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authorJared Adams <jaxad0127@gmail.com>2011-05-09 03:55:11 -0600
committerJared Adams <jaxad0127@gmail.com>2011-05-17 09:59:05 -0600
commitae4aea451d6e2c44b273c963026c4fd697568f79 (patch)
tree8f909b2c23baf3abb21b1c3987872fb891daa42f
parentdbfee8acae48ee1eec46d049656e83e952686ece (diff)
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Fix sprite buffering size issues
Reviewed-by: Yohann Ferreira
-rw-r--r--src/animatedsprite.cpp10
-rw-r--r--src/animatedsprite.h4
-rw-r--r--src/being.cpp10
-rw-r--r--src/being.h10
-rw-r--r--src/compoundsprite.cpp176
-rw-r--r--src/compoundsprite.h13
-rw-r--r--src/resources/spritedef.cpp2
-rw-r--r--src/sprite.h16
8 files changed, 140 insertions, 101 deletions
diff --git a/src/animatedsprite.cpp b/src/animatedsprite.cpp
index 9f4e46bd..fb612f19 100644
--- a/src/animatedsprite.cpp
+++ b/src/animatedsprite.cpp
@@ -222,6 +222,16 @@ int AnimatedSprite::getHeight() const
return 0;
}
+int AnimatedSprite::getOffsetX() const
+{
+ return mFrame ? mFrame->offsetX : 0;
+}
+
+int AnimatedSprite::getOffsetY() const
+{
+ return mFrame ? mFrame->offsetY : 0;
+}
+
const Image* AnimatedSprite::getImage() const
{
return mFrame ? mFrame->image : 0;
diff --git a/src/animatedsprite.h b/src/animatedsprite.h
index bd39c267..1c5d6994 100644
--- a/src/animatedsprite.h
+++ b/src/animatedsprite.h
@@ -66,6 +66,10 @@ class AnimatedSprite : public Sprite
int getHeight() const;
+ int getOffsetX() const;
+
+ int getOffsetY() const;
+
const Image* getImage() const;
bool setDirection(SpriteDirection direction);
diff --git a/src/being.cpp b/src/being.cpp
index 548895cc..40479236 100644
--- a/src/being.cpp
+++ b/src/being.cpp
@@ -943,16 +943,6 @@ void Being::drawSpeech(int offsetX, int offsetY)
}
}
-int Being::getWidth() const
-{
- return std::max(CompoundSprite::getWidth(), DEFAULT_BEING_WIDTH);
-}
-
-int Being::getHeight() const
-{
- return std::max(CompoundSprite::getHeight(), DEFAULT_BEING_HEIGHT);
-}
-
void Being::updateCoords()
{
if (!mDispName)
diff --git a/src/being.h b/src/being.h
index d2a2701a..f380e0b8 100644
--- a/src/being.h
+++ b/src/being.h
@@ -381,16 +381,6 @@ class Being : public ActorSprite, public EventListener
}
/**
- * Returns the horizontal size of the current base sprite of the being.
- */
- virtual int getWidth() const;
-
- /**
- * Returns the vertical size of the current base sprite of the being.
- */
- virtual int getHeight() const;
-
- /**
* Returns the being's pixel radius used to detect collisions.
*/
virtual int getCollisionRadius() const;
diff --git a/src/compoundsprite.cpp b/src/compoundsprite.cpp
index e88a518a..2f39cae6 100644
--- a/src/compoundsprite.cpp
+++ b/src/compoundsprite.cpp
@@ -28,12 +28,13 @@
#include <SDL.h>
-#define BUFFER_WIDTH 100
-#define BUFFER_HEIGHT 100
-
CompoundSprite::CompoundSprite():
mImage(NULL),
mAlphaImage(NULL),
+ mWidth(0),
+ mHeight(0),
+ mOffsetX(0),
+ mOffsetY(0),
mNeedsRedraw(false)
{
mAlpha = 1.0f;
@@ -95,9 +96,15 @@ bool CompoundSprite::draw(Graphics* graphics, int posX, int posY) const
if (mNeedsRedraw)
redraw();
+ if (empty()) // Nothing to draw
+ return false;
+
+ posX += mOffsetX;
+ posY += mOffsetY;
+
if (mAlpha == 1.0f && mImage)
{
- return graphics->drawImage(mImage, posX + mOffsetX, posY + mOffsetY);
+ return graphics->drawImage(mImage, posX, posY);
}
else if (mAlpha && mAlphaImage)
{
@@ -105,18 +112,19 @@ bool CompoundSprite::draw(Graphics* graphics, int posX, int posY) const
mAlphaImage->setAlpha(mAlpha);
return graphics->drawImage(mAlphaImage,
