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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2006-03-08 20:38:04 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2006-03-08 20:38:04 +0000 |
commit | 38ac38af6ea1c6643fcae3aeb11b80354b923126 (patch) | |
tree | a4fff40ac45c90d3cc2564633316556410e48f9f | |
parent | 95e14ab79254cdddf5eb25984b74e370d31ab0c2 (diff) | |
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Rearranged player spriteset to stay within the texture limit of 1024.
-rw-r--r-- | ChangeLog | 3 |
1 files changed, 3 insertions, 0 deletions
@@ -3,6 +3,9 @@ * src/gui/browserbox.h, src/gui/menuwindow.cpp, src/gui/buysell.cpp: Some fixes for compiling with pedantic compiler settings and const char* checks. + * data/graphics/sprites/player_male_base.png: Use two rows for each + direction in order to make the texture less wide so that it stays + within the 1024 texture limit for OpenGL mode. 2006-03-08 Björn Steinbrink <B.Steinbrink@gmx.de> |