diff options
author | Jared Adams <jaxad0127@gmail.com> | 2009-07-19 22:05:41 -0600 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2009-07-19 22:30:18 -0600 |
commit | 5141dc4a99b74358f2dd0f5f211c5069a630ce1b (patch) | |
tree | 647cfb05d179d61759ef3679482eb204a7853d34 | |
parent | 2e8fca7d471b4e2bf20735a0669e96722c000669 (diff) | |
download | mana-client-5141dc4a99b74358f2dd0f5f211c5069a630ce1b.tar.gz mana-client-5141dc4a99b74358f2dd0f5f211c5069a630ce1b.tar.bz2 mana-client-5141dc4a99b74358f2dd0f5f211c5069a630ce1b.tar.xz mana-client-5141dc4a99b74358f2dd0f5f211c5069a630ce1b.zip |
Merge StatusWindows
Also some other small merges
-rw-r--r-- | src/CMakeLists.txt | 6 | ||||
-rw-r--r-- | src/Makefile.am | 6 | ||||
-rw-r--r-- | src/game.cpp | 4 | ||||
-rw-r--r-- | src/gui/charselectdialog.cpp | 6 | ||||
-rw-r--r-- | src/gui/ministatus.cpp | 2 | ||||
-rw-r--r-- | src/gui/status.cpp | 384 | ||||
-rw-r--r-- | src/gui/status.h | 99 | ||||
-rw-r--r-- | src/gui/statuswindow.cpp | 568 | ||||
-rw-r--r-- | src/gui/statuswindow.h | 79 | ||||
-rw-r--r-- | src/localplayer.cpp | 97 | ||||
-rw-r--r-- | src/localplayer.h | 52 | ||||
-rw-r--r-- | src/net/ea/charserverhandler.cpp | 15 | ||||
-rw-r--r-- | src/net/ea/generalhandler.cpp | 6 | ||||
-rw-r--r-- | src/net/ea/maphandler.cpp | 7 | ||||
-rw-r--r-- | src/net/ea/playerhandler.cpp | 43 | ||||
-rw-r--r-- | src/net/ea/protocol.h | 9 | ||||
-rw-r--r-- | src/net/tmwserv/generalhandler.cpp | 6 | ||||
-rw-r--r-- | src/net/tmwserv/playerhandler.cpp | 2 | ||||
-rw-r--r-- | tmw.cbp | 18 |
19 files changed, 583 insertions, 826 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index a3c817e1..15109185 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -221,6 +221,8 @@ SET(SRCS gui/skin.h gui/speechbubble.cpp gui/speechbubble.h + gui/statuswindow.cpp + gui/statuswindow.h gui/storagewindow.cpp gui/storagewindow.h gui/table.cpp @@ -420,8 +422,6 @@ SET(SRCS ) SET(SRCS_EA - gui/status.cpp - gui/status.h net/ea/gui/partytab.cpp net/ea/gui/partytab.h net/ea/adminhandler.cpp @@ -480,8 +480,6 @@ SET(SRCS_TMW gui/quitdialog.h gui/serverdialog.cpp gui/serverdialog.h - gui/statuswindow.cpp - gui/statuswindow.h gui/unregisterdialog.cpp gui/unregisterdialog.h net/tmwserv/accountserver/account.cpp diff --git a/src/Makefile.am b/src/Makefile.am index 03d37015..ce00c1b9 100644 --- a/src/Makefile.am +++ b/src/Makefile.am @@ -170,6 +170,8 @@ tmw_SOURCES = gui/widgets/avatar.cpp \ gui/skin.h \ gui/speechbubble.cpp \ gui/speechbubble.h \ + gui/statuswindow.cpp \ + gui/statuswindow.h \ gui/storagewindow.cpp \ gui/storagewindow.h \ gui/table.cpp \ @@ -386,8 +388,6 @@ tmw_SOURCES += \ gui/quitdialog.h \ gui/serverdialog.cpp \ gui/serverdialog.h \ - gui/statuswindow.cpp \ - gui/statuswindow.h \ gui/unregisterdialog.cpp \ gui/unregisterdialog.h \ net/tmwserv/accountserver/account.cpp \ @@ -460,8 +460,6 @@ endif if SERVER_EATHENA tmw_CXXFLAGS += -DEATHENA_SUPPORT tmw_SOURCES += \ - gui/status.cpp \ - gui/status.h \ net/ea/gui/partytab.cpp \ net/ea/gui/partytab.h \ net/ea/adminhandler.cpp \ diff --git a/src/game.cpp b/src/game.cpp index 306d8812..c7a1d4e7 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -63,7 +63,7 @@ #include "gui/sell.h" #include "gui/setup.h" #include "gui/skilldialog.h" -#include "gui/status.h" +#include "gui/statuswindow.h" #include "gui/trade.h" #include "gui/viewport.h" #include "gui/windowmenu.h" @@ -224,7 +224,7 @@ static void createGuiWindows() npcDialog = new NpcDialog; npcPostDialog = new NpcPostDialog; storageWindow = new StorageWindow; - statusWindow = new StatusWindow(); + statusWindow = new StatusWindow; miniStatusWindow = new MiniStatusWindow; inventoryWindow = new InventoryWindow; skillDialog = new SkillDialog; diff --git a/src/gui/charselectdialog.cpp b/src/gui/charselectdialog.cpp index 03371271..1387bce5 100644 --- a/src/gui/charselectdialog.cpp +++ b/src/gui/charselectdialog.cpp @@ -36,6 +36,8 @@ #include "gui/changeemaildialog.h" #include "net/tmwserv/accountserver/account.h" +#else +#include "net/ea/protocol.h" #endif #include "gui/widgets/button.h" @@ -296,9 +298,9 @@ void CharSelectDialog::updatePlayerInfo() mNameLabel->setCaption(strprintf(_("Name: %s"), pi->getName().c_str())); mLevelLabel->setCaption(strprintf(_("Level: %d"), pi->getLevel())); -#ifndef TMWSERV_SUPPORT +#ifdef EATHENA_SUPPORT mJobLevelLabel->setCaption(strprintf(_("Job Level: %d"), - pi->mJobLevel)); + pi->getAttributeBase(JOB))); #endif mMoneyLabel->setCaption(strprintf(_("Money: %s"), mMoney.c_str())); if (!mCharSelected) diff --git a/src/gui/ministatus.cpp b/src/gui/ministatus.cpp index 65d2391d..8aaeb580 100644 --- a/src/gui/ministatus.cpp +++ b/src/gui/ministatus.cpp @@ -22,7 +22,7 @@ #include "gui/ministatus.h" #include "gui/gui.h" -#include "gui/status.h" +#include "gui/statuswindow.h" #include "gui/widgets/progressbar.h" diff --git a/src/gui/status.cpp b/src/gui/status.cpp deleted file mode 100644 index 02f3de4e..00000000 --- a/src/gui/status.cpp +++ /dev/null @@ -1,384 +0,0 @@ -/* - * The Mana World - * Copyright (C) 2004 The Mana World Development Team - * - * This file is part of The Mana World. - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - */ - -#include "gui/status.h" -#include "gui/palette.h" - -#include "localplayer.h" -#include "units.h" - -#include "gui/widgets/button.h" -#include "gui/widgets/label.h" -#include "gui/widgets/layout.h" -#include "gui/widgets/progressbar.h" -#include "gui/widgets/windowcontainer.h" - -#include "net/net.h" -#include "net/playerhandler.h" -#include "net/ea/protocol.h" - -#include "utils/gettext.h" -#include "utils/mathutils.h" -#include "utils/stringutils.h" - -StatusWindow::StatusWindow(): - Window(player_node->getName()), - mCurrency(0) -{ - setWindowName("Status"); - setCloseButton(true); - setSaveVisible(true); - setDefaultSize(400, 345, ImageRect::CENTER); - - // ---------------------- - // Status Part - // ---------------------- - - mLvlLabel = new Label(strprintf(_("Level: %d"), 0)); - mJobLvlLabel = new Label(strprintf(_("Job: %d"), 0)); - mGpLabel = new Label(strprintf(_("Money: %s"), - Units::formatCurrency(mCurrency).c_str())); - - mHpLabel = new Label(_("HP:")); - mHpBar = new ProgressBar(0.0f, 80, 15, gcn::Color(0, 171, 34)); - - mXpLabel = new Label(_("Exp:")); - mXpBar = new ProgressBar(0.0f, 80, 15, gcn::Color(143, 192, 211)); - - mMpLabel = new Label(_("MP:")); - mMpBar = new ProgressBar(0.0f, 80, 15, gcn::Color(26, 102, 230)); - - mJobLabel = new Label(_("Job:")); - mJobBar = new ProgressBar(0.0f, 80, 15, gcn::Color(220, 135, 203)); - - // ---------------------- - // Stats Part - // ---------------------- - - // Static Labels - gcn::Label *mStatsTitleLabel = new Label(_("Stats")); - gcn::Label *mStatsTotalLabel = new Label(_("Total")); - gcn::Label *mStatsCostLabel = new Label(_("Cost")); - mStatsTotalLabel->setAlignment(gcn::Graphics::CENTER); - - // Derived Stats - static const char *dAttrNames[7] = { - _("Attack"), - _("Defense"), - _("M.Attack"), - _("M.Defense"), - // Gettext flag for next line: xgettext:no-c-format - _("% Accuracy"), - // Gettext flag for next line: xgettext:no-c-format - _("% Evade"), - // Gettext flag for next line: xgettext:no-c-format - _("% Crit Chance") - }; - - for (int i = 0; i < 7; i++) - { - mDStatsLabel[i] = new Label(dAttrNames[i]); - mDPointsLabel[i] = new Label; - } - - // Stats labels - static const char *attrNames[6] = { - _("Strength"), - _("Agility"), - _("Vitality"), - _("Intelligence"), - _("Dexterity"), - _("Luck") - }; - - for (int i = 0; i < 6; i++) - { - mStatsLabel[i] = new Label(attrNames[i]); - mStatsLabel[i]->setAlignment(gcn::Graphics::CENTER); - mStatsDisplayLabel[i] = new Label; - mPointsLabel[i] = new Label("0"); - mPointsLabel[i]->setAlignment(gcn::Graphics::CENTER); - } - mRemainingStatsPointsLabel = new Label; - - // Set button events Id - mStatsButton[0] = new Button("+", "STR", this); - mStatsButton[1] = new Button("+", "AGI", this); - mStatsButton[2] = new Button("+", "VIT", this); - mStatsButton[3] = new Button("+", "INT", this); - mStatsButton[4] = new Button("+", "DEX", this); - mStatsButton[5] = new Button("+", "LUK", this); - - // Assemble - ContainerPlacer place; - place = getPlacer(0, 0); - - place(0, 0, mLvlLabel, 3); - place(5, 0, mJobLvlLabel, 3); - place(8, 0, mGpLabel, 3); - place(0, 1, mHpLabel).setPadding(3); - place(1, 1, mHpBar, 4); - place(5, 1, mXpLabel).setPadding(3); - place(6, 1, mXpBar, 5); - place(0, 2, mMpLabel).setPadding(3); - place(1, 2, mMpBar, 4); - place(5, 2, mJobLabel).setPadding(3); - place(6, 2, mJobBar, 5); - place.getCell().matchColWidth(0, 1); - place = getPlacer(0, 3); - place(0, 1, mStatsTitleLabel, 5); - place(5, 1, mStatsTotalLabel, 5); - place(12, 1, mStatsCostLabel, 5); - for (int i = 0; i < 6; i++) - { - place(0, 2 + i, mStatsLabel[i], 7).setPadding(5); - place(7, 2 + i, mStatsDisplayLabel[i]).setPadding(5); - place(10, 2 + i, mStatsButton[i]); - place(12, 2 + i, mPointsLabel[i]).setPadding(5); - } - for (int i = 0; i < 7; i++) - { - place(14, 2 + i, mDStatsLabel[i], 7).setPadding(5); - place(21, 2 + i, mDPointsLabel[i], 3).setPadding(5); - } - - place(0, 8, mRemainingStatsPointsLabel, 3).setPadding(5); - - Layout &layout = getLayout(); - layout.setRowHeight(0, Layout::AUTO_SET); - - loadWindowState(); - update(); -} - -void StatusWindow::update() -{ - // Status Part - // ----------- - mLvlLabel->setCaption(strprintf(_("Level: %d"), player_node->getLevel())); - mLvlLabel->adjustSize(); - - mJobLvlLabel->setCaption(strprintf(_("Job: %d"), player_node->mJobLevel)); - mJobLvlLabel->adjustSize(); - - if (mCurrency != player_node->getMoney()) { - mCurrency = player_node->getMoney(); - mGpLabel->setCaption(strprintf(_("Money: %s"), - Units::formatCurrency(mCurrency).c_str())); - mGpLabel->adjustSize(); - } - - updateHPBar(mHpBar, true); - - updateMPBar(mMpBar, true); - - updateXPBar(mXpBar, false); - - updateJobBar(mJobBar, false); - - // Stats Part - // ---------- - int statusPoints = player_node->getCharacterPoints(); - - // Update labels - for (int i = 0; i < 6; i++) - { - int base = player_node->getAttributeBase(i + STR); - int bonus = player_node->getAttributeEffective(i + STR) - base; - std::string value = toString(base); - if (bonus) - value += strprintf(" (%+d)", bonus); - mStatsDisplayLabel[i]->setCaption(value); - mPointsLabel[i]->setCaption(toString(player_node-> - getAttributeBase(i + STR_U))); - - mStatsDisplayLabel[i]->adjustSize(); - mPointsLabel[i]->adjustSize(); - - mStatsButton[i]->setEnabled(player_node->getAttributeBase(i + STR_U) - <= statusPoints); - } - mRemainingStatsPointsLabel->setCaption( - strprintf(_("Remaining Status Points: %d"), statusPoints)); - mRemainingStatsPointsLabel->adjustSize(); - - // Derived Stats Points - for (int i = 0; i < 7; i++) - { - int base = player_node->getAttributeBase(i + ATK); - int bonus = player_node->getAttributeEffective(i + ATK) - base; - std::string value = toString(base); - if (bonus) - value += strprintf(" (%+d)", bonus); - mDPointsLabel[i]->setCaption(value); - mDPointsLabel[i]->adjustSize(); - } -} - -void StatusWindow::action(const gcn::ActionEvent &event) -{ - // Stats Part - // Net::getPlayerHandler()->increaseStat(?); - if (event.getId().length() == 3) - { - if (event.getId() == "STR") - Net::getPlayerHandler()->increaseAttribute(STR); - if (event.getId() == "AGI") - Net::getPlayerHandler()->increaseAttribute(AGI); - if (event.getId() == "VIT") - Net::getPlayerHandler()->increaseAttribute(VIT); - if (event.getId() == "INT") - Net::getPlayerHandler()->increaseAttribute(INT); - if (event.getId() == "DEX") - Net::getPlayerHandler()->increaseAttribute(DEX); - if (event.getId() == "LUK") - Net::getPlayerHandler()->increaseAttribute(LUK); - } -} - -void StatusWindow::updateHPBar(ProgressBar *bar, bool showMax) -{ - if (showMax) - bar->setText(toString(player_node->getHp()) + - "/" + toString(player_node->getMaxHp())); - else - bar->setText(toString(player_node->getHp())); - - // HP Bar coloration - float r1 = 255; - float g1 = 255; - float b1 = 255; - - float r2 = 255; - float g2 = 255; - float b2 = 255; - - float weight = 1.0f; - - int curHP = player_node->getHp(); - int thresholdLevel = player_node->getMaxHp() / 4; - int thresholdProgress = curHP % thresholdLevel; - weight = 1-((float)thresholdProgress) / ((float)thresholdLevel); - - if (curHP < (thresholdLevel)) - { - gcn::Color color1 = guiPalette->getColor(Palette::HPBAR_ONE_HALF); - gcn::Color color2 = guiPalette->getColor(Palette::HPBAR_ONE_QUARTER); - r1 = color1.r; r2 = color2.r; - g1 = color1.g; g2 = color2.g; - b1 = color1.b; b2 = color2.b; - } - else if (curHP < (thresholdLevel*2)) - { - gcn::Color color1 = guiPalette->getColor(Palette::HPBAR_THREE_QUARTERS); - gcn::Color color2 = guiPalette->getColor(Palette::HPBAR_ONE_HALF); - r1 = color1.r; r2 = color2.r; - g1 = color1.g; g2 = color2.g; - b1 = color1.b; b2 = color2.b; - } - else if (curHP < thresholdLevel*3) - { - gcn::Color color1 = guiPalette->getColor(Palette::HPBAR_FULL); - gcn::Color color2 = guiPalette->getColor(Palette::HPBAR_THREE_QUARTERS); - r1 = color1.r; r2 = color2.r; - g1 = color1.g; g2 = color2.g; - b1 = color1.b; b2 = color2.b; - } - else - { - gcn::Color color1 = guiPalette->getColor(Palette::HPBAR_FULL); - gcn::Color color2 = guiPalette->getColor(Palette::HPBAR_FULL); - r1 = color1.r; r2 = color2.r; - g1 = color1.g; g2 = color2.g; - b1 = color1.b; b2 = color2.b; - } - - // Safety checks - if (weight > 1.0f) weight = 1.0f; - if (weight < 0.0f) weight = 0.0f; - - // Do the color blend - r1 = (int) weightedAverage(r1, r2,weight); - g1 = (int) weightedAverage(g1, g2, weight); - b1 = (int) weightedAverage(b1, b2, weight); - - // More safety checks - if (r1 > 255) r1 = 255; - if (g1 > 255) g1 = 255; - if (b1 > 255) b1 = 255; - - bar->setColor(r1, g1, b1); - - bar->setProgress((float) player_node->getHp() / (float) player_node->getMaxHp()); -} - -void StatusWindow::updateMPBar(ProgressBar *bar, bool showMax) -{ - if (showMax) - bar->setText(toString(player_node->mMp) + - "/" + toString(player_node->mMaxMp)); - else - bar->setText(toString(player_node->mMp)); - - if (player_node->getAttributeEffective(MATK) <= 0) - bar->setColor(100, 100, 100); // grey, to indicate that we lack magic - else - bar->setColor(26, 102, 230); // blue, to indicate that we have magic - - bar->setProgress((float) player_node->mMp / (float) player_node->mMaxMp); -} - -static void updateProgressBar(ProgressBar *bar, int value, int max, - bool percent) -{ - if (max == 0) - { - bar->setText(_("Max level")); - bar->setProgress(1.0); - } - else - { - float progress = (float) value / max; - - if (percent) - bar->setText(strprintf("%2.2f", 100 * progress) + "%"); - else - bar->setText(toString(value) + "/" + toString(max)); - - bar->setProgress(progress); - } -} - -void StatusWindow::updateXPBar(ProgressBar *bar, bool percent) -{ - updateProgressBar(bar, - player_node->getLevelProgress(), - player_node->mXpForNextLevel, - percent); -} - -void StatusWindow::updateJobBar(ProgressBar *bar, bool percent) -{ - updateProgressBar(bar, - player_node->mJobXp, - player_node->mJobXpForNextLevel, - percent); -} diff --git a/src/gui/status.h b/src/gui/status.h deleted file mode 100644 index 6e8371c2..00000000 --- a/src/gui/status.h +++ /dev/null @@ -1,99 +0,0 @@ -/* - * The Mana World - * Copyright (C) 2004 The Mana World Development Team - * - * This file is part of The Mana World. - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - */ - -#ifndef STATUS_H -#define STATUS_H - -#include "gui/widgets/window.h" - -#include <guichan/actionlistener.hpp> - -class LocalPlayer; -class ProgressBar; - -/** - * The player status dialog. - * - * \ingroup Interface - */ -class StatusWindow : public Window, public gcn::ActionListener -{ - public: - /** - * Constructor. - */ - StatusWindow(); - - /** - * Called when receiving actions from widget. - */ - void action(const gcn::ActionEvent &event); - - /** - * Updates this dialog with values from PLAYER_INFO *char_info - */ - void update(); - - // TODO: only update what changed - std::string update(int id) { update(); return ""; } - - // future use - void addAttribute(int id, const std::string &name, bool modifiable) {} - - static void updateHPBar(ProgressBar *bar, bool showMax = false); - static void updateMPBar(ProgressBar *bar, bool showMax = false); - static void updateXPBar(ProgressBar *bar, bool percent = true); - static void updateJobBar(ProgressBar *bar, bool percent = true); - - private: - /** - * Status Part - */ - gcn::Label *mLvlLabel, *mJobLvlLabel; - gcn::Label *mGpLabel; - int mCurrency; - gcn::Label *mHpLabel, *mMpLabel, *mXpLabel, *mJobLabel; - ProgressBar *mHpBar, *mMpBar; - ProgressBar *mXpBar, *mJobBar; - - /** - * Derived Statistics captions - */ - gcn::Label *mDStatsLabel[7]; - gcn::Label *mDPointsLabel[7]; - - /** - * Stats captions. - */ - gcn::Label *mStatsLabel[6]; - gcn::Label *mPointsLabel[6]; - gcn::Label *mStatsDisplayLabel[6]; - gcn::Label *mRemainingStatsPointsLabel; - - /** - * Stats buttons. - */ - gcn::Button *mStatsButton[6]; -}; - -extern StatusWindow *statusWindow; - -#endif diff --git a/src/gui/statuswindow.cpp b/src/gui/statuswindow.cpp index 4df474a7..ed073440 100644 --- a/src/gui/statuswindow.cpp +++ b/src/gui/statuswindow.cpp @@ -23,13 +23,62 @@ #include "gui/widgets/button.h" #include "gui/widgets/label.h" +#include "gui/widgets/layouthelper.h" #include "gui/widgets/progressbar.h" +#include "gui/widgets/scrollarea.h" +#include "gui/widgets/vertcontainer.h" #include "gui/widgets/windowcontainer.h" #include "localplayer.h" +#include "units.h" +#include "net/net.h" +#include "net/playerhandler.h" + +#ifdef EATHENA_SUPPORT +#include "net/ea/protocol.h" +#endif + +#include "utils/gettext.h" +#include "utils/mathutils.h" #include "utils/stringutils.h" +class AttrDisplay : public Container { + public: + virtual std::string update(); + + protected: + AttrDisplay(int id, const std::string &name); + + const int mId; + const std::string mName; + + LayoutHelper *mLayout; + Label *mLabel; + Label *mValue; +}; + +class DerDisplay : public AttrDisplay { + public: + DerDisplay(int id, const std::string &name); +}; + +class ChangeDisplay : public AttrDisplay, gcn::ActionListener { + public: + ChangeDisplay(int id, const std::string &name); + std::string update(); + void setPointsNeeded(int needed); + + private: + void action(const gcn::ActionEvent &event); + + int mNeeded; + + Label *mPoints; + Button *mDec; + Button *mInc; +}; + StatusWindow::StatusWindow(): Window(player_node->getName()) { @@ -39,7 +88,6 @@ StatusWindow::StatusWindow(): setSaveVisible(true); setDefaultSize((windowContainer->getWidth() - 365) / 2, (windowContainer->getHeight() - 255) / 2, 365, 275); - loadWindowState(); // ---------------------- // Status Part @@ -50,246 +98,396 @@ StatusWindow::StatusWindow(): mHpLabel = new Label("HP:"); mHpBar = new ProgressBar(0.0f, 80, 15, gcn::Color(0, 171, 34)); - mHpValueLabel = new Label; - - int y = 3; - int x = 5; - - mLvlLabel->setPosition(x, y); - x += mLvlLabel->getWidth() + 40; - mMoneyLabel->setPosition(x, y); - y += mLvlLabel->getHeight() + 5; // Next Row - x = 5; - - mHpLabel->setPosition(x, y); - x += mHpLabel->getWidth() + 5; - mHpBar->setPosition(x, y); - x += mHpBar->getWidth() + 5; - mHpValueLabel->setPosition(x, y); - - y += mHpLabel->getHeight() + 5; // Next Row - x = 5; - - add(mLvlLabel); - add(mMoneyLabel); - add(mHpLabel); - add(mHpValueLabel); - add(mHpBar); + mXpLabel = new Label(_("Exp:")); + mXpBar = new ProgressBar(0.0f, 80, 15, gcn::Color(143, 192, 211)); + + mMpLabel = new Label(_("MP:")); + mMpBar = new ProgressBar(0.0f, 80, 15, gcn::Color(26, 102, 230)); + + place(0, 0, mLvlLabel, 3); + // 5, 0 Job Level + place(8, 0, mMoneyLabel, 3); + place(0, 1, mHpLabel).setPadding(3); + place(1, 1, mHpBar, 