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authorPhilipp Sehmisch <tmw@crushnet.org>2006-11-04 23:56:30 +0000
committerPhilipp Sehmisch <tmw@crushnet.org>2006-11-04 23:56:30 +0000
commitf7716b5c9946462b885223cd89d9aea97372de0c (patch)
tree8a16ad410029228a804e7e3d076f44bdd7b05e82 /ChangeLog
parent205decb772ed62df6a16a06d7a75b71aaba46af1 (diff)
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added scythe as a permanent weapon.
When you want to test it: either spawn an item with the id 623 or uncomment the lines 439-441 in being.cpp to use the sharp knive as scythe.
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+2006-11-05 Philipp Sehmisch <tmw@crushnet.org>
+
+ *data/graphics/sprites/weapon0.png,
+ data/graphics/sprites/weapon2.png,
+ data/graphics/sprites/weapon-bow.xml,
+ data/graphics/sprites/weapon-dagger.xml,
+ data/graphics/sprites/weapon-fist.xml,
+ data/graphics/sprites/weapon-scythe.xml,
+ data/graphics/items/weapon-polearm-scythe.png,
+ src/player.cpp, src/player.h, src/being.cpp, src/being.h,
+ data/items.xml:
+ Added scythe as a permanent weapon (ID: 623)
+
2006-11-04 Bjørn Lindeijer <bjorn@lindeijer.nl>
* data/maps/new_1-1.tmx.gz, data/maps/new_10-1.tmx.gz,