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authorPhilipp Sehmisch <tmw@crushnet.org>2007-07-11 12:58:11 +0000
committerPhilipp Sehmisch <tmw@crushnet.org>2007-07-11 12:58:11 +0000
commit84aafd27dad40f4033561052164c21fe68cf78ad (patch)
tree77fb9224634f95b1ede62c6605976feb4ee9455b /ChangeLog
parent8dd7eef0402cc6e22642f045e3cfde7f5b011d5b (diff)
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Weapon sprites are now (almost) threated like other equipment sprites through the equipment sprite database. (use -u to ignore updates)
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-2007-07-11 Bjørn Lindeijer <bjorn@lindeijer.nl>
+2007-07-11 Philipp Sehmisch <tmw@crushnet.org>
+
+ * src/resources/monsterdb.cpp, src/resources/monsterinfo.cpp,
+ src/resources/monsterinfo.h, src/monster.cpp: Renamed SoundEvent
+ to MonsterSoundEvent.
+ * src/resources/equipmentdb.cpp, src/resources/equipmentinfo.cpp,
+ src/resources/equipmentinfo.h: EquipmentDB now holds the type of
+ attack animation and the sounds of weapons.
+ * src/being.cpp. src/being.h, src/localplayer.cpp,
+ src/net/beinghandler.cpp, src/net/charserverhandler.cpp,
+ src/net/equipmenthandler.cpp, src/player.cpp, src/player.h: The
+ type of weapon player characters are using is now set using
+ setVisibleEquipment() instead of setWeapon() or setWeaponById().
+ * src/CMakeLists.txt, src/Makefile.AM, tmw.cbp, The Mana World.dev:
+ Updated project files and buildscripts.
+
+2007-07-11 Bjørn Lindeijer <bjorn@lindeijer.nl>
* src/gui/window.cpp: Fixed resizing windows by their resize grip.