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authorJared Adams <jaxad0127@gmail.com>2009-05-14 10:32:17 -0600
committerJared Adams <jaxad0127@gmail.com>2009-05-14 10:32:48 -0600
commit2032ca0fb1fd6b59c025180b673e6760d9c12bdc (patch)
tree043e8783ce04dcdaf802a79d5992b5197feb3db4
parent39e06227df101a73aa5b9078a3afb6a7a71b89ba (diff)
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Add QOAL's outfit window
-rw-r--r--src/CMakeLists.txt2
-rw-r--r--src/Makefile.am2
-rw-r--r--src/game.cpp66
-rw-r--r--src/gui/itemcontainer.cpp4
-rw-r--r--src/gui/windowmenu.cpp7
-rw-r--r--src/keyboardconfig.cpp1
-rw-r--r--src/keyboardconfig.h1
-rw-r--r--tmw.cbp2
8 files changed, 84 insertions, 1 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index 08110c43..a295f249 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -167,6 +167,8 @@ SET(SRCS
gui/npcpostdialog.h
gui/okdialog.cpp
gui/okdialog.h
+ gui/outfitwindow.cpp
+ gui/outfitwindow.h
gui/palette.cpp
gui/palette.h
gui/partywindow.cpp
diff --git a/src/Makefile.am b/src/Makefile.am
index 47d27ede..a474c963 100644
--- a/src/Makefile.am
+++ b/src/Makefile.am
@@ -116,6 +116,8 @@ tmw_SOURCES = gui/widgets/avatar.cpp \
gui/npcpostdialog.h \
gui/okdialog.cpp \
gui/okdialog.h \
+ gui/outfitwindow.cpp \
+ gui/outfitwindow.h \
gui/palette.cpp \
gui/palette.h \
gui/partywindow.cpp \
diff --git a/src/game.cpp b/src/game.cpp
index 59c57607..98985e74 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -57,6 +57,7 @@
#include "gui/ministatus.h"
#include "gui/npcdialog.h"
#include "gui/okdialog.h"
+#include "gui/outfitwindow.h"
#include "gui/sdlinput.h"
#include "gui/sell.h"
#include "gui/setup.h"
@@ -138,6 +139,7 @@ HelpWindow *helpWindow;
DebugWindow *debugWindow;
ShortcutWindow *itemShortcutWindow;
ShortcutWindow *emoteShortcutWindow;
+OutfitWindow *outfitWindow;
BeingManager *beingManager = NULL;
FloorItemManager *floorItemManager = NULL;
@@ -232,6 +234,7 @@ static void createGuiWindows()
new ItemShortcutContainer);
emoteShortcutWindow = new ShortcutWindow("EmoteShortcut",
new EmoteShortcutContainer);
+ outfitWindow = new OutfitWindow();
localChatTab = new ChatTab(_("General"));
@@ -277,6 +280,7 @@ static void destroyGuiWindows()
delete itemShortcutWindow;
delete emoteShortcutWindow;
delete storageWindow;
+ delete outfitWindow;
}
Game::Game():
@@ -606,6 +610,65 @@ void Game::handleInput()
}
}
+ if (event.key.keysym.mod & KMOD_RCTRL && !chatWindow->isInputFocused())
+ {
+ switch (event.key.keysym.sym)
+ {
+ case SDLK_1:
+ outfitWindow->wearOutfit(0);
+ used = true;
+ break;
+
+ case SDLK_2:
+ outfitWindow->wearOutfit(1);
+ used = true;
+ break;
+
+ case SDLK_3:
+ outfitWindow->wearOutfit(2);
+ used = true;
+ break;
+
+ case SDLK_4:
+ outfitWindow->wearOutfit(3);
+ used = true;
+ break;
+
+ case SDLK_5:
+ outfitWindow->wearOutfit(4);
+ used = true;
+ break;
+
+ case SDLK_6:
+ outfitWindow->wearOutfit(5);
+ used = true;
+ break;
+
+ case SDLK_7:
+ outfitWindow->wearOutfit(6);
+ used = true;
+ break;
+
+ case SDLK_8:
+ outfitWindow->wearOutfit(7);
+ used = true;
+ break;
+
+ case SDLK_9:
+ outfitWindow->wearOutfit(8);
+ used = true;
+ break;
+
+ case SDLK_0:
+ outfitWindow->wearOutfit(9);
+ used = true;
+ break;
+
+ default:
+ break;
+ }
+ }
+
const int tKey = keyboard.getKeyIndex(event.key.keysym.sym);