4); + place(5, 1, mXpLabel).setPadding(3); + place(6, 1, mXpBar, 5); + place(0, 2, mMpLabel).setPadding(3); + // 5, 2 and 6, 2 Job Progress Bar + place(1, 2, mMpBar, 4); + +#ifdef EATHENA_SUPPORT + mJobLvlLabel = new Label(strprintf(_("Job: %d"), 0)); + mJobLabel = new Label(_("Job:")); + mJobBar = new ProgressBar(0.0f, 80, 15, gcn::Color(220, 135, 203)); + + place(5, 0, mJobLvlLabel, 3); + place(5, 2, mJobLabel).setPadding(3); + place(6, 2, mJobBar, 5); +#endif // ---------------------- // Stats Part // ---------------------- - // Static Labels - gcn::Label *mStatsTitleLabel = new Label("Stats"); - gcn::Label *mStatsTotalLabel = new Label("Total"); + mAttrCont = new VertContainer(32); + mAttrScroll = new ScrollArea(mAttrCont); + mAttrScroll->setOpaque(false); + mAttrScroll->setHorizontalScrollPolicy(ScrollArea::SHOW_NEVER); + mAttrScroll->setVerticalScrollPolicy(ScrollArea::SHOW_AUTO); + place(0, 3, mAttrScroll, 5, 3); - // New labels - for (int i = 0; i < 6; i++) { - mStatsLabel[i] = new Label; - mStatsDisplayLabel[i] = new Label; - } - mCharacterPointsLabel = new Label; - mCorrectionPointsLabel = new Label; - - // Set button events Id - mStatsPlus[0] = new Button("+", "STR+", this); - mStatsPlus[1] = new Button("+", "AGI+", this); - mStatsPlus[2] = new Button("+", "DEX+", this); - mStatsPlus[3] = new Button("+", "VIT+", this); - mStatsPlus[4] = new Button("+", "INT+", this); - mStatsPlus[5] = new Button("+", "WIL+", this); - - mStatsMinus[0] = new Button("-", "STR-", this); - mStatsMinus[1] = new Button("-", "AGI-", this); - mStatsMinus[2] = new Button("-", "DEX-", this); - mStatsMinus[3] = new Button("-", "VIT-", this); - mStatsMinus[4] = new Button("-", "INT-", this); - mStatsMinus[5] = new Button("-", "WIL-", this); - - // Set position - mStatsTitleLabel->setPosition(mHpLabel->getX(), mHpLabel->getY() + 23 ); - mStatsTotalLabel->setPosition(110, mStatsTitleLabel->getY() + 15); - int totalLabelY = mStatsTotalLabel->getY(); - - for (int i = 0; i < 6; i++) - { - mStatsLabel[i]->setPosition(5, - mStatsTotalLabel->getY() + (i * 23) + 15); - mStatsMinus[i]->setPosition(85, totalLabelY + (i * 23) + 15); - mStatsDisplayLabel[i]->setPosition(125, - totalLabelY + (i * 23) + 15); - mStatsPlus[i]->setPosition(185, totalLabelY + (i * 23) + 15); - } + mDAttrCont = new VertContainer(32); + mDAttrScroll = new ScrollArea(mDAttrCont); + mDAttrScroll->setOpaque(false); + mDAttrScroll->setHorizontalScrollPolicy(ScrollArea::SHOW_NEVER); + mDAttrScroll->setVerticalScrollPolicy(ScrollArea::SHOW_AUTO); + place(6, 3, mDAttrScroll, 5, 3); - mCharacterPointsLabel->setPosition(5, mStatsDisplayLabel[5]->getY() + 25); - mCorrectionPointsLabel->setPosition(5, mStatsDisplayLabel[5]->getY() + 35); + getLayout().setRowHeight(3, Layout::AUTO_SET); - // Assemble - add(mStatsTitleLabel); - add(mStatsTotalLabel); - for(int i = 0; i < 6; i++) - { - add(mStatsLabel[i]); - add(mStatsDisplayLabel[i]); - add(mStatsPlus[i]); - add(mStatsMinus[i]); - } + mCharacterPointsLabel = new Label("C"); + mCorrectionPointsLabel = new Label("C"); + place(0, 6, mCharacterPointsLabel, 5); + place(0, 7, mCorrectionPointsLabel, 5); - add(mCharacterPointsLabel); - add(mCorrectionPointsLabel); + loadWindowState(); + + update(HP); + update(MP); + update(EXP); + update(MONEY); + update(CHAR_POINTS); // This also updates all attributes (none atm) + update(LEVEL); +#ifdef EATHENA_SUPPORT + update(JOB); +#endif } -void StatusWindow::update() +std::string StatusWindow::update(int id) { - // Status Part - // ----------- - mLvlLabel->setCaption( "Level: " + - toString(player_node->getLevel()) + - " (" + - toString(player_node->getLevelProgress()) + - "%)"); - mLvlLabel->adjustSize(); + if (id == HP) + { + updateHPBar(mHpBar, true); + + return _("HP"); + } + else if (id == MP) + { + updateMPBar(mMpBar, true); - mMoneyLabel->setCaption("Money: " + toString(player_node->getMoney()) + " GP"); - mMoneyLabel->adjustSize(); + return _("MP"); + } + else if (id == EXP) + { + updateXPBar(mXpBar, false); - updateHPBar(mHpBar, true); + return _("Exp"); + } + else if (id == MONEY) + { + int money = player_node->getMoney(); + mMoneyLabel->setCaption(strprintf(_("Money: %s"), + Units::formatCurrency(money).c_str())); + mMoneyLabel->adjustSize(); - // Stats Part - // ---------- - const std::string attrNames[6] = { - "Strength", - "Agility", - "Dexterity", - "Vitality", - "Intelligence", - "Willpower" - }; - int characterPoints = player_node->getCharacterPoints(); - int correctionPoints = player_node->getCorrectionPoints(); - // Update labels - for (int i = 0; i < 6; i++) + return _("Money"); + } +#ifdef EATHENA_SUPPORT + else if (id == JOB) { - mStatsLabel[i]->setCaption(attrNames[i]); - mStatsDisplayLabel[i]->setCaption( - strprintf("%d / %d", - player_node->getAttributeEffective(CHAR_ATTR_BEGIN + i), - player_node->getAttributeBase(CHAR_ATTR_BEGIN + i))); + mJobLvlLabel->setCaption(strprintf(_("Job: %d"), + player_node->getAttributeBase(JOB))); + mJobLvlLabel->adjustSize(); - mStatsLabel[i]->adjustSize(); - mStatsDisplayLabel[i]->adjustSize(); + updateProgressBar(mJobBar, JOB, false); - mStatsPlus[i]->setEnabled(characterPoints); - mStatsMinus[i]->setEnabled(correctionPoints); + return _("Job"); } - mCharacterPointsLabel->setCaption("Character Points: " + - toString(characterPoints)); - mCharacterPointsLabel->adjustSize(); +#endif + else if (id == CHAR_POINTS) + { + mCharacterPointsLabel->setCaption(strprintf(_("Character Points: %d"), + player_node->getCharacterPoints())); + mCharacterPointsLabel->adjustSize(); + + mCorrectionPointsLabel->setCaption(strprintf(_("Correction Points: %d"), + player_node->getCorrectionPoints())); + mCorrectionPointsLabel->adjustSize(); + + for (Attrs::iterator it = mAttrs.begin(); it != mAttrs.end(); it++) + { + it->second->update(); + } + } + else if (id == LEVEL) + { + mLvlLabel->setCaption(strprintf(_("Level: %d"), + player_node->getLevel())); + mLvlLabel->adjustSize(); - mCorrectionPointsLabel->setCaption("Correction Points: " + - toString(correctionPoints)); - mCorrectionPointsLabel->adjustSize(); + return _("Level"); + } + else + { + Attrs::iterator it = mAttrs.find(id); - // Update Second column widgets position - mMoneyLabel->setPosition(mLvlLabel->getX() + mLvlLabel->getWidth() + 20, - mLvlLabel->getY()); + if (it != mAttrs.end()) + { + return it->second->update(); + } + } - update(); + return ""; } -void StatusWindow::update(int id) +void StatusWindow::setPointsNeeded(int id, int needed) { - // TODO: only update what changed - update(); + Attrs::iterator it = mAttrs.find(id); + + if (it != mAttrs.end()) + { + ChangeDisplay *disp = dynamic_cast<ChangeDisplay*>(it->second); + if (disp) + disp->setPointsNeeded(needed); + } } void StatusWindow::addAttribute(int id, const std::string &name, bool modifiable) { - // future use -} - -void StatusWindow::action(const gcn::ActionEvent &event) -{ - const std::string &eventId = event.getId(); + AttrDisplay *disp; - // Stats Part - if (eventId == "STR+") - { - player_node->raiseAttribute(LocalPlayer::STR); - } - else if (eventId == "AGI+") + if (modifiable) { - player_node->raiseAttribute(LocalPlayer::AGI); + disp = new ChangeDisplay(id, name); + mAttrCont->add(disp); } - else if (eventId == "DEX+") - { - player_node->raiseAttribute(LocalPlayer::DEX); - } - else if (eventId == "VIT+") - { - player_node->raiseAttribute(LocalPlayer::VIT); - } - else if (eventId == "INT+") - { - player_node->raiseAttribute(LocalPlayer::INT); - } - else if (eventId == "WIL+") + else { - player_node->raiseAttribute(LocalPlayer::WIL); + disp = new DerDisplay(id, name); + mDAttrCont->add(disp); } - else if (eventId == "STR-") + mAttrs[id] = disp; +} + +void StatusWindow::updateHPBar(ProgressBar *bar, bool showMax) +{ + if (showMax) + bar->setText(toString(player_node->getHp()) + + "/" + toString(player_node->getMaxHp())); + else + bar->setText(toString(player_node->getHp())); + + // HP Bar coloration + float r1 = 255; + float g1 = 255; + float b1 = 255; + + float r2 = 255; + float g2 = 255; + float b2 = 255; + + float weight = 1.0f; + + int curHP = player_node->getHp(); + int thresholdLevel = player_node->getMaxHp() / 4; + int thresholdProgress = curHP % thresholdLevel; + if (thresholdLevel) + weight = 1 - ((float)thresholdProgress) / ((float)thresholdLevel); + else + weight = 0; + + if (curHP < (thresholdLevel)) { - player_node->lowerAttribute(LocalPlayer::STR); + gcn::Color color1 = guiPalette->getColor(Palette::HPBAR_ONE_HALF); + gcn::Color color2 = guiPalette->getColor(Palette::HPBAR_ONE_QUARTER); + r1 = color1.r; r2 = color2.r; + g1 = color1.g; g2 = color2.g; + b1 = color1.b; b2 = color2.b; } - else if (eventId == "AGI-") + else if (curHP < (thresholdLevel*2)) { - player_node->lowerAttribute(LocalPlayer::AGI); + gcn::Color color1 = guiPalette->getColor(Palette::HPBAR_THREE_QUARTERS); + gcn::Color color2 = guiPalette->getColor(Palette::HPBAR_ONE_HALF); + r1 = color1.r; r2 = color2.r; + g1 = color1.g; g2 = color2.g; + b1 = color1.b; b2 = color2.b; } - else if (eventId == "DEX-") + else if (curHP < thresholdLevel*3) { - player_node->lowerAttribute(LocalPlayer::DEX); + gcn::Color color1 = guiPalette->getColor(Palette::HPBAR_FULL); + gcn::Color color2 = guiPalette->getColor(Palette::HPBAR_THREE_QUARTERS); + r1 = color1.r; r2 = color2.r; + g1 = color1.g; g2 = color2.g; + b1 = color1.b; b2 = color2.b; } - else if (eventId == "VIT-") + else { - player_node->lowerAttribute(LocalPlayer::VIT); + gcn::Color color1 = guiPalette->getColor(Palette::HPBAR_FULL); + gcn::Color color2 = guiPalette->getColor(Palette::HPBAR_FULL); + r1 = color1.r; r2 = color2.r; + g1 = color1.g; g2 = color2.g; + b1 = color1.b; b2 = color2.b; } - else if (eventId == "INT-") + + // Safety checks + if (weight > 1.0f) weight = 1.0f; + if (weight < 0.0f) weight = 0.0f; + + // Do the color blend + r1 = (int) weightedAverage(r1, r2,weight); + g1 = (int) weightedAverage(g1, g2, weight); + b1 = (int) weightedAverage(b1, b2, weight); + + // More safety checks + if (r1 > 255) r1 = 255; + if (g1 > 255) g1 = 255; + if (b1 > 255) b1 = 255; + + bar->setColor(r1, g1, b1); + + bar->setProgress((float) player_node->getHp() / (float) player_node->getMaxHp()); +} + +void StatusWindow::updateMPBar(ProgressBar *bar, bool showMax) +{ + if (showMax) + bar->setText(toString(player_node->getMP()) + + "/" + toString(player_node->getMaxMP())); + else + bar->setText(toString(player_node->getMP())); + +#ifdef EATHENA_SUPPORT + if (player_node->getAttributeEffective(MATK) <= 0) + bar->setColor(100, 100, 100); // grey, to indicate that we lack magic + else +#endif + bar->setColor(26, 102, 230); // blue, to indicate that we have magic + + bar->setProgress((float) player_node->getMP() / + (float) player_node->getMaxMP()); +} + +void StatusWindow::updateProgressBar(ProgressBar *bar, int value, int max, + bool percent) +{ + if (max == 0) { - player_node->lowerAttribute(LocalPlayer::INT); + bar->setText(_("Max")); + bar->setProgress(1.0); } - else if (eventId == "WIL-") + else { - player_node->lowerAttribute(LocalPlayer::WIL); + float progress = (float) value / max; + + if (percent) + bar->setText(strprintf("%2.2f", 100 * progress) + "%"); + else + bar->setText(toString(value) + "/" + toString(max)); + + bar->setProgress(progress); } } -// WARNING: Duplicated method! +void StatusWindow::updateXPBar(ProgressBar *bar, bool percent) +{ + updateProgressBar(bar, player_node->getExp(), player_node->getExpNeeded(), + percent); +} -void StatusWindow::updateHPBar(ProgressBar *bar, bool showMax) +void StatusWindow::updateProgressBar(ProgressBar *bar, int id, bool percent) { - if (showMax) - bar->setText(toString(player_node->getHp()) + - "/" + toString(player_node->getMaxHp())); - else - bar->setText(toString(player_node->getHp())); + std::pair<int, int> exp = player_node->getExperience(id); + updateProgressBar(bar, exp.first, exp.second, percent); +} - // HP Bar coloration - if (player_node->getHp() < player_node->getMaxHp() / 3) - { - bar->setColor(223, 32, 32); // Red - } - else if (player_node->getHp() < (player_node->getMaxHp() / 3) * 2) +AttrDisplay::AttrDisplay(int id, const std::string &name): + mId(id), + mName(name) +{ + setSize(100, 32); + mLabel = new Label(name); + mValue = new Label("1"); + + mLabel->setAlignment(Graphics::CENTER); + mValue->setAlignment(Graphics::CENTER); + + mLayout = new LayoutHelper(this); +}; + +std::string AttrDisplay::update() +{ + int base = player_node->getAttributeBase(mId); + int bonus = player_node->getAttributeEffective(mId) - base; + std::string value = toString(base); + if (bonus) + value += strprintf(" (%+d)", bonus); + mValue->setCaption(value); + mValue->adjustSize(); + + return mName; +} + +DerDisplay::DerDisplay(int id, const std::string &name): + AttrDisplay(id, name) +{ + // Do the layout + LayoutHelper h(this); + ContainerPlacer place = mLayout->getPlacer(0, 0); + + place(0, 0, mLabel, 3); + place(3, 0, mValue, 2); + + update(); +}; + +ChangeDisplay::ChangeDisplay(int id, const std::string &name): + AttrDisplay(id, name), mNeeded(1) +{ + mPoints = new Label("1"); + mDec = new Button("-", "-", this); + mInc = new Button("+", "+", this); + mDec->setWidth(mInc->getWidth()); + + // Do the layout + ContainerPlacer