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authorBjørn Lindeijer <bjorn@lindeijer.nl>2006-08-20 00:56:23 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2006-08-20 00:56:23 +0000
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The Network can now connect to the three servers and affected methods now take
the server type as a parameter. The MessageOut gained a convenience constructor (same as was added server side). The game states during login sequence have been renamed and redone in order to ensure no communication is attempted to unconnected servers. This allowed the removal of the outgoing message queue. Connecting to the account server has been moved before the login/register phase (dialogs will still need to be updated). Quite a few things are expected to be broken since I'm rather tired at the moment. I've left many TODO entries in the code.
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+2006-08-20 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/gui/connection.cpp, src/gui/login.cpp, src/gui/gui.cpp,
+ src/gui/updatewindow.cpp, src/gui/char_select.cpp,
+ src/gui/register.cpp, src/main.cpp, src/net/loginhandler.cpp,
+ src/net/messageout.cpp, src/net/network.h,
+ src/net/charserverhandler.cpp, src/net/maploginhandler.cpp,
+ src/net/messageout.h, src/net/network.cpp, src/main.h: The Network
+ can now connect to the three servers and affected methods now take the
+ server type as a parameter. The MessageOut gained a convenience
+ constructor (same as was added server side). The game states during
+ login sequence have been renamed and redone in order to ensure no
+ communication is attempted to unconnected servers. This allowed the
+ removal of the outgoing message queue. Connecting to the account
+ server has been moved before the login/register phase (dialogs will
+ still need to be updated). Quite a few things are expected to be
+ broken since I'm rather tired at the moment. I've left many TODO
+ entries in the code.
+
2006-08-19 Bjørn Lindeijer <bjorn@lindeijer.nl>
* src/game.cpp, src/net/network.h, src/net/network.cpp: Removed