites/hairstyle0.xml, + data/graphics/sprites/hairstyle1.xml, + data/graphics/sprites/hairstyle2.xml, + data/graphics/sprites/hairstyle3.xml, + data/graphics/sprites/hairstyle4.xml, + data/graphics/sprites/hairstyle5.xml, + data/graphics/sprites/hairstyle6.xml, + data/graphics/sprites/hairstyle7.xml: Tuned walk speed and added bow + animations. + +2006-07-03 Eugenio Favalli <elvenprogrammer@gmail.com> + + * src/being.cpp: Removed an unnecessary parameter. + +2006-07-03 Bjørn Lindeijer <bjorn@lindeijer.nl> + + * data/graphics/sprites/Makefile.am: Updated to new xml files. + +2006-07-02 Philipp Sehmisch <tmw@crushnet.org> + + * src/localplayer.cpp: Fixed the "walking against walls" bug. + * src/animation.cpp src/animation.h: fixed the "sliding" bug and + removed some unused variables. + +2006-07-01 Philipp Sehmisch <tmw@crushnet.org> + + * src/being.cpp, src/being.h, src/player.cpp, src/player.h, + src/localplayer.cpp: Sprites are now stored in a vector instead of a + list, so they can be replaced a lot easier; added female playerset; + added hairstyles and colors. + * src/animation.cpp, src/animation.h: added support for variations, + variations are animations stored in the same spriteset with the same + layout and sequence but starting at another index. + * data/graphics/sprites/player_female_base.xml: Added xml file for + female characters. + * data/graphics/sprites/hairstyle0.xml, + data/graphics/sprites/hairstyle1.xml, + data/graphics/sprites/hairstyle2.xml, + data/graphics/sprites/hairstyle3.xml, + data/graphics/sprites/hairstyle4.xml, + data/graphics/sprites/hairstyle5.xml, + data/graphics/sprites/hairstyle6.xml, + data/graphics/sprites/hairstyle7.xml: Added xml files for all + hairstyles (these xml files are using the new variation feature). + * src/being.cpp, src/being.h, src/localplayer.cpp, src/player.cpp: The + beings now haven't got one, but a list of animated sprites (named + mSprites). At the moment it contains the hair and the base sprite. + * src/animation.cpp, src/animation,h: Fixed a crash when substituting + an undefined direction; renamed completeDirections method to + substituteAction. + * data/graphics/sprites/hairstyle0.xml: Made a xml file for the hair + animation. 2006-06-29 Eugenio Favalli <elvenprogrammer@gmail.com> * data/items.xml, src/being.cpp, src/being.h src/net/beinghandler.cpp, src/player.cpp: Clients get notified of equipping visible items. * src/net/beinghandler.cpp: GCC 4 fix. + +2006-06-28 Philipp Sehmisch <tmw@crushnet.org> + + * src/animation.cpp, src/animation.h: Parser now works like described + on the wiki; the single animation phases are now stored in structures; + drawing call for animatiedSprites moved into the animatiedSprite + class. + * src/being.cpp, src/being.h, src/localplayer.cpp, src/player.cpp: + Renamed mAnimatedSprite to mBaseSprite to distinct it from hair-equip + and other sprites that will also be part of the class. + * src/player.cpp: Drawing call for animatiedSprites moved into the + animatiedSprite class; time now correctly passed in ms to the + animatedSprite class. + * src/graphic/spriteset.cpp, src/graphic/spriteset.h: Width and height + of the subimages is now saved in the spritesheet class. + * src/graphics.cpp: Added an additional check to avoid crashes when + passing a NULL pointer as image argument. + * data/graphics/sprites/player_male_base.xml: Animation file now has + the syntax described on the wiki. + +2006-06-27 Frode Lindeijer <f.lindeijer@gmail.com> + + * /tmw/trunk/data/graphics/sprites/player_male_base.png: + Fixed transparency issue with the north punching frames 2006-06-27 Eugenio Favalli <elvenprogrammer@gmail.com> - * src/being.cpp, src/gui/equipmentwindow.cpp, src/player.cpp: Equipment - window now show all the slots, and adapted visible shirts to head - (middle) equipments. + * data/graphics/sprites/Makefile.am, + data/graphics/sprites/player_male_base.xml, src/being.cpp, + src/being.h, src/engine.cpp, src/localplayer.cpp, src/main.cpp, + src/net/beinghandler.cpp, src/net/playerhandler.cpp, + src/resources/itemmanager.cpp, The Mana World.dev: Added a beginning + of a new animation system to slow down player walking. + * src/animation.cpp, src/animation.h: Forgot 2 files. + * src/being.cpp, src/gui/equipmentwindow.cpp, src/player.cpp: + Equipment window now show all the slots, and adapted visible shirts to + head (middle) equipments. 2006-06-27 Frode Lindeijer <f.lindeijer@gmail.com> @@ -129,9 +321,9 @@ 2006-05-03 Eugenio Favalli <elvenprogrammer@gmail.com> * configure.ac, src/game.cpp, src/graphics.cpp, src/main.cpp, - src/openglgraphics.cpp, The Mana World: Increased fps limit granularity - and cleaned some code, fixed some xml library name in Dev-C++ project - file, switched version to 0.0.20. + src/openglgraphics.cpp, The Mana World: Increased fps limit + granularity and cleaned some code, fixed some xml library name in + Dev-C++ project file, switched version to 0.0.20. * src/game.cpp, src/gui/setup.cpp, src/gui/setup_video.cpp, src/gui/setup_video.h, src/main.cpp: FPS limit can now be set in setup dialog. Default value for FPS is 50. (Code based on peoro's patch). @@ -232,8 +424,8 @@ 2006-03-13 Philipp Sehmisch <tmw@crushnet.org> - * data/maps/new_7.1.tmx.gz: Fixed some map bugs (update of server sided - walkmap required!) + * data/maps/new_7.1.tmx.gz: Fixed some map bugs (update of server + sided walkmap required!) 2006-03-11 Eugenio Favalli <elvenprogrammer@gmail.com> |