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authorBjørn Lindeijer <bjorn@lindeijer.nl>2005-10-07 00:12:32 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2005-10-07 00:12:32 +0000
commita246c08cef5e4d598fc07a681eb971bfbcf01519 (patch)
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Modified finding NPC as by timonator's suggestion in order to allow NPCs to be
clicked on their heads too. Also made start to tile engine improvement by adding the Sprite class that is now used by the floor items for being displayed on the map. Finally added documentation to Item class and splitted out Properties class from Map.
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+2005-10-06 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/being.cpp: Modified finding NPC as by timonator's suggestion in
+ order to allow NPCs to be clicked on their heads too.
+ * src/engine.cpp, src/engine.h, src/floor_item.cpp, src/floor_item.h,
+ src/game.cpp, src/map.cpp, src/sprite.h: Added a Sprite class that
+ represents something on the map. The map will make sure to draw the
+ sprites top to bottom, at the same time as the fringe layer tiles.
+ This is currently still only used by the floor items.
+ * src/item.cpp, src/item.h: Changed formatting and added
+ documentation.
+ * src/properies.h: Separated properties class from Map class, in order
+ to simplify Map class and to allow properties to be used by other
+ classes.
+
2005-10-06 Björn Steinbrink <B.Steinbrink@gmx.de>
* src/being.cpp, src/being.h, src/game.cpp: Use integer types from SDL
@@ -5,6 +20,15 @@
* src/inventory.cpp: Return NULL when no valid item index is given to
getItem() to bail out early.
+2005-10-05 Bjørn Lindeijer <bjorn@lindeijer.nl>
+
+ * src/engine.cpp, src/main.cpp, src/gui/char_select.cpp,
+ src/gui/skill.cpp, src/net/messagein.cpp: Fixed some resource cleanup
+ and memory leaks.
+ * src/resources/resource.h, src/resources/resourcemanager.cpp:
+ Changed the way dangling references to resources are reported to be
+ more informative.
+
2005-10-04 Yohann Ferreira <bertram@cegetel.net>
* src/game.cpp, src/gui/menuwindow.cpp, src/gui/inventorywindow.cpp,