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authorPhilipp Sehmisch <tmw@crushnet.org>2006-09-20 23:34:11 +0000
committerPhilipp Sehmisch <tmw@crushnet.org>2006-09-20 23:34:11 +0000
commit073d6ba7ad9f4052dcefd0fc64fd705b0e9c8f79 (patch)
tree1838ff9e6a2c54519f2b61af8d54388f2feabfde /ChangeLog
parent0d2c09435711a5bcb4dfbd7d7900de6c415361ee (diff)
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tweaks at the animation system (mostly about fixing the looping attack animations of the monsters)
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-2006-09-20 Philipp Sehmisch <tmw@crushnet.org>
+2006-09-21 Philipp Sehmisch <tmw@crushnet.org>
+
+ * src/animation.cpp, src/animation.h, src/animatedsprite.cpp,
+ src/animatedsprite.h: Removed some obsolete code and implemented
+ the posibility to define an <end /> token in the <animation>s
+ that allows to define an animation that doesn't loop and returns
+ to the STAND animation when finished.
+ * data/graphics/sprites/hairstyle1.xml,
+ data/graphics/sprites/hairstyle2.xml,
+ data/graphics/sprites/hairstyle3.xml,
+ data/graphics/sprites/hairstyle4.xml,
+ data/graphics/sprites/hairstyle5.xml,
+ data/graphics/sprites/hairstyle6.xml,
+ data/graphics/sprites/hairstyle7.xml,
+ data/graphics/sprites/item001.xml,
+ data/graphics/sprites/item002.xml,
+ data/graphics/sprites/item003.xml,
+ data/graphics/sprites/item004.xml,
+ data/graphics/sprites/item005.xml,
+ data/graphics/sprites/item006.xml,
+ data/graphics/sprites/item007.xml,
+ data/graphics/sprites/item008.xml,
+ data/graphics/sprites/item009.xml,
+ data/graphics/sprites/item010.xml,
+ data/graphics/sprites/monster0.xml,
+ data/graphics/sprites/monster1.xml,
+ data/graphics/sprites/monster2.xml,
+ data/graphics/sprites/monster3.xml,
+ data/graphics/sprites/monster4.xml,
+ data/graphics/sprites/monster5.xml,
+ data/graphics/sprites/monster6.xml,
+ data/graphics/sprites/monster7.xml,
+ data/graphics/sprites/monster8.xml,
+ data/graphics/sprites/monster9.xml,
+ data/graphics/sprites/monster10.xml,
+ data/graphics/sprites/monster11.xml,
+ data/graphics/sprites/monster12.xml,
+ data/graphics/sprites/monster13.xml,
+ data/graphics/sprites/monster14.xml,
+ data/graphics/sprites/monster15.xml,
+ data/graphics/sprites/monster16.xml,
+ data/graphics/sprites/monster17.xml,
+ data/graphics/sprites/monster18.xml,
+ data/graphics/sprites/monster19.xml,
+ data/graphics/sprites/weapons.xml:
+ Used the <end /> token for all attack animations fixing the problem
+ with looping monster attack animations.
+
+2006-09-20 Philipp Sehmisch <tmw@crushnet.org>
* data/graphics/items/generic-whitefur.png,
data/graphics/items/generic-cavesnakelamp.png,