place = mLayout->getPlacer(0, 0); + + place(0, 0, mLabel, 3); + place(3, 0, mDec); + place(4, 0, mValue, 2); + place(6, 0, mInc); + place(7, 0, mPoints); + + update(); +}; + +std::string ChangeDisplay::update() +{ + mPoints->setCaption(toString(mNeeded)); + + mDec->setEnabled(player_node->getCorrectionPoints()); + mInc->setEnabled(player_node->getCharacterPoints() >= mNeeded); + + return AttrDisplay::update(); +} + +void ChangeDisplay::setPointsNeeded(int needed) +{ + mNeeded = needed; + + update(); +} + +void ChangeDisplay::action(const gcn::ActionEvent &event) +{ + if (event.getSource() == mDec) { - bar->setColor(230, 171, 34); // Orange + Net::getPlayerHandler()->decreaseAttribute(mId); } - else + else if (event.getSource() == mInc) { - bar->setColor(0, 171, 34); // Green + Net::getPlayerHandler()->increaseAttribute(mId); } - - bar->setProgress((float) player_node->getHp() / (float) player_node->getMaxHp()); } diff --git a/src/gui/statuswindow.h b/src/gui/statuswindow.h index b7623806..79382cd5 100644 --- a/src/gui/statuswindow.h +++ b/src/gui/statuswindow.h @@ -28,72 +28,71 @@ #include <guichan/actionlistener.hpp> -class LocalPlayer; +#include <map> + +class AttrDisplay; class ProgressBar; +class ScrollArea; +class VertContainer; /** * The player status dialog. * * \ingroup Interface */ -class StatusWindow : public Window, public gcn::ActionListener +class StatusWindow : public Window { public: + enum { // Some update constants + HP = -1, + MP = -2, + EXP = -3, + MONEY = -4, + CHAR_POINTS = -5, + LEVEL = -6 + }; + /** * Constructor. */ StatusWindow(); - /** - * Called when receiving actions from widget. - */ - void action(const gcn::ActionEvent &event); - - /** - * Updates this dialog with values from PLAYER_INFO *char_info - */ - void update(); + std::string update(int id); - void update(int id); + void setPointsNeeded(int id, int needed); void addAttribute(int id, const std::string &name, bool modifiable); static void updateHPBar(ProgressBar *bar, bool showMax = false); + static void updateMPBar(ProgressBar *bar, bool showMax = false); + static void updateXPBar(ProgressBar *bar, bool percent = true); + static void updateProgressBar(ProgressBar *bar, int value, int max, + bool percent); + static void updateProgressBar(ProgressBar *bar, int id, + bool percent = true); private: /** * Status Part */ - gcn::Label *mLvlLabel, *mMoneyLabel, *mHpLabel, *mHpValueLabel; - ProgressBar *mHpBar; + gcn::Label *mLvlLabel, *mMoneyLabel; + gcn::Label *mHpLabel, *mMpLabel, *mXpLabel; + ProgressBar *mHpBar, *mMpBar, *mXpBar; - /** - * Derived Statistics captions - */ -/* - gcn::Label *mStatsAttackLabel, *mStatsDefenseLabel; - gcn::Label *mStatsMagicAttackLabel, *mStatsMagicDefenseLabel; - gcn::Label *mStatsAccuracyLabel, *mStatsEvadeLabel; - gcn::Label *mStatsReflexLabel; - - gcn::Label *mStatsAttackPoints, *mStatsDefensePoints; - gcn::Label *mStatsMagicAttackPoints, *mStatsMagicDefensePoints; - gcn::Label *mStatsAccuracyPoints, *mStatsEvadePoints; - gcn::Label *mStatsReflexPoints; -*/ - /** - * Stats captions. - */ - gcn::Label *mStatsLabel[6]; - gcn::Label *mStatsDisplayLabel[6]; - gcn::Label *mCharacterPointsLabel; - gcn::Label *mCorrectionPointsLabel; +#ifdef EATHENA_SUPPORT + gcn::Label *mJobLvlLabel, *mJobLabel; + ProgressBar *mJobBar; +#endif - /** - * Stats buttons. - */ - gcn::Button *mStatsPlus[6]; - gcn::Button *mStatsMinus[6]; + VertContainer *mAttrCont; + ScrollArea *mAttrScroll; + VertContainer *mDAttrCont; + ScrollArea *mDAttrScroll; + + gcn::Label *mCharacterPointsLabel, *mCorrectionPointsLabel; + + typedef std::map<int, AttrDisplay*> Attrs; + Attrs mAttrs; }; extern StatusWindow *statusWindow; diff --git a/src/localplayer.cpp b/src/localplayer.cpp index 970204d0..cba27569 100644 --- a/src/localplayer.cpp +++ b/src/localplayer.cpp @@ -40,12 +40,8 @@ #include "gui/ministatus.h" #include "gui/palette.h" #include "gui/skilldialog.h" -#include "gui/storagewindow.h" -#ifdef TMWSERV_SUPPORT #include "gui/statuswindow.h" -#else -#include "gui/status.h" -#endif +#include "gui/storagewindow.h" #include "gui/widgets/chattab.h" @@ -83,17 +79,9 @@ const short walkingKeyboardDelay = 40; LocalPlayer *player_node = NULL; -#ifdef TMWSERV_SUPPORT -LocalPlayer::LocalPlayer(): - Player(65535, 0, NULL), -#else LocalPlayer::LocalPlayer(int id, int job, Map *map): Player(id, job, map), - mCharId(0), - mJobXp(0), - mJobLevel(0), - mXpForNextLevel(0), mJobXpForNextLevel(0), - mMp(0), mMaxMp(0), +#ifdef EATHENA_SUPPORT mAttackRange(0), #endif mEquipment(new Equipment), @@ -102,10 +90,11 @@ LocalPlayer::LocalPlayer(int id, int job, Map *map): mTargetTime(-1), #endif mLastTarget(-1), - mCharacterPoints(-1), - mCorrectionPoints(-1), - mLevelProgress(0), + mCharacterPoints(0), + mCorrectionPoints(0), mLevel(1), + mExp(0), mExpNeeded(0), + mMp(0), mMaxMp(0), mMoney(0), mTotalWeight(1), mMaxWeight(1), mHp(1), mMaxHp(1), @@ -816,6 +805,22 @@ void LocalPlayer::setAttributeEffective(int num, int value) statusWindow->update(num); } +void LocalPlayer::setCharacterPoints(int n) +{ + mCharacterPoints = n; + + if (statusWindow) + statusWindow->update(StatusWindow::CHAR_POINTS); +} + +void LocalPlayer::setCorrectionPoints(int n) +{ + mCorrectionPoints = n; + + if (statusWindow) + statusWindow->update(StatusWindow::CHAR_POINTS); +} + void LocalPlayer::setSkillPoints(int points) { mSkillPoints = points; @@ -846,16 +851,64 @@ std::pair<int, int> LocalPlayer::getExperience(int skill) return mSkillExp[skill]; } -void LocalPlayer::setLevelProgress(int percent) +void LocalPlayer::setHp(int value) +{ + mHp = value; + + if (statusWindow) + statusWindow->update(StatusWindow::HP); +} + +void LocalPlayer::setMaxHp(int value) { - if (mMap && percent > mLevelProgress) + mMaxHp = value; + + if (statusWindow) + statusWindow->update(StatusWindow::HP); +} + +void LocalPlayer::setLevel(int value) +{ + mLevel = value; + + if (statusWindow) + statusWindow->update(StatusWindow::LEVEL); +} + +void LocalPlayer::setExp(int value) +{ + if (mMap && value > mExp) { - addMessageToQueue(toString(percent - mLevelProgress) + " xp"); + addMessageToQueue(toString(value - mExp) + " xp"); } - mLevelProgress = percent; + mExp = value; + + if (statusWindow) + statusWindow->update(StatusWindow::EXP); +} + +void LocalPlayer::setExpNeeded(int value) +{ + mExpNeeded = value; + + if (statusWindow) + statusWindow->update(StatusWindow::EXP); +} + +int LocalPlayer::setMP(int value) +{ + mMp = value; + + if (statusWindow) + statusWindow->update(StatusWindow::MP); +} + +int LocalPlayer::setMaxMP(int value) +{ + mMaxMp = value; if (statusWindow) - statusWindow->update(); + statusWindow->update(StatusWindow::MP); } void LocalPlayer::pickedUp(const ItemInfo &itemInfo, int amount) diff --git a/src/localplayer.h b/src/localplayer.h index 4bcd43a3..1c57abaf 100644 --- a/src/localplayer.h +++ b/src/localplayer.h @@ -102,11 +102,7 @@ class LocalPlayer : public Player /** * Constructor. */ -#ifdef TMWSERV_SUPPORT - LocalPlayer(); -#else - LocalPlayer(int id, int job, Map *map); -#endif + LocalPlayer(int id= 65535, int job = 0, Map *map = NULL); /** * Destructor. @@ -272,13 +268,6 @@ class LocalPlayer : public Player void setInStorage(bool inStorage); #ifdef EATHENA_SUPPORT - Uint32 mCharId; /**< Used only during character selection. */ - - Uint32 mJobXp; - Uint32 mJobLevel; - Uint32 mXpForNextLevel, mJobXpForNextLevel; - Uint16 mMp, mMaxMp; - Uint16 mAttackRange; #endif @@ -288,22 +277,34 @@ class LocalPlayer : public Player int getMaxHp() const { return mMaxHp; } - void setHp(int value) - { mHp = value; } + void setHp(int value); - void setMaxHp(int value) - { mMaxHp = value; } + void setMaxHp(int value); int getLevel() const { return mLevel; } - void setLevel(int value) - { mLevel = value; } + void setLevel(int value); + + void setExp(int value); + + int getExp() const + { return mExp, mExpNeeded; } + + void setExpNeeded(int value); + + int getExpNeeded() const + { return mExpNeeded; } + + int setMP(int value); + + int getMP() const + { return mMp; } - void setLevelProgress(int percent); + int setMaxMP(int value); - int getLevelProgress() const - { return mLevelProgress; } + int getMaxMP() const + { return mMaxMp; } int getMoney() const { return mMoney; } @@ -336,14 +337,12 @@ class LocalPlayer : public Player int getCharacterPoints() const { return mCharacterPoints; } - void setCharacterPoints(int n) - { mCharacterPoints = n; } + void setCharacterPoints(int n); int getCorrectionPoints() const { return mCorrectionPoints; } - void setCorrectionPoints(int n) - { mCorrectionPoints = n; } + void setCorrectionPoints(int n); int getSkillPoints() const { return mSkillPoints; } @@ -380,8 +379,9 @@ class LocalPlayer : public Player std::map<int, std::pair<int, int> > mSkillExp; int mCharacterPoints; int mCorrectionPoints; - int mLevelProgress; int mLevel; + int mExp, mExpNeeded; + int mMp, mMaxMp; int mMoney; int mTotalWeight; int mMaxWeight; diff --git a/src/net/ea/charserverhandler.cpp b/src/net/ea/charserverhandler.cpp index a09f11f9..d8429d5e 100644 --- a/src/net/ea/charserverhandler.cpp +++ b/src/net/ea/charserverhandler.cpp @@ -169,14 +169,13 @@ void CharServerHandler::handleMessage(MessageIn &msg) LocalPlayer *CharServerHandler::readPlayerData(MessageIn &msg, int &slot) { - LocalPlayer *tempPlayer = new LocalPlayer(mLoginData->account_ID, 0, NULL); + LocalPlayer *tempPlayer = new LocalPlayer(msg.readInt32(), 0, NULL); tempPlayer->setGender(mLoginData->sex); - tempPlayer->mCharId = msg.readInt32(); - tempPlayer->setLevelProgress(msg.readInt32()); + tempPlayer->setExp(msg.readInt32()); tempPlayer->setMoney(msg.readInt32()); - tempPlayer->mJobXp = msg.readInt32(); - tempPlayer->mJobLevel = msg.readInt32(); + tempPlayer->setExperience(JOB, msg.readInt32(), 1); + tempPlayer->setAttributeBase(JOB, msg.readInt32()); tempPlayer->setSprite(Being::SHOE_SPRITE, msg.readInt16()); tempPlayer->setSprite(Being::GLOVES_SPRITE, msg.readInt16()); tempPlayer->setSprite(Being::CAPE_SPRITE, msg.readInt16()); @@ -187,8 +186,8 @@ LocalPlayer *CharServerHandler::readPlayerData(MessageIn &msg, int &slot) msg.skip(2); // unknown tempPlayer->setHp(msg.readInt16()); tempPlayer->setMaxHp(msg.readInt16()); - tempPlayer->mMp = msg.readInt16(); - tempPlayer->mMaxMp = msg.readInt16(); + tempPlayer->setMP(msg.readInt16()); + tempPlayer->setMaxMP(msg.readInt16()); msg.readInt16(); // speed msg.readInt16(); // class int hairStyle = msg.readInt16(); @@ -272,7 +271,7 @@ void CharServerHandler::newCharacter(const std::string &name, int slot, void CharServerHandler::deleteCharacter(int slot, LocalPlayer* character) { MessageOut outMsg(CMSG_CHAR_DELETE); - outMsg.writeInt32(character->mCharId); + outMsg.writeInt32(character->getId()); outMsg.writeString("a@a.com", 40); } diff --git a/src/net/ea/generalhandler.cpp b/src/net/ea/generalhandler.cpp index bbadd44f..06481824 100644 --- a/src/net/ea/generalhandler.cpp +++ b/src/net/ea/generalhandler.cpp @@ -23,7 +23,7 @@ #include "gui/inventorywindow.h" #include "gui/skilldialog.h" -#include "gui/status.h" +#include "gui/statuswindow.h" #include "net/ea/network.h" #include "net/ea/protocol.h" @@ -205,7 +205,7 @@ void GeneralHandler::guiWindowsLoaded() inventoryWindow->setSplitAllowed(false); skillDialog->loadSkills("ea-skills.xml"); - /*statusWindow->addAttribute(STR, _("Strength"), true); + statusWindow->addAttribute(STR, _("Strength"), true); statusWindow->addAttribute(AGI, _("Agility"), true); statusWindow->addAttribute(VIT, _("Vitality"), true); statusWindow->addAttribute(INT, _("Intelligence"), true); @@ -217,7 +217,7 @@ void GeneralHandler::guiWindowsLoaded() statusWindow->addAttribute(MATK, _("M.Attack"), false); statusWindow->addAttribute(MDEF, _("M.Defense"), false); statusWindow->addAttribute(HIT, _("% Accuracy"), false); - statusWindow->addAttribute(FLEE, _("% Evade"), false);*/ + statusWindow->addAttribute(FLEE, _("% Evade"), false); } void GeneralHandler::guiWindowsUnloaded() diff --git a/src/net/ea/maphandler.cpp b/src/net/ea/maphandler.cpp index 6f8a9827..a466e022 100644 --- a/src/net/ea/maphandler.cpp +++ b/src/net/ea/maphandler.cpp @@ -82,16 +82,21 @@ void MapHandler::handleMessage(MessageIn &msg) } } +#include <fstream> + void MapHandler::connect(LoginData *loginData) { // Send login infos MessageOut outMsg(CMSG_MAP_SERVER_CONNECT); outMsg.writeInt32(loginData->account_ID); - outMsg.writeInt32(player_node->mCharId); + outMsg.writeInt32(player_node->getId()); outMsg.writeInt32(loginData->session_ID1); outMsg.writeInt32(loginData->session_ID2); outMsg.writeInt8((loginData->sex == GENDER_MALE) ? 