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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2006-12-12 15:06:06 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2006-12-12 15:06:06 +0000 |
commit | 7467afb637960fc8f3c8e631b95bb3e662285057 (patch) | |
tree | 34ba6896c8795ab3c1e6bb7fccbce27a5dd491ed | |
parent | f4f6c66a1ebe115dde9dc7a9b793b36ddc708d3c (diff) | |
download | mana-client-7467afb637960fc8f3c8e631b95bb3e662285057.tar.gz mana-client-7467afb637960fc8f3c8e631b95bb3e662285057.tar.bz2 mana-client-7467afb637960fc8f3c8e631b95bb3e662285057.tar.xz mana-client-7467afb637960fc8f3c8e631b95bb3e662285057.zip |
Moved Action, Animation and Frame (renamed from AnimationPhase) classes into
the resources directory, since they are part of the SpriteDef class.
-rw-r--r-- | ChangeLog | 13 | ||||
-rw-r--r-- | NEWS | 2 | ||||
-rw-r--r-- | src/CMakeLists.txt | 8 | ||||
-rw-r--r-- | src/animatedsprite.cpp | 6 | ||||
-rw-r--r-- | src/animatedsprite.h | 9 | ||||
-rw-r--r-- | src/resources/action.cpp (renamed from src/action.cpp) | 3 | ||||
-rw-r--r-- | src/resources/action.h (renamed from src/action.h) | 0 | ||||
-rw-r--r-- | src/resources/animation.cpp (renamed from src/animation.cpp) | 14 | ||||
-rw-r--r-- | src/resources/animation.h (renamed from src/animation.h) | 16 | ||||
-rw-r--r-- | src/resources/spritedef.cpp | 37 | ||||
-rw-r--r-- | src/resources/spritedef.h | 3 |
11 files changed, 58 insertions, 53 deletions
@@ -1,6 +1,15 @@ -2006-12-11 Philipp Sehmisch <tmw@crushnet.org> +2006-12-12 Bjørn Lindeijer <bjorn@lindeijer.nl> - * data/sfx/bat-dying1.ogg, data/sfx/bat-hit1.ogg, + * src/animatedsprite.h, src/CMakeLists.txt, src/animatedsprite.cpp, + src/resources/action.h, src/resources/animation.h, + src/resources/spritedef.cpp, src/resources/action.cpp, + src/resources/animation.cpp, src/resources/spritedef.h: Moved + Action, Animation and Frame (renamed from AnimationPhase) classes into + the resources directory, since they are part of the SpriteDef class. + +2006-12-12 Philipp Sehmisch <tmw@crushnet.org> + + * data/sfx/bat-dying1.ogg, data/sfx/bat-hit1.ogg, data/sfx/bow_shoot_1.ogg, data/sfx/fire-goblin-hit1.ogg data/sfx/fire-goblin-hit2.ogg, data/sfx/fire-goblin-miss1.ogg, data/sfx/fist-swish.ogg, data/sfx/flower-hit1.ogg, @@ -1,6 +1,8 @@ 0.0.22 (...) - Added support for female-specific equipment graphics - Added support for monster sounds +- Added item icons to buy/sell dialogs +- Enhanced character select dialog to show equipment - Changed to new update host (http://updates.themanaworld.org) - Worked around a Guichan exception thrown for mice with many buttons - Changed mouse walk to keep following mouse while button is held down diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index b6a77e27..5d796fc2 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -199,8 +199,12 @@ SET(SRCS net/skillhandler.h net/tradehandler.cpp net/tradehandler.h + resources/action.cpp + resources/action.h resources/ambientoverlay.cpp resources/ambientoverlay.h + resources/animation.cpp + resources/animation.h resources/equipmentdb.cpp resources/equipmentdb.h resources/equipmentinfo.h @@ -240,12 +244,8 @@ SET(SRCS utils/tostring.h utils/xml.cpp utils/xml.h - action.cpp - action.h animatedsprite.cpp animatedsprite.h - animation.cpp - animation.h base64.cpp base64.h being.cpp diff --git a/src/animatedsprite.cpp b/src/animatedsprite.cpp index 46369c80..3d1979a9 100644 --- a/src/animatedsprite.cpp +++ b/src/animatedsprite.cpp @@ -23,14 +23,14 @@ #include "animatedsprite.h" -#include "animation.h" -#include "action.h" #include "graphics.h" #include "log.h" +#include "resources/action.h" +#include "resources/animation.h" +#include "resources/image.h" #include "resources/resourcemanager.h" #include "resources/spriteset.h" -#include "resources/image.h" #include "utils/xml.h" diff --git a/src/animatedsprite.h b/src/animatedsprite.h index dde570e2..101ff159 100644 --- a/src/animatedsprite.h +++ b/src/animatedsprite.h @@ -29,8 +29,9 @@ #include <map> #include <string> +class Animation; class Graphics; -struct AnimationPhase; +struct Frame; /** * Animates a sprite by adding playback state. @@ -72,13 +73,13 @@ class AnimatedSprite /** * Inform the animation of the passed time so that it can output the - * correct animation phase. + * correct animation frame. */ void update(int time); /** - * Draw the current animation phase at the coordinates given in screen + * Draw the current animation frame at the coordinates given in screen * pixels. */ bool @@ -103,7 +104,7 @@ class AnimatedSprite SpriteDef *mSprite; /**< The sprite definition. */ Action *mAction; /**< The currently active action. */ Animation *mAnimation; /**< The currently active animation. */ - AnimationPhase *mFrame; /**< The currently active frame. */ + Frame *mFrame; /**< The currently active frame. */ }; #endif diff --git a/src/action.cpp b/src/resources/action.cpp index 148ea105..247455db 100644 --- a/src/action.cpp +++ b/src/resources/action.cpp @@ -26,7 +26,8 @@ #include <algorithm> #include "animation.h" -#include "utils/dtor.h" + +#include "../utils/dtor.h" Action::Action() diff --git a/src/action.h b/src/resources/action.h index 8d5e8d11..8d5e8d11 100644 --- a/src/action.h +++ b/src/resources/action.h diff --git a/src/animation.cpp b/src/resources/animation.cpp index 67fdae11..de96525c 100644 --- a/src/animation.cpp +++ b/src/resources/animation.cpp @@ -25,7 +25,7 @@ #include <algorithm> -#include "utils/dtor.h" +#include "../utils/dtor.h" Animation::Animation(): mDuration(0) @@ -33,23 +33,21 @@ Animation::Animation(): } void -Animation::addPhase(Image *image, unsigned int delay, int offsetX, int offsetY) +Animation::addFrame(Image *image, unsigned int delay, int offsetX, int offsetY) { - // Add new phase to animation list - AnimationPhase newPhase = { image, delay, offsetX, offsetY }; - - mAnimationPhases.push_back(newPhase); + Frame frame = { image, delay, offsetX, offsetY }; + mFrames.push_back(frame); mDuration += delay; } void Animation::addTerminator() { - addPhase(NULL, 0, 0, 0); + addFrame(NULL, 0, 0, 0); } bool -Animation::isTerminator(const AnimationPhase candidate) +Animation::isTerminator(const Frame &candidate) { return (candidate.image == NULL); } diff --git a/src/animation.h b/src/resources/animation.h index 85e950d7..54142bcb 100644 --- a/src/animation.h +++ b/src/resources/animation.h @@ -33,10 +33,8 @@ class Spriteset; /** * A single frame in an animation, with a delay and an offset. - * - * TODO: Rename this struct to Frame */ -struct AnimationPhase +struct Frame { Image *image; unsigned int delay; @@ -60,7 +58,7 @@ class Animation * Appends a new animation at the end of the sequence */ void - addPhase(Image *image, unsigned int delay, int offsetX, int offsetY); + addFrame(Image *image, unsigned int delay, int offsetX, int offsetY); /** * Appends an animation terminator that states that the animation @@ -72,14 +70,14 @@ class Animation /** * Returns the frame at the specified