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authorGuillaume Melquiond <guillaume.melquiond@gmail.com>2006-12-30 15:06:46 +0000
committerGuillaume Melquiond <guillaume.melquiond@gmail.com>2006-12-30 15:06:46 +0000
commit9266a94488be76e8cb9700a1426832dfc914320c (patch)
tree5cdf83c6af0cd712c426581f6bb67cb932a5aab1 /ChangeLog
parent8b72679ea1d934f24e7864a843dd92a99e2cdb5b (diff)
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Improved precise positionning of character with mouse cursor.
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2006-12-30 Guillaume Melquiond <guillaume.melquiond@gmail.com>
* src/being.h, src/being.cpp: Improved movement smoothness by avoiding
- useless changes of sprite direction.
+ useless changes of sprite direction. Reduced field of direction
+ components from 180° to 120° when computing being direction.
* src/localplayer.cpp: Changed attack message to send the direction
- the player is visually facing.
+ the player is visually facing. Removed check on beings when setting an
+ absolute destination.
2006-12-29 Guillaume Melquiond <guillaume.melquiond@gmail.com>