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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2008-12-08 21:54:38 +0100 |
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committer | Ira Rice <irarice@gmail.com> | 2008-12-08 15:44:18 -0700 |
commit | 208d5a6c0523079ea1b2a2e69fd3e76804ada037 (patch) | |
tree | 50ca154ab191b66b44bbabcbf206f85afa36a5ba | |
parent | 48c3263aa2540cd895b72edb0337e0717e136e3a (diff) | |
download | mana-client-208d5a6c0523079ea1b2a2e69fd3e76804ada037.tar.gz mana-client-208d5a6c0523079ea1b2a2e69fd3e76804ada037.tar.bz2 mana-client-208d5a6c0523079ea1b2a2e69fd3e76804ada037.tar.xz mana-client-208d5a6c0523079ea1b2a2e69fd3e76804ada037.zip |
An attempt to fix the crashes related to particles
The player character is never deleted, and hence might have particles
still active when the map changes. These particles are deleted on map
change, but when the player character was moved, it was trying to mark
these deleted particles for deletion, writing to unallocated memory.
The marking for deletion by the player character now happens before the
particles are deleted.
Signed-off-by: Bjørn Lindeijer <bjorn@lindeijer.nl>
-rw-r--r-- | src/engine.cpp | 9 |
1 files changed, 7 insertions, 2 deletions
diff --git a/src/engine.cpp b/src/engine.cpp index 8382f775..04e5f287 100644 --- a/src/engine.cpp +++ b/src/engine.cpp @@ -66,10 +66,15 @@ Engine::~Engine() void Engine::changeMap(const std::string &mapPath) { - // Clean up floor items + // Clean up floor items, beings and particles floorItemManager->clear(); - beingManager->clear(); + + // Unset the map of the player so that its particles are cleared before + // being deleted in the next step + if (player_node) + player_node->setMap(0); + particleEngine->clear(); // Store full map path in global var |