index. */ - AnimationPhase* - getFrame(int index) { return &(mAnimationPhases[index]); } + Frame* + getFrame(int index) { return &(mFrames[index]); } /** * Returns the length of this animation in frames. */ unsigned int - getLength() const { return mAnimationPhases.size(); } + getLength() const { return mFrames.size(); } /** * Returns the duration of this animation. @@ -91,10 +89,10 @@ class Animation * Determines whether the given animation frame is a terminator. */ static bool - isTerminator(const AnimationPhase phase); + isTerminator(const Frame &phase); protected: - std::vector<AnimationPhase> mAnimationPhases; + std::vector<Frame> mFrames; int mDuration; }; diff --git a/src/resources/spritedef.cpp b/src/resources/spritedef.cpp index bd273b3b..feb6f8f8 100644 --- a/src/resources/spritedef.cpp +++ b/src/resources/spritedef.cpp @@ -23,11 +23,10 @@ #include "spritedef.h" -#include "../animation.h" -#include "../action.h" -#include "../graphics.h" #include "../log.h" +#include "animation.h" +#include "action.h" #include "resourcemanager.h" #include "spriteset.h" #include "image.h" @@ -208,20 +207,20 @@ SpriteDef::loadAnimation(xmlNodePtr animationNode, Animation *animation = new Animation(); action->setAnimation(directionType, animation); - // Get animation phases - for (xmlNodePtr phaseNode = animationNode->xmlChildrenNode; - phaseNode != NULL; - phaseNode = phaseNode->next) + // Get animation frames + for (xmlNodePtr frameNode = animationNode->xmlChildrenNode; + frameNode != NULL; + frameNode = frameNode->next) { - int delay = XML::getProperty(phaseNode, "delay", 0); - int offsetX = XML::getProperty(phaseNode, "offsetX", 0); - int offsetY = XML::getProperty(phaseNode, "offsetY", 0); + int delay = XML::getProperty(frameNode, "delay", 0); + int offsetX = XML::getProperty(frameNode, "offsetX", 0); + int offsetY = XML::getProperty(frameNode, "offsetY", 0); offsetY -= imageset->getHeight() - 32; offsetX -= imageset->getWidth() / 2 - 16; - if (xmlStrEqual(phaseNode->name, BAD_CAST "frame")) + if (xmlStrEqual(frameNode->name, BAD_CAST "frame")) { - int index = XML::getProperty(phaseNode, "index", -1); + int index = XML::getProperty(frameNode, "index", -1); if (index < 0) { @@ -237,12 +236,12 @@ SpriteDef::loadAnimation(xmlNodePtr animationNode, continue; } - animation->addPhase(img, delay, offsetX, offsetY); + animation->addFrame(img, delay, offsetX, offsetY); } - else if (xmlStrEqual(phaseNode->name, BAD_CAST "sequence")) + else if (xmlStrEqual(frameNode->name, BAD_CAST "sequence")) { - int start = XML::getProperty(phaseNode, "start", -1); - int end = XML::getProperty(phaseNode, "end", -1); + int start = XML::getProperty(frameNode, "start", -1); + int end = XML::getProperty(frameNode, "end", -1); if (start < 0 || end < 0) { @@ -261,15 +260,15 @@ SpriteDef::loadAnimation(xmlNodePtr animationNode, continue; } - animation->addPhase(img, delay, offsetX, offsetY); + animation->addFrame(img, delay, offsetX, offsetY); start++; } } - else if (xmlStrEqual(phaseNode->name, BAD_CAST "end")) + else if (xmlStrEqual(frameNode->name, BAD_CAST "end")) { animation->addTerminator(); } - } // for phaseNode + } // for frameNode } void diff --git a/src/resources/spritedef.h b/src/resources/spritedef.h index 64414259..057129ad 100644 --- a/src/resources/spritedef.h +++ b/src/resources/spritedef.h @@ -32,10 +32,7 @@ #include <libxml/tree.h> class Action; -class Graphics; class Spriteset; -struct AnimationPhase; -class Animation; enum SpriteAction { |