switch (tKey)
{
@@ -782,6 +845,9 @@ void Game::handleInput()
case KeyboardConfig::KEY_WINDOW_EMOTE_SHORTCUT:
requestedWindow = emoteShortcutWindow;
break;
+ case KeyboardConfig::KEY_WINDOW_OUTFIT:
+ requestedWindow = outfitWindow;
+ break;
case KeyboardConfig::KEY_SCREENSHOT:
// Screenshot (picture, hence the p)
saveScreenshot();
diff --git a/src/gui/itemcontainer.cpp b/src/gui/itemcontainer.cpp
index 54aa818b..d8ae6e20 100644
--- a/src/gui/itemcontainer.cpp
+++ b/src/gui/itemcontainer.cpp
@@ -23,6 +23,7 @@
#include "gui/chat.h"
#include "gui/itempopup.h"
+#include "gui/outfitwindow.h"
#include "gui/palette.h"
#include "gui/sdlinput.h"
#include "gui/viewport.h"
@@ -162,6 +163,7 @@ void ItemContainer::selectNone()
{
setSelectedIndex(-1);
mSelectionStatus = SEL_NONE;
+ outfitWindow->setItemSelected(-1);
}
void ItemContainer::setSelectedIndex(int newIndex)
@@ -260,6 +262,8 @@ void ItemContainer::mousePressed(gcn::MouseEvent &event)
mSelectionStatus = SEL_SELECTING;
itemShortcut->setItemSelected(item->getId());
+ if (item->isEquipment())
+ outfitWindow->setItemSelected(item->getId());
}
else
{
diff --git a/src/gui/windowmenu.cpp b/src/gui/windowmenu.cpp
index 5e33a4ed..d66aa602 100644
--- a/src/gui/windowmenu.cpp
+++ b/src/gui/windowmenu.cpp
@@ -47,7 +47,7 @@ extern Window *buddyWindow;
extern Window *guildWindow;
extern Window *magicDialog;
#endif
-
+extern Window *outfitWindow;
WindowMenu::WindowMenu():
mEmotePopup(0)
@@ -56,6 +56,7 @@ WindowMenu::WindowMenu():
static const char *buttonNames[] =
{
":-)",
+ N_("Outfits"),
N_("Status"),
N_("Equipment"),
N_("Inventory"),
@@ -114,6 +115,10 @@ void WindowMenu::action(const gcn::ActionEvent &event)
mEmotePopup = 0;
}
}
+ else if (event.getId() == "Outfits")
+ {
+ window = outfitWindow;
+ }
else if (event.getId() == "Status")
{
window = statusWindow;
diff --git a/src/keyboardconfig.cpp b/src/keyboardconfig.cpp
index b5db3de5..6136f043 100644
--- a/src/keyboardconfig.cpp
+++ b/src/keyboardconfig.cpp
@@ -80,6 +80,7 @@ static KeyData const keyData[KeyboardConfig::KEY_TOTAL] = {
{"keyWindowDebug", SDLK_F10, _("Debug Window")},
{"keyWindowParty", SDLK_F11, _("Party Window")},
{"keyWindowEmoteBar", SDLK_F12, _("Emote Shortcut Window")},
+ {"keyWindowOutfit", SDLK_o, _("Emote Shortcut Window")},
{"keyEmoteShortcut1", SDLK_1, strprintf(_("Emote Shortcut %d"), 1)},
{"keyEmoteShortcut2", SDLK_2, strprintf(_("Emote Shortcut %d"), 2)},
{"keyEmoteShortcut3", SDLK_3, strprintf(_("Emote Shortcut %d"), 3)},
diff --git a/src/keyboardconfig.h b/src/keyboardconfig.h
index 68a5efa6..b6a07f16 100644
--- a/src/keyboardconfig.h
+++ b/src/keyboardconfig.h
@@ -191,6 +191,7 @@ class KeyboardConfig
KEY_WINDOW_DEBUG,
KEY_WINDOW_PARTY,
KEY_WINDOW_EMOTE_SHORTCUT,
+ KEY_WINDOW_OUTFIT,
KEY_EMOTE_1,
KEY_EMOTE_2,
KEY_EMOTE_3,
diff --git a/tmw.cbp b/tmw.cbp
index 4ab0cebf..c9ac6fb3 100644
--- a/tmw.cbp
+++ b/tmw.cbp
@@ -297,6 +297,8 @@
<Unit filename="src/gui/npcstringdialog.h" />
<Unit filename="src/gui/okdialog.cpp" />
<Unit filename="src/gui/okdialog.h" />
+ <Unit filename="src/gui/outfitwindow.cpp" />
+ <Unit filename="src/gui/outfitwindow.h" />
<Unit filename="src/gui/palette.cpp" />
<Unit filename="src/gui/palette.h" />
<Unit filename="src/gui/partywindow.cpp" />