1 : 0); + // Change the player's ID to the account ID to match what eAthena uses + player_node->setId(loginData->account_ID); + // We get 4 useless bytes before the real answer comes in (what are these?) mNetwork->skip(4); } diff --git a/src/net/ea/playerhandler.cpp b/src/net/ea/playerhandler.cpp index c2a1ecf1..60c7e2c1 100644 --- a/src/net/ea/playerhandler.cpp +++ b/src/net/ea/playerhandler.cpp @@ -37,6 +37,7 @@ #include "gui/gui.h" #include "gui/okdialog.h" #include "gui/sell.h" +#include "gui/statuswindow.h" #include "gui/storagewindow.h" #include "gui/viewport.h" @@ -229,8 +230,8 @@ void PlayerHandler::handleMessage(MessageIn &msg) case 0x0004: break; // manner case 0x0005: player_node->setHp(value); break; case 0x0006: player_node->setMaxHp(value); break; - case 0x0007: player_node->mMp = value; break; - case 0x0008: player_node->mMaxMp = value; break; + case 0x0007: player_node->setMP(value); break; + case 0x0008: player_node->setMaxMP(value); break; case 0x0009: player_node->setCharacterPoints(value); break; case 0x000b: player_node->setLevel(value); break; case 0x000c: player_node->setSkillPoints(value); break; @@ -288,7 +289,8 @@ void PlayerHandler::handleMessage(MessageIn &msg) player_node->setAttributeEffective(CRIT, value); break; case 0x0035: player_node->mAttackSpeed = value; break; - case 0x0037: player_node->mJobLevel = value; break; + case 0x0037: + player_node->setAttributeBase(JOB, value); break; case 500: player_node->setGMLevel(value); break; } @@ -305,10 +307,11 @@ void PlayerHandler::handleMessage(MessageIn &msg) case SMSG_PLAYER_STAT_UPDATE_2: switch (msg.readInt16()) { case 0x0001: - player_node->setLevelProgress(msg.readInt32()); + player_node->setExp(msg.readInt32()); break; case 0x0002: - player_node->mJobXp = msg.readInt32(); + player_node->setExperience(JOB, msg.readInt32(), + player_node->getExperience(JOB).second); break; case 0x0014: { int curGp = player_node->getMoney(); @@ -320,10 +323,12 @@ void PlayerHandler::handleMessage(MessageIn &msg) } break; case 0x0016: - player_node->mXpForNextLevel = msg.readInt32(); + player_node->setExpNeeded(msg.readInt32()); break; case 0x0017: - player_node->mJobXpForNextLevel = msg.readInt32(); + player_node->setExperience(JOB, + player_node->getExperience(JOB).first, + msg.readInt32()); break; } break; @@ -363,32 +368,32 @@ void PlayerHandler::handleMessage(MessageIn &msg) int val = msg.readInt8(); player_node->setAttributeEffective(STR, val + ATTR_BONUS(STR)); player_node->setAttributeBase(STR, val); - player_node->setAttributeBase(STR, msg.readInt8()); + statusWindow->setPointsNeeded(STR, msg.readInt8()); val = msg.readInt8(); player_node->setAttributeEffective(AGI, val + ATTR_BONUS(AGI)); player_node->setAttributeBase(AGI, val); - player_node->setAttributeBase(AGI_U, msg.readInt8()); + statusWindow->setPointsNeeded(AGI, msg.readInt8()); val = msg.readInt8(); player_node->setAttributeEffective(VIT, val + ATTR_BONUS(VIT)); player_node->setAttributeBase(VIT, val); - player_node->setAttributeBase(VIT_U, msg.readInt8()); + statusWindow->setPointsNeeded(VIT, msg.readInt8()); val = msg.readInt8(); player_node->setAttributeEffective(INT, val + ATTR_BONUS(INT)); player_node->setAttributeBase(INT, val); - player_node->setAttributeBase(INT_U, msg.readInt8()); + statusWindow->setPointsNeeded(INT, msg.readInt8()); val = msg.readInt8(); player_node->setAttributeEffective(DEX, val + ATTR_BONUS(DEX)); player_node->setAttributeBase(DEX, val); - player_node->setAttributeBase(DEX_U, msg.readInt8()); + statusWindow->setPointsNeeded(DEX, msg.readInt8()); val = msg.readInt8(); player_node->setAttributeEffective(LUK, val + ATTR_BONUS(LUK)); player_node->setAttributeBase(LUK, val); - player_node->setAttributeBase(LUK_U, msg.readInt8()); + statusWindow->setPointsNeeded(LUK, msg.readInt8()); val = msg.readInt16(); // ATK player_node->setAttributeBase(ATK, val); @@ -430,22 +435,22 @@ void PlayerHandler::handleMessage(MessageIn &msg) case SMSG_PLAYER_STAT_UPDATE_6: switch (msg.readInt16()) { case 0x0020: - player_node->setAttributeBase(STR_U, msg.readInt8()); + statusWindow->setPointsNeeded(STR, msg.readInt8()); break; case 0x0021: - player_node->setAttributeBase(AGI_U, msg.readInt8()); + statusWindow->setPointsNeeded(AGI, msg.readInt8()); break; case 0x0022: - player_node->setAttributeBase(VIT_U, msg.readInt8()); + statusWindow->setPointsNeeded(VIT, msg.readInt8()); break; case 0x0023: - player_node->setAttributeBase(INT_U, msg.readInt8()); + statusWindow->setPointsNeeded(INT, msg.readInt8()); break; case 0x0024: - player_node->setAttributeBase(DEX_U, msg.readInt8()); + statusWindow->setPointsNeeded(DEX, msg.readInt8()); break; case 0x0025: - player_node->setAttributeBase(LUK_U, msg.readInt8()); + statusWindow->setPointsNeeded(LUK, msg.readInt8()); break; } break; diff --git a/src/net/ea/protocol.h b/src/net/ea/protocol.h index 268c8c67..279e4c2f 100644 --- a/src/net/ea/protocol.h +++ b/src/net/ea/protocol.h @@ -23,6 +23,8 @@ #define EA_PROTOCOL_H enum { + JOB = 0xa, + STR = 0xd, AGI, VIT, @@ -30,13 +32,6 @@ enum { DEX, LUK, - STR_U, - AGI_U, - VIT_U, - INT_U, - DEX_U, - LUK_U, - ATK, DEF, MATK, diff --git a/src/net/tmwserv/generalhandler.cpp b/src/net/tmwserv/generalhandler.cpp index c04df973..d643586b 100644 --- a/src/net/tmwserv/generalhandler.cpp +++ b/src/net/tmwserv/generalhandler.cpp @@ -150,12 +150,14 @@ void GeneralHandler::guiWindowsLoaded() partyWindow->clearPartyName(); skillDialog->loadSkills("tmw-skills.xml"); - /*statusWindow->addAttribute(16, _("Strength"), true); + player_node->setExpNeeded(100); + + statusWindow->addAttribute(16, _("Strength"), true); statusWindow->addAttribute(17, _("Agility"), true); statusWindow->addAttribute(18, _("Dexterity"), true); statusWindow->addAttribute(19, _("Vitality"), true); statusWindow->addAttribute(20, _("Intelligence"), true); - statusWindow->addAttribute(21, _("Willpower"), true);*/ + statusWindow->addAttribute(21, _("Willpower"), true); } void GeneralHandler::guiWindowsUnloaded() diff --git a/src/net/tmwserv/playerhandler.cpp b/src/net/tmwserv/playerhandler.cpp index 413fbeaf..91b6dd8a 100644 --- a/src/net/tmwserv/playerhandler.cpp +++ b/src/net/tmwserv/playerhandler.cpp @@ -176,7 +176,7 @@ void PlayerHandler::handleMessage(MessageIn &msg) case GPMSG_LEVEL_PROGRESS: { logger->log("Level Progress Update"); - player_node->setLevelProgress(msg.readInt8()); + player_node->setExp(msg.readInt8()); } break; @@ -355,22 +355,8 @@ <Unit filename="src/gui/skin.h" /> <Unit filename="src/gui/speechbubble.cpp" /> <Unit filename="src/gui/speechbubble.h" /> - <Unit filename="src/gui/status.cpp"> - <Option target="eAthena" /> - <Option target="UNIX eAthena" /> - </Unit> - <Unit filename="src/gui/status.h"> - <Option target="eAthena" /> - <Option target="UNIX eAthena" /> - </Unit> - <Unit filename="src/gui/statuswindow.cpp"> - <Option target="TMWServ" /> - <Option target="Unix TMWSERV" /> - </Unit> - <Unit filename="src/gui/statuswindow.h"> - <Option target="TMWServ" /> - <Option target="Unix TMWSERV" /> - </Unit> + <Unit filename="src/gui/statuswindow.cpp" /> + <Unit filename="src/gui/statuswindow.h" /> <Unit filename="src/gui/storagewindow.cpp" /> <Unit filename="src/gui/storagewindow.h" /> <Unit filename="src/gui/table.cpp" /> |