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authorPhilipp Sehmisch <tmw@crushnet.org>2006-12-15 20:37:08 +0000
committerPhilipp Sehmisch <tmw@crushnet.org>2006-12-15 20:37:08 +0000
commit201a9a7d4fdf1ff7cb8ffc75d606bfaf6d38a0f6 (patch)
tree46f4b0f30da707321cf014b973b22310830daa2d
parent55494057bd7e1ae5e6260816b1c5b2a84e2ff573 (diff)
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Removed some unused legacy tiles and added variant tiles for the cliffs.
Many pixel had to die to bring you these tiles.
-rw-r--r--ChangeLog7
1 files changed, 6 insertions, 1 deletions
diff --git a/ChangeLog b/ChangeLog
index a9600e50..6028a336 100644
--- a/ChangeLog
+++ b/ChangeLog
@@ -1,4 +1,9 @@
-2006-12-14 Bjørn Lindeijer <bjorn@lindeijer.nl>
+2006-12-12 Philipp Sehmisch <tmw@crushnet.org>
+
+ * data/graphics/tiles/desert1.png: Removed some unused legacy tiles and
+ added variant tiles for the cliffs.
+
+2006-12-14 Bjørn Lindeijer <bjorn@lindeijer.nl>
* src/game.cpp, src/engine.h, src/engine.cpp: Removed the rather
useless remaining draw function from the engine class.