- posX + mOffsetX, posY + mOffsetY);
+ posX, posY);
}
else
{
SpriteConstIterator it, it_end;
for (it = begin(), it_end = end(); it != it_end; it++)
{
- if (*it)
+ Sprite *s = *it;
+ if (s)
{
- if ((*it)->getAlpha() != mAlpha)
- (*it)->setAlpha(mAlpha);
- (*it)->draw(graphics, posX, posY);
+ if (s->getAlpha() != mAlpha)
+ s->setAlpha(mAlpha);
+ s->draw(graphics, posX - s->getWidth() / 2, posY - s->getHeight());
}
}
}
@@ -124,36 +132,6 @@ bool CompoundSprite::draw(Graphics* graphics, int posX, int posY) const
return false;
}
-int CompoundSprite::getWidth() const
-{
- Sprite *base = NULL;
-
- SpriteConstIterator it, it_end;
- for (it = begin(), it_end = end(); it != it_end; it++)
- if ((base = (*it)))
- break;
-
- if (base)
- return base->getWidth();
-
- return 0;
-}
-
-int CompoundSprite::getHeight() const
-{
- Sprite *base = NULL;
-
- SpriteConstIterator it, it_end;
- for (it = begin(), it_end = end(); it != it_end; it++)
- if ((base = (*it)))
- break;
-
- if (base)
- return base->getHeight();
-
- return 0;
-}
-
const Image* CompoundSprite::getImage() const
{
return mImage;
@@ -175,13 +153,9 @@ bool CompoundSprite::setDirection(SpriteDirection direction)
int CompoundSprite::getNumberOfLayers() const
{
if (mImage || mAlphaImage)
- {
return 1;
- }
else
- {
return size();
- }
}
size_t CompoundSprite::getCurrentFrame() const
@@ -250,7 +224,6 @@ void CompoundSprite::ensureSize(size_t layerCount)
return;
resize(layerCount, NULL);
- mNeedsRedraw = true;
}
/**
@@ -283,20 +256,93 @@ size_t CompoundSprite::getFrameCount(size_t layer)
return 0;
}
-void CompoundSprite::redraw() const
+static void updateValues(int &dimension, int &pos, int imgDim, int imgOffset)
{
- // TODO Detect image size needed to avoid cutting off large sprites, and
- // reduce memory for smaller ones
- mNeedsRedraw = false;
- return;
+ // Handle going beyond the left/up
+ if (imgOffset < 0)
+ {
+ int temp = -(pos + imgOffset); // Negated for easier use
+
+ if (temp > 0)
+ {
+ pos += temp;
+ dimension += temp;
+ }
+ }
+
+ // Handle going beyond the right/down
+ int temp = pos + imgOffset + imgDim;
+ if (temp > dimension)
+ dimension = temp;
+}
+void CompoundSprite::redraw() const
+{
// TODO OpenGL support
if (Image::getLoadAsOpenGL())
{
+ // Temporary fix for position
+ Map *map = Game::instance() ? Game::instance()->getCurrentMap() : 0;
+ if (map)
+ {
+ mOffsetX = map->getTileWidth() / 2;
+ mOffsetY = map->getTileHeight();
+ }
+ else // Char selection screen fix
+ {
+ mOffsetX = 16;
+ mOffsetY = 32;
+ }
mNeedsRedraw = false;
return;
}
+ Sprite *s = NULL;
+ SpriteConstIterator it = begin(), it_end = end();
+ for (it = begin(), it_end = end(); it != it_end; it++)
+ if ((s = *it))
+ break;
+
+ if (!s)
+ {
+ mWidth = mHeight = mOffsetX = mOffsetY = 0;
+ mNeedsRedraw = false;
+ return;
+ }
+
+ mWidth = s->getWidth();
+ mHeight = s->getHeight();
+ mOffsetX = s->getOffsetX();
+ mOffsetY = s->getOffsetY();
+ int posX = mWidth / 2;
+ int posY = mHeight;
+
+ for (it++; it != it_end; ++it)
+ {
+ s = *it;
+
+ if (s)
+ {
+ updateValues(mWidth, posX, s->getWidth(), s->getOffsetX() - s->getWidth() / 2);
+ updateValues(mHeight, posY, s->getHeight(), s->getOffsetY());
+ }
+ }
+
+ mOffsetX -= posX;
+ mOffsetY -= posY;
+
+ Map *map = Game::instance() ? Game::instance()->getCurrentMap() : 0;
+ if (map)
+ {
+ mOffsetX += map->getTileWidth() / 2;
+ mOffsetY += map->getTileHeight();
+ }
+ else // Char selection screen fix
+ {
+ mOffsetX += 16;
+ mOffsetY += 32;
+ }
+
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
int rmask = 0xff000000;
int gmask = 0x00ff0000;
