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author | Kiyoshi Kyokai <kiyoshi.kyokai@gmail.com> | 2005-02-25 18:40:58 +0000 |
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committer | Kiyoshi Kyokai <kiyoshi.kyokai@gmail.com> | 2005-02-25 18:40:58 +0000 |
commit | 4798c20fc0ff30a3fa62b63f39d21ac6fa27be5c (patch) | |
tree | 4a4a58b0fa93a94f36224261e38e56bbbfaf9a7e | |
parent | d855488fdc9830c00ed3ce71532cfd52316988f1 (diff) | |
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-rw-r--r-- | docs/ServerData.txt | 17 |
1 files changed, 17 insertions, 0 deletions
diff --git a/docs/ServerData.txt b/docs/ServerData.txt new file mode 100644 index 00000000..2074835c --- /dev/null +++ b/docs/ServerData.txt @@ -0,0 +1,17 @@ +As per Elven's request, I'm making this document to contain the information relevant to +server development as far as my understanding goes. This file contains the following: + - Information that will be stored in Player Account + + + +1. Information stored in a Player Account + - Inventory - an array of 110 item IDs (the last 10 slots or so are current equipment) + - Position - the place where the player is in worldspace (3 ints, x, y, map) + - Estate - stored as an array of Tiled maps, the same way any map is. + - Skills - an array of 100 Skill structures + - Quest Info - an array of X short integers, specifying the player's position + in or accomplishment of the game quests. (X is the number of quests) + - Pet Status - pets are stored as an array of skills and some general information + (age, type of monster, loyalty, equipment, etc.) You can have up to + 3 pets at once. + |