@@ -309,8 +355,7 @@ void CompoundSprite::redraw() const
int amask = 0xff000000;
#endif
- SDL_Surface *surface = SDL_CreateRGBSurface(SDL_HWSURFACE,
- BUFFER_WIDTH, BUFFER_HEIGHT,
+ SDL_Surface *surface = SDL_CreateRGBSurface(SDL_HWSURFACE, mWidth, mHeight,
32, rmask, gmask, bmask, amask);
if (!surface)
@@ -321,36 +366,17 @@ void CompoundSprite::redraw() const
graphics->setTarget(surface);
graphics->_beginDraw();
- int tileX = 32 / 2;
- int tileY = 32;
-
- Game *game = Game::instance();
- if (game)
+ for (it = begin(), it_end = end(); it != it_end; ++it)
{
- Map *map = game->getCurrentMap();
- tileX = map->getTileWidth() / 2;
- tileY = map->getTileWidth();
- }
-
- int posX = BUFFER_WIDTH / 2 - tileX;
- int posY = BUFFER_HEIGHT - tileY;
-
- mOffsetX = tileX - BUFFER_WIDTH / 2;
- mOffsetY = tileY - BUFFER_HEIGHT;
+ s = *it;
- SpriteConstIterator it, it_end;
- for (it = begin(), it_end = end(); it != it_end; it++)
- {
- if (*it)
- {
- (*it)->draw(graphics, posX, posY);
- }
+ if (s)
+ s->draw(graphics, posX - s->getWidth() / 2, posY - s->getHeight());
}
delete graphics;
- SDL_Surface *surfaceA = SDL_CreateRGBSurface(SDL_HWSURFACE,
- BUFFER_WIDTH, BUFFER_HEIGHT,
+ SDL_Surface *surfaceA = SDL_CreateRGBSurface(SDL_HWSURFACE, mWidth, mHeight,
32, rmask, gmask, bmask, amask);
SDL_SetAlpha(surface, 0, SDL_ALPHA_OPAQUE);
diff --git a/src/compoundsprite.h b/src/compoundsprite.h
index 3b443219..5754c4e1 100644
--- a/src/compoundsprite.h
+++ b/src/compoundsprite.h
@@ -45,12 +45,20 @@ public:
/**
* Gets the width in pixels of the first sprite in the list.
*/
- virtual int getWidth() const;
+ virtual int getWidth() const
+ { return mWidth; }
/**
* Gets the height in pixels of the first sprite in the list.
*/
- virtual int getHeight() const;
+ virtual int getHeight() const
+ { return mHeight; }
+
+ int getOffsetX() const
+ { return mOffsetX; }
+
+ int getOffsetY() const
+ { return mOffsetY; }
virtual const Image* getImage() const;
@@ -97,6 +105,7 @@ private:
mutable Image *mImage;
mutable Image *mAlphaImage;
+ mutable int mWidth, mHeight;
mutable int mOffsetX, mOffsetY;
mutable bool mNeedsRedraw;
diff --git a/src/resources/spritedef.cpp b/src/resources/spritedef.cpp
index 51e7ae8e..22312107 100644
--- a/src/resources/spritedef.cpp
+++ b/src/resources/spritedef.cpp
@@ -227,8 +227,6 @@ void SpriteDef::loadAnimation(xmlNodePtr animationNode,
const int delay = XML::getProperty(frameNode, "delay", 0);
int offsetX = XML::getProperty(frameNode, "offsetX", 0);
int offsetY = XML::getProperty(frameNode, "offsetY", 0);
- offsetY -= imageSet->getHeight() - 32;
- offsetX -= imageSet->getWidth() / 2 - 16;
if (xmlStrEqual(frameNode->name, BAD_CAST "frame"))
{
diff --git a/src/sprite.h b/src/sprite.h
index 38db8b41..797b1b20 100644
--- a/src/sprite.h
+++ b/src/sprite.h
@@ -60,16 +60,28 @@ class Sprite
virtual bool draw(Graphics* graphics, int posX, int posY) const = 0;
/**
- * Gets the width in pixels of the image of the current frame
+ * Gets the width in pixels of the image
*/
virtual int getWidth() const = 0;
/**
- * Gets the height in pixels of the image of the current frame
+ * Gets the height in pixels of the image
*/
virtual int getHeight() const = 0;
/**
+ * Gets the horizontal offset that the sprite will be drawn at
+ */
+ virtual int getOffsetX() const
+ { return 0; }
+
+ /**
+ * Gets the vertical offset that the sprite will be drawn at
+ */
+ virtual int getOffsetY() const
+ { return 0; }
+
+ /**
* Returns a reference to the current image being drawn.
*/
virtual const Image* getImage